I wish the KS+ Templates.zip had templates for every usable CO, instead of just a few.
Looks like Christmas came earlier this year. Unfortunately, I have no corruptions for you, StraightFlame.
Enjoy the lack of silly side effects.
No, you are not dreaming.
This is the massive
finished version of Ego's Templates.zip
Everyone is here!
Nobody will use the infamous KSDS sprite sheets ever again! You can count on that.
It includes all of egomassive's original templates, minus the black and white and unlabeled ones (and the Legendary Blue Coin. It can be found in Ego's Customnibus demonstration level).
In addition to that, this pack contains:
- The golden coin and artifacts.
- Icons.
- Fixed versions of some of the original templates.
- Fixed versions of Juni and the umbrella (and a less misleading character template with correct opacity). Here's the list of changes.
- Juni's hitbox as a custom character.
- A Powers sheet with just the compatible ones (and why the others aren't, explained in a readme).
- All implemented OCOs.
For (almost) all the unimplemented ones, get these packs:
Unimplemented Objects TemplatesPotentially Useful SpritesBugs in OCOsHere's a list of all issues in the code of OCOs (they will hopefully be addressed in a future update of KS+).
Issues in original templatesHere's a list of all issues I've fixed in Ego's templates (minus Juni and the umbrella), in the first half of
this post.
Cosmetic issues in original objectsSome of these templates also fix some minor issues that have been plaguing original objects since the very beginning (That means they are still in the code, but OCOs can be used as workarounds right now): Second half of the previously linked post.
Inconsistencies in the instructions (important)This is a list of all mistakes and contradictions that should be kept in mind while reading the KS+ instructions (they will be corrected in a future update of KS+).
Additional issues can be found in the OCO bug reports.
I can't stress this enough:
The first frame of a custom object
is numbered 0.
That means, for example, that in a CO with 4 frames,
the fourth one is called frame 3:
0, 1, 2, 3
These templates alone aren't enough to completely reinvent OCOs: You also need to read the KS+ instructions to determine the order and frame count of different animations.
But please, keep in mind the inconsistencies.
I recommend setting up a 24x24 grid when making OCOs.
If your image editor has no proper grid, you can put tileset0 or a similar checkered texture in the background:
"I used to be a nacho"Note:
Don't draw/recolor the last frame of 13:4. It's actually ignored.
I just left it for completeness.
v1.1:
- Fixed some offset frames in the Juni template. She's now perfect at long last.
Thanks to:
GrayFace for beta-testing both these templates and the originals.
ncrecc for fixing Juni's palette and reporting "AtifactIcon".
You both did a great job.
Oh, BTW...
Feel free to host this pack on your site, Ego.
It would be an honor.