Gaia FINAL - [Environmental / Normal]

  • 86 Replies
  • 60875 Views
*

Offline Drakkan

  • 93
  • 15
    • View Profile
Re: Gaia FINAL - [Environmental / Normal]
« Reply #75 on: December 20, 2013, 20:35:42 »
oh man...
so many memories.... :D
will definitely replay this to check what is new !

*

Offline Polana

  • 402
  • 65
  • LOCP and proud
    • View Profile
Re: Gaia FINAL - [Environmental / Normal]
« Reply #76 on: December 20, 2013, 21:38:23 »
Hi guys,
Gaia is one of the first levels I've played and one of my all time favourites. So I'm glad I have an excuse to replay it (it's like coming home, really). I want to see a perfect final version, so there are two SGEs I found:
x1016 y1002
x1018 y999
Edit:
And one more at Honeytown...
x1052 y1006

x1053 y1003
« Last Edit: December 20, 2013, 22:03:44 by Polana »

Re: Gaia FINAL - [Environmental / Normal]
« Reply #77 on: December 20, 2013, 23:45:29 »
Hi guys,
Gaia is one of the first levels I've played and one of my all time favourites. So I'm glad I have an excuse to replay it (it's like coming home, really). I want to see a perfect final version, so there are two SGEs I found:
x1016 y1002
x1018 y999
Edit:
And one more at Honeytown...
x1052 y1006

x1053 y1003

Keep em coming, I'll update in a week in case you find others in the meantime, thanks =)

*

Offline egomassive

  • 1852
  • 250
    • View Profile
    • egomassive games
Re: Gaia FINAL - [Environmental / Normal]
« Reply #78 on: December 21, 2013, 05:42:33 »
I thought you were long gone, but you're back and you're updating this! *gives star*

By the way, I'm stealing borrowing your mythology.

*

Offline Polana

  • 402
  • 65
  • LOCP and proud
    • View Profile
Re: Gaia FINAL - [Environmental / Normal]
« Reply #79 on: December 21, 2013, 14:42:44 »
Mutant trees attacking at x1009 y1001 !

Re: Gaia FINAL - [Environmental / Normal]
« Reply #80 on: December 21, 2013, 19:45:28 »
I thought you were long gone, but you're back and you're updating this! *gives star*

By the way, I'm stealing borrowing your mythology.

Haha, that's awesome! As long as you know that the Elemental Knytts may be false gods and all credit is mentally due to the all knowing Sheep. It's a very intrincate mythology.

Re: Gaia FINAL - [Environmental / Normal]
« Reply #81 on: December 21, 2013, 21:48:28 »
Mutant trees attacking at x1009 y1001 !

You know, reading the text and seeing the thumbnail, it looks like the tree grew arms and is attempting to chase Juni. I was worried for more than a graphical bug there for a second.

*

Offline Polana

  • 402
  • 65
  • LOCP and proud
    • View Profile
Re: Gaia FINAL - [Environmental / Normal]
« Reply #82 on: December 22, 2013, 13:26:18 »
You know, reading the text and seeing the thumbnail, it looks like the tree grew arms and is attempting to chase Juni. I was worried for more than a graphical bug there for a second.
:D

Anyway, I find more ones:
x1004 y998
Future of Gaia might be bright,  but not bugless:
x998 y1036
x1005 y1037
x1017 y1037
x1016 y1037
x1009 y1037 This one is at the same place in past.
x1013 y1037

I know I am looking like the biggest nitpicker now, but there is one more thing that annoys me a little: Underwater tube.
Aren't you planning to make some tileset with corners for it ?
Also, one part of tube is covered with waterfalls, others are not.
And one more thing - traveling via that tube is horribly boring. Maybe you should add some underwater plants and other stuff.

Edit:
Some invisible layer 3 stuff at x1008 y1037.

Edit:
One more from future at x1020y1038.
Some weird stuff grows at camel farm at x1056y1005.



« Last Edit: December 22, 2013, 19:58:38 by Polana »

*

Offline Polana

  • 402
  • 65
  • LOCP and proud
    • View Profile
Re: Gaia FINAL - [Environmental / Normal]
« Reply #83 on: December 22, 2013, 20:05:40 »
Past was maybe better but not ideal:
x1075y1017
Back to the present:
x1104y1010

Re: Gaia FINAL - [Environmental / Normal]
« Reply #84 on: December 23, 2013, 20:01:14 »
I know I am looking like the biggest nitpicker now, but there is one more thing that annoys me a little: Underwater tube.
Aren't you planning to make some tileset with corners for it ?
Also, one part of tube is covered with waterfalls, others are not.
And one more thing - traveling via that tube is horribly boring. Maybe you should add some underwater plants and other stuff.

Now that I look at it closely, it's kind of bothering me too, I'll fix that. And yeah, I agree, will see if I can add some underwater rooms or something to do/look at while using the underwater tube, and maybe shortening it up a tiny bit as well. Thanks for the suggestions, nitpicking is a must with so many screens and such. Like, I must've stared at each screen so many times looking for bugs and am still amazed glitches still pass through, guess you kind of get burnt out after a while xD

*

Offline Drakkan

  • 93
  • 15
    • View Profile
Re: Gaia FINAL - [Environmental / Normal]
« Reply #85 on: July 26, 2016, 10:19:41 »
I am just roaming around... happy to see KS forum still online :d
Gaia re-uploaded on my storage

https://www.dropbox.com/s/ifjnfbdj7uq9aqa/Anyndel%20%26%20Drakkan%20-%20Gaia.knytt.bin?dl=0

*

Offline Drakkan

  • 93
  • 15
    • View Profile
Re: Gaia FINAL - [Environmental / Normal]
« Reply #86 on: January 04, 2019, 01:35:34 »
Gaia reuploaded with some minor changes.

- some new music
- more upgrades trough the level
- minor graphical upgrades

http://www.knyttlevels.com/levels/Anyndel%20%26%20Drakkan%20-%20Gaia%20Rev2.knytt.bin

enjoy