We call it the Probability Network, PN for short. It is a controlled reality simulation used for the precise experimental rendering of Conscious Human Observer Attributes (CHOA). Understand, this is not a mere VR. It is a reality, but one which works under different rules than “natural” space, rules which we control. A Subject is chosen to investigate the PN to confirm data and to cross pollinate the various simulations in order to create the ideal balance of CHOAs. This will result in an ideal landscape for human habitation, a heaven if you will.
The Subject’s personal and interpersonal memories must be blocked in order to avoid undue bios resulting in a tainting of the PN.
This is why you do not remember who you are.
You are the Subject.
Please proceed to the Network Switchboard for further instructions.
_______________________________________________________
And that is the tentative beginning lines of my next project for Knytt Stories. This is meant to be something like a sequel to Vague Feeling and a prequel to White City.
I’m super hung up on my Stained Glass tileset used in White City and Vague Feeling, so I’m using various modifications of that and some extras. I’m also very likely to be using EgoMassives Knytt Mod. I'm not completely happy with the tilesets I have yet, and will probably add some more curves. Part of the idea will be that the player changes the game as she plays, changing not just colors but slightly changing the map with each change. I may eventually add some semi-realistic side areas akin perhaps to parts of Strange Darkness's 'An Empty Corridor,' which I beta tested for him and admire for some of its qualities of reality breaking down. (SD, ya gotta finish that thing.)
As with all my projects of late, this will probably not be ready for a year, but I figured I'd put this up to get some input.