The true ending reminded me of how Juni can never accomplish the most basic of tasks without going on some kind of sidequest.
Need to flick a switch to turn off a machine? There's a tiny porcupine blocking the entrance, now she needs to go in the exact opposite direction for 56 screens and steal a hologram generator.
Unlock a friend's closet? No worries, she just has to take an identical key from the top of a castle, which requires getting two other keys as well.
She can't even get food
from her own fridge, in her own house without taking a brief trip through a sewer system and some grassy ruins.
But this level is an interesting take on that- it's not that she's forced to take a massive detour, she wants to. In this level, someone asks her to get an acorn... so she goes to the biggest tree she can find, climbs all the way up it while dodging lethal projectiles, and only then does she find a small pile of acorns. Then she finds a tiny piece of paper that tells her to
She does so, and finds a secret area with several powerups that do nothing but help her get out of said area. Again, she didn't even need to go there, she just felt like it. She could have just taken the acorn back to the farmer and then read the note, but she's too impulsive. Or she could've just found some tree that wasn't 30 feet tall, but where's the fun in that? She's a thrill seeker that people need to stop trusting with their errands.
I liked this level, but I think it would have worked better if the farmer didn't hint towards the true ending- the note itself is a good enough pointer.