@CWolvie: That'd be pretty neat! Or maybe it's time for the sequel,
Save the Double Jump @egomassive: Well, v1.1 was just a small update to fix some problems and add a few extra details here and there. The only new stuff you might notice is...
...an attached overlay in the final area and a bunch of hidden triggers that play some home-made creepy noises while you climb the path to the Truth ending. These only work when playing on KS+.
Anyway, thanks for reporting these issues! I've put together another minor update that fixes them and adds a few more KS+ bonuses:
[ Curse of the Catacombs v1.2 ]- Fixed a wallswim caused by a solid tile that was too close to a door.
- Fixed some skull tiles that were supposed to be solid.
- Fixed a few SGEs in the tileset.
- [KS+ ONLY] Added a slightly different sprite for Juni.
- [KS+ ONLY] Added a custom sound for the secret door that leads to the purple key.
- [KS+ ONLY] Changed the fading colors of the Truth ending cutscenes.
Hopefully this will be the final version of the level, unless more errors are found.
Actually, I was considering adding an extra area (making use of the hologram, the only power-up I didn't put in the level) in the v1.1 update. I even started a new tileset for it, but in the end I decided against it. I think this concept works best as a short, cohesive experience, and what I was planning would have felt too out of place. I'll probably use that new tileset in a future level, though. I hate it when assets are left unused!