thanks for checking it out!
yeah, the piano thing was something that i wanted to try, because i really like musical sound effects in games, but you're right about it probably getting annoying after a while. the green key weirdness was a bug that i could've fixed, but liked the weirdness of, so i decided to leave it in, but yeah, mixed messages aren't good.
i guess with the rain thing, i was thinking the other place was sort of a cave, so it wouldn't have rain in it, but i guess i didn't do anything to justify that it's a cave, maybe. For me, music almost always verges on the side of being too excessive in most games and KS levels, so i wanted to just have ambience and sound effects. I put the gravity sorta high because i read something a while back that higher gravity makes games feel nicer, i guess it depends what game.
i guess i could make a better screen transition, and i have in the past, but i guess i just wanted to be lazy with that this time, and just focus on the overall feeling of the space and atmosphere and tilesets (the tilesets are gross, but it's my first time that i tried making a few different types of tiles for a game)The ending means something to me, but not really something specific, more like a certain feeling.