What's your impression about the story of the game? Is it deep or shallow? Is there a story at all, or is Knytt Underground
really just all about platforming, exploring, and collecting?
Nifflas was pretty clear about his intention for the storyline in the game: "
Knytt Underground is the biggest game I’ve ever developed and is the first game where I feel that I have a story to tell." But the fact that one of its earliest reviews (linked above) could dismiss such a core element kinda begs the question how successful the game is about telling its story.
In KU the stories are told through witty text dialogues and funny item descriptions. Which is cool, but it also means that gamers who equate 'quality storytelling' with 'action-packed cinematic cutscenes' will likely glance over these text-based narratives, no matter how clever or deep those narratives are.
For example, to find out what really happened 500 years ago on the surface, we have to talk with NPCs who are only guessing at the events but lay down the background information. Then for the definite answer, we have to find an item called
and read its nonsensical description
Human miners used this to measure the distance to the surface. The device would click more rapidly the closer to the surface the miner was.
which reveals the truth in a creepy manner only if we recognize that the item is in fact a
tube from a Geiger counter probe.
Compare all this effort and reward with the usual unskippable epic CGI that would shove all this info in your face in three minutes. If someone expects that sort of thing from a game in 2012, they won't find out like, 99% of stories here, and then no wonder that the game becomes really "just all about platforming, exploring, and collecting".
Besides this, I can think of only a few other reasons why some would miss out on the story: speedy playthrough or early quitting, for example.
Well, that's my two cents anyway. What do
you think about the way the story is presented in KU?