@Nifflas
Reading what you said in reply to my post is helpful to understanding your decision.
I still think you were a bit generous.. But:
A: that isnt really a bad thing
B: You are probably right about marketing..
I think of it differently, your games are the only 'indie' games I follow, so a nifflas game seems to me like everyone would know about it.
I dont think about how relatively small the community is..
So, now that I consider that, you're right
Also
Actually, I wish it was longer too Perhaps in the future if I can afford to have a bigger team, we'll be able to do that!
If this wasn't playful sarcasm, I can give 100% of my effort to try
I have mmf2, but no work.. I can't build physics but I can help with spriting, level design and script/storyboard
Assuming you were serious, of course
Edit:
I want to be clear that I wasn't saying the game itself isn't worth 10 $, I'd honestly pay a lot more if I had to..
The presentation seemed like it went like this..
hype building through spoilers and speculation
hype building with a release date
hype building as you download the demo
hype slows when demo is finished
The rest of the game was nothing short of fantastic, but you arent paying for the game.. you're paying for the endings.
Psycologically, at least.