Thanks for the compliments!
I'm not sure how the tileset makes the jumps any more complicated. It's the same distance and the water is actually lower in the dim side. The walls are also unclimbable so there is no saving yourself if you do miss the jump regardless unless you have double jump which makes the jump simple anyway.
The tileset wasn't really going for creepy so much as a fun (to make) / abstract / ~flexible tileset.
I remember that level.
The blood creeped me out.
The tileset could work, but I kind of like working with my own to get better at making them and such.
Somewhat? I have some ideas and concept for levels I'd like to try but I've needed tilesets and / or COs for them that has kind of put me off so they've been somewhere on my large and frequently employed back burner.