Thanks for the feedback.
Yea, you are right about the moonwalking, I knew it would take a lot(relatively) of work to just draw another animation cycle, and thought it looks more authentic leaving it this way.
Kind of like when games have asymetric sprites but still use the same sprite for both left and right.
You are right about the resolution. I just didn't think about it. I guess I am not experienced enough with the "user experience". Things like, what volume the music should be(which I was told is too loud, relative to other games) and etc.
Hmm, I am not sure what you mean by "The second stage", but I don't want to spoil.
I am beginning to fear people won't experience this as I ment. But, maybe I shouldn't worry about it.
(Edit: it also could be the game is harder than I thought it would be)
Thank you for the feedback!