You'll just have to put a normal Warp in the post-cutscene room that takes you back to the rest of the level.
Let me see if I understood your problem correctly: you're in room x994y1002 (pre-cutscene) and you use a Shift that takes you to the room with the Shift that triggers the cutscene (let's call it room A); after the cutscene, which gives you the High Jump Power Up, you end up in a copy of room A without the cutscene Shift (let's call it room B). In room B there's also a Shift that takes you to room x993y1002 (post-cutscene), which has a Shift that takes you to room B, not room A.
Now in order to make it all work correctly, you need the FlagWarp in room x994y1002 (like you already did) and a normal Warp in room x993y1002. This works as long as you only exit room x993y1002 by leaving the screen, not via more Shifts; if that's not the case, you'd probably need more FlagWarps, but I can't tell you exactly what to do without knowing the level layout.
If you have trouble telling the difference between normal Warps and FlagWarps, you might want to search for other topics about Flags.