A dungeon with special areas in it. Every area takes a different power to go through. At the end of each area there's a prize. At the end of the whole thing, there's a HUGE prize.
You find a group of Knytts, and shortly after something happens to their leader. They naturally blame you, and "banish" you from them. If you find out the true culprit, they'll apologize and give you a reward.
You find a dying Knytt while out exploring. You bring him to the nearest Knytt doctor/nurse/apothecary. The doc/nurse/apothecary saves him, and tells you that the Knytt was poisoned (thus an apothecary could help). You must find out by who and why.
You find the first of a series of journal/diary pieces. After you piece it together, you learn of a very interesting and intriging story.
You find a, say, blue mushroom. This starts a trading quest, such as the one in Legend of Zelda Wind Waker, where you trade an object for another, go to another person, and trade THAT object for another.