Say I want Juni to walk on the background (like the mountian in a picture of a mountain or similar.)
As the editor scale tilesets and background differently (the tilesets gets smaller than the .png file), I find I have to "counterscale" tilesets (of cutouts from the background) I want to match the background.
So does anyone have a number for how much bigger a cutout tileset need to be to match the background? I think it would take me a while to find out by trying and failing ...
Plus, how do you do it? Do you got a clever solution? (Exept for making a mountain tileset and putting it over a sky background. Doesn't really apply to what I'm wondering about
)
(extra question: the world window in the editor seems to be 598x238pxl, and the game window seems to be 599x240pxl, as opposed to the picture file. (600x240pxl) Why is this? Just curious.)