Chain Reaction

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Re: Chain Reaction
« Reply #45 on: April 20, 2009, 07:01:12 »
More like each person makes an animation. Except there's no delay. The action starts right in at the first frame. If there are 52 players, 52 animations side by side going at the same time. Every one of them looping.
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Offline Evil

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Re: Chain Reaction
« Reply #46 on: April 20, 2009, 07:12:10 »
More like each person makes an animation. Except there's no delay. The action starts right in at the first frame. If there are 52 players, 52 animations side by side going at the same time. Every one of them looping.

Oh...I was just testing  :P

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Offline Soron

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Re: Chain Reaction
« Reply #47 on: April 20, 2009, 15:32:11 »
How about each time we upload a folder with all the frames of the animation inside it. This way we could easily just pick up from the last frame and add more frames e.g.

[frame 1] - [frame 25] -Someone else has a turn--> [frame 26] - [frame 50] and so on.
The frames would be saved in one folder and then put together in the end.
(Were using .gif ,right?)

Yaaaah!!
 
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Offline Evil

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Re: Chain Reaction
« Reply #48 on: April 20, 2009, 21:18:45 »
huh? when you open the .gif doesnt it turn all the frames to layers? :O

Re: Chain Reaction
« Reply #49 on: April 20, 2009, 22:57:04 »
How about each time we upload a folder with all the frames of the animation inside it. This way we could easily just pick up from the last frame and add more frames e.g.

[frame 1] - [frame 25] -Someone else has a turn--> [frame 26] - [frame 50] and so on.
The frames would be saved in one folder and then put together in the end.
(Were using .gif ,right?)

Except for the fact that your object has to be added to the previous objects. It wouldn't make much sense for your object to appear all of a sudden.

However, I suppose this could make things a lot easier. We can do that.

Re: Chain Reaction
« Reply #50 on: April 21, 2009, 03:57:57 »
Except for the fact that your object has to be added to the previous objects. It wouldn't make much sense for your object to appear all of a sudden.
Could you please elaborate? The object would come from a previous animator, right?
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Offline Soron

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Re: Chain Reaction
« Reply #51 on: April 21, 2009, 14:14:20 »
It's like this sleuth. The object doesn't just appear, You animate the slide after the last one and make the object fall from the sky etc...
Do whatever you like with the last frame of the animation and when were all done with all of the frames we can put them together in a program like unfreeze (or something that can handle long .gif strands)

Yaaaah!!
 
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Re: Chain Reaction
« Reply #52 on: April 21, 2009, 17:49:26 »
Why do we have to put them together?
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Offline Dynamite

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Re: Chain Reaction
« Reply #53 on: April 21, 2009, 18:44:24 »
I'm in!


Re: Chain Reaction
« Reply #54 on: April 22, 2009, 17:40:13 »
-ONLY post a new part to the animation if you are next in line.
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Offline Dynamite

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Re: Chain Reaction
« Reply #55 on: April 23, 2009, 10:04:04 »
When do I know if it's my turn?

Re: Chain Reaction
« Reply #56 on: April 24, 2009, 02:01:57 »
The list on the first page. Also, did you not notice the last few pages of indecision?
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