I've been messing with Saira's player sprite sheet.
I've been able to figure out what sprites are played by what player actions.
Anyway, here are the sprites and actions, in case you plan on making a player sprite sheet manually.
I've listed the actions in the order they appear on the sprite sheet.
Format: <# of sprites for an action> - <action description>
- 18 - Run warm up. If you start running from a standing position, this animation plays before you reach full speed. It takes Saira about 2 steps.
- 24 - Run cycle. This is the repeating running animation. It plays as long as you run at full speed. It takes Saira about 2 steps.
- 24 - Slowing down your run to a stop. The first sprite always plays when you release the run button on the ground, even if you have not reached the full speed run animation. How many frames are played depend on how fast you were running?
- 1 - not used?.
- 1 - Jumping up. This is the first sprite that plays when you jump. This sprite will be held much longer if you use the fly power to fly straight up in the air.
- 6 - Slowing ascent. As your jump loses momentum, these sprites play.
- 9 - Start to fall. As you start to fall from you jump, these sprites will play. If you run straight off a ledge and start falling without jumping, these sprites play.
- 1 - Terminal velocity falling. This sprite is held once you fall fast enough.
- 24 - Climb cycle. This is the repeating climbing animation. It will repeat a couple times if you hit a wall with a lot of speed from the fly power.
- 11 - Climb slows. Plays as your climb loses momentum, slows down, and you start to slide down.
- 1 - Slide down. This frame is held the whole time you slide down.
- 1 - not used?
- 10 - Grabbing ledge. Plays when you start grabbing a ledge.
- 1 - Hold ledge. Holds this frame once you have settled on the ledge.
- 54 - Fly Power. I am pretty sure that this does not cycle/repeat. (So I am guessing that the fly power cannot be extended to last longer?)
- 487 - Idle animation.
- 2 - blanks at the end (obviously not used?)
Note that 2 of those animations will cycle/repeat: The run and climb animations.
Some more notes:
Normally if you change directions, the game plays the normal "slow down run" and "warm up run" animations.
But *sometimes* if you are running into a wall and you change directions, you can stay in the "full speed" run animation cycle.
I do not think this phenomenon gives you a speed/acceleration boost. It’s just a weird animation effect.
Also,
If you use the fly power to fly straight up and slightly sideways into a climbable wall, you can climb about 1/2 a screen higher with the momentum.
Anyway, thanks for the game.