Situational warps?

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Offline Qeex

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Situational warps?
« on: August 12, 2009, 16:53:21 »
I am somewhat new to the level creator, and unsure of how to work it. I was hoping for help executing a specific Idea I had. Is there a way to make a warp only work after a certain shift has been used?

What I want to use this for is a button that when pressed destroys a major location in my level. I hope to accomplish this by, after the button has been pressed, the screens ajacent to that location now warp Juni to an alternate version of the location which has been destroyed, given the impression that the location really was blown up.

Thank you for your help.
« Last Edit: August 12, 2009, 16:55:06 by Qeex »

Re: Situational warps?
« Reply #1 on: August 12, 2009, 17:00:17 »
Have a look at this, especially the section on flags.

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Offline Qeex

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Re: Situational warps?
« Reply #2 on: August 12, 2009, 17:25:38 »
Thank you for the fast response. The pdf apparently requires a 'master password' to view?
« Last Edit: August 12, 2009, 17:28:13 by Qeex »

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Offline Razzorman

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Re: Situational warps?
« Reply #3 on: August 12, 2009, 17:59:35 »
Hmm? Thats strange... There shouldn't be any password. :huh:
You should check out Earthbound's seminar then. It covers pretty much everything you need to know.
My only star: :hiddenstar:

 :D

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Offline Qeex

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Re: Situational warps?
« Reply #4 on: August 12, 2009, 21:29:26 »
Thank you, that was very helpful. Cavern Town has been blown to smithereens.

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Offline Bored2death

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Re: Situational warps?
« Reply #5 on: August 12, 2009, 21:55:22 »
If you're still looking for more on warps/flag warps, you can check out my level, too. Here it is:
http://nifflas.ni2.se/forum/index.php?topic=1366.0
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