Help wanted: Code sifter

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Help wanted: Code sifter
« on: September 26, 2009, 01:13:58 »
..and all the special CO movement I had planned with it until some one can tell me how to get rid of this:


Because I am sick and tired of getting this whenever I try to move something:



And yes, the link in my sig is a rickroll, so don't bother.
« Last Edit: September 26, 2009, 22:30:04 by Purple Pineapple »
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Offline Pumpkinbot

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Re: My KS mod is going to die..
« Reply #1 on: September 26, 2009, 02:39:29 »
*reads previous post* What the... *head asplode*
Yah, I have no idea what any of that stuff is, but don't give up! *plays the Drum Solo of Life*
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.

Re: My KS mod is going to die..
« Reply #2 on: September 26, 2009, 03:37:01 »
MMF editor.
but don't give up!
Yeah, well. I don't feel as motivated when I have to retype all that just to move an event.
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Offline Pumpkinbot

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Re: My KS mod is going to die..
« Reply #3 on: September 26, 2009, 04:08:11 »
MMF editor.
but don't give up!
Yeah, well. I don't feel as motivated when I have to retype all that just to move an event.
:shocked: *gives you motivation cookie*
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.

Re: My KS mod is going to die..
« Reply #4 on: September 26, 2009, 22:28:26 »
Well, I suppose now that I've let it slip that I'm working on this, I'll have to keep you posted.

I debugged a problem with one of the movements that took me a few hours. (Stupid MMF lack of discernment of item in compare two general values condition) So, now I'm skipping the next one and working on movement #4. I gave up on the ellipse, though, because I had no idea how to calculate it.

Oh. Incidentally, I modified version 1.1.0.0, so if anyone would be so kind as to separate 1.2.1 from 1.1.0 I could really use those lines of code.
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Re: Help wanted: Code sifter
« Reply #5 on: October 03, 2009, 01:44:36 »
Um.. hello?
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Offline AA

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Sorry I can't help
« Reply #6 on: October 03, 2009, 08:38:36 »
Sorry I can't help, but this kind of reminds me of Klik'n'Play's lost object references. I'm not sure I understand the problem, as I don't have MMF; are you trying to "copy-paste" events or something? Because it could be that some references get shifted when they shouldn't, or some don't when they should. Depending on the program's limitations, it might even be impossible to accomplish what you're trying to do. Maybe nobody's replied yet because it's not common practice?
Videogames are for everyone, by everyone

Well, that's too bad.
« Reply #7 on: October 03, 2009, 20:47:27 »
No. I was just wondering if someone would be nice enough to tell me exactly what changed from version 1.1.0 to version 1.2.1
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Offline Evil

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Re: Help wanted: Code sifter
« Reply #8 on: October 04, 2009, 04:31:48 »
Nifflas is your answer!

Re: Help wanted: Code sifter
« Reply #9 on: October 04, 2009, 07:46:40 »
You know what? If no one wants to do this, I could probably just go download 1.2.1 and open the MMF doc and forget I ever asked this question.
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Offline BloxMaster

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Re: Help wanted: Code sifter
« Reply #10 on: October 05, 2009, 05:13:25 »
A number of things changed, but I can't name them off the top of my head, and acting like that isn't doing you any favors. You need to  wait and not expect everyone to answer in your time frame all the time, because it's not going to happen. Of course, that having been said, I'm pretty sure the old forum tells you what changed between versions, as nifflas made posts about them.


Re: Help wanted: Code sifter
« Reply #11 on: October 05, 2009, 05:53:29 »
Really? Right. I'll be sure to have a look.
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Re: Help wanted: Code sifter
« Reply #12 on: November 08, 2009, 01:48:18 »
Well, I think this mod is now quite dead, seeing as I can't get trackbar-sliderbar to work again.
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