Symbol switches

  • 4 Replies
  • 2050 Views
*

Offline jwei44

  • 6
  • 0
    • View Profile
Symbol switches
« on: June 04, 2009, 06:33:05 »
Are those switches only for the screen they are on? Or can I place them through out a series of maps to open up a central passageway?

*

Offline Dandelion

  • 428
  • 0
  • Yay owls!
    • View Profile
Re: Symbol switches
« Reply #1 on: June 04, 2009, 06:38:01 »
The switches are only for the screen they occupy. In fact, even if you clear the barrier it resets when you leave the screen. You could make a central barrier out of keys however, and require the player to enter code symbols on multiple screens to get the keys needed.

Check out my tilesets!

*

Offline minmay

  • 654
  • 8
    • View Profile
    • Cow Muffins
Re: Symbol switches
« Reply #2 on: June 06, 2009, 03:48:58 »
Or you could make very elaborate use of shifts and flags, but to be honest it's hardly worth the effort.

*

Offline NESgamer190

  • 45
  • 0
  • X-com's nightmare: Chryssalid.
    • View Profile
Re: Symbol switches
« Reply #3 on: June 15, 2009, 18:11:02 »
Or as I have done with a couple levels, make a "Maze" with these things and force plenty of save points and the up arrow levers.  Concept is basically put, make the player have to kill themselves after a save point activation, and that will reset the barriers.
Unretired.
http://nesgamer7190.deviantart.com/ (My DeviantArt Account.  Behold my not too good artistics.)
  (Mafia 9 pie maniac)

I really have nothing going for me for creative signatures.

Re: Symbol switches
« Reply #4 on: June 15, 2009, 18:14:51 »
Example?
Lurk more.