In
a certain place in time and space I recently revealed plans I've been procrastinating over since ages ago to release a bunch of unfinished, probably-abandoned projects.
All of these levels are unfinished and none are very long. I've added some in-game notes to the end of each level explaining what my plans were and why the level was never completed.
2012 - Deep Remembers [Small, Hard]This level would have told the story of a Knytt waking up deep underground and trying to find her way to the surface. If that sounds familiar, it probably won't be a surprise to learn I made this not long after I finished 'Petals of a Dying Flower' and while I was getting close to finishing 'I Dreamed of the Sky'. I had a plan for the whole level with lots of weirdness and mystery - all the good stuff.
What's there is, well, the graphics are not amazing. Which is pretty much why this died; I didn't have the skill to make things look how I wanted. I also had plans for cutscenes that were way beyond my ability to make. Ambition overstretched reach and while this floated in the back of my mind for a good few years (as late as 2018 I was considering asking Vegetal Gibber if he wanted to make it as a collaboration), I never did more than tweak the script from time to time.
2013 - 100 Rooms and You [Medium, Very Hard, KS+]I wanted to make a level with 100 small puzzles, ten sets of ten puzzles with a different theme for each set. The first were a kind of tutorial, the next were set underground, the next were to be made using Nifflas' tilesets...
I am not amazing at making puzzles. So in the end I found myself making a succession of increasingly nasty challenges.
The level went through two or three iterations where I made a small amount, deleted it and started again, before I realised this just wasn't working for me. I couldn't make the level I wanted to make, so... I put it to bed.
2013 - Remember Me [Small, Normal, KS+]In 2013 I posted a few screenshots
here and
there for what ought to have been 'Remember Me'. It was gonna be an introspective, scenic level playing with revisiting areas in different periods of time, exploring the character's memories of familiar places.
It died for the stupidest of reasons; I wasn't happy with a single tileset that, looking back, actually looked great. What was the problem, Past-Talps? It's a shame because I really liked the story, and the concept of moving through time. I kinda would like to resurrect this project... maybe... one day.
Just a warning - the music track in the first area of the level
might be copywritten.
2014 - Liangzhu [Small, Hard/Very Hard, KS+]This level actually got
a preview thread before I gave up on it; it generated a fair bit of excitement, so apologies to everyone I let down.
I wanted to make a levels using tilesets made in
the Community Tileset Project. I once again had a plan for the whole level, including
a sketch-map.
So why was it unfinished? Well. The story was miserable and I couldn't find a way to redeem it. And committing myself to using the Crystal Caves tileset for the whole level meant every area had to be a shade of turquoise that slowly causes your corneas to disintegrate. The project stalled and never got finished. Though I used some plans I'd made for this in 'Petals II'.