Knytt Stories limit info.

  • 20 Replies
  • 7178 Views
*

Offline KG

  • 158
  • 31
  • Perhaps.
    • View Profile
    • Kittens
Re: Knytt Stories limit info.
« Reply #15 on: April 26, 2009, 07:08:58 »
Were you using absolute target?
If you're asking me, I don't know. I have not heard of this.
Rather than having relative position coordinates (-1, -2, 1, 2, etc.) you could define exactly where you want the player to go when the shift is hit. So multiple instances of a shift take the player to the same spot.

Oh.
I was talking about actual screens, not shifts. You start off at screen 1000, 1000.
An example of a screen using negative numbers could be -138, -27.

Re: Knytt Stories limit info.
« Reply #16 on: April 26, 2009, 21:54:23 »
S/he was explaining what "absolutetarget(a)=true" was.
Lurk more.

*

Offline Kasran

  • 407
  • 6
  • TRANSFENESTRATIVE EGRESS
    • View Profile
Re: Knytt Stories limit info.
« Reply #17 on: April 27, 2009, 13:27:03 »
grao!

*

Offline grimwit

  • 104
  • 3
  • I'm imagining a non-hypethetical world.
    • View Profile
    • Natch Evil Comic
Re: Knytt Stories limit info.
« Reply #18 on: May 02, 2009, 07:23:38 »
All very valuable information, but I think I get the gist.

O_O  Now my only worry is exceeding a polite size for the game.  I've just started on the second section (^_^  Pirates, yay!) and I'm at 2 megs compressed...This is gonna be big'ish.

Not that I care, it'll just be harder to upload once it's finished.

BTW, is there a clever way to count the number of rooms you've finished without hand counting them.  I'm over 200 right now, and it's boring going 1,2,3,4...etc.
Forever working on a Level called Sarah.

*

Offline googoogjoob

  • Forum Walrus
  • 823
  • 9
  • The Walrus is me.
    • View Profile
    • I have a LiveJournal. Yes. I do.
Re: Knytt Stories limit info.
« Reply #19 on: May 02, 2009, 08:46:26 »
The Level Composer counts screens.
good bye

*

Offline Miss Paula

  • 953
  • 30
  • I demand more of these.
    • View Profile
Re: Knytt Stories limit info.
« Reply #20 on: May 02, 2009, 11:55:55 »
...and on size issues, I was under the impression that it's mostly relatively high-quality music that bloats filesize, or really many bloated gradients/tilesets/cutscenes. To keep a "polite size" (X)), that would mean to reduce music quality or offer that as a separate download, in the very most cases. I think there's more discussion about that on the forum already, that might be findable with the [search]. I am not completely sure, though.
Spoiler: (click to show/hide)
:hs::hs::hs::hs::fish::hs::hs::hs::hs:
:hs: