Properly rendered KU maps (spoilers and bandwidth)

  • 6 Replies
  • 9177 Views
Properly rendered KU maps (spoilers and bandwidth)
« on: April 08, 2013, 14:34:21 »
So, played the game at this weekend and decided to enjoy the scenery at a larger scale. And since I couldn't find fully rendered maps on the internet (only schematic or tileset maps), I decided to cook one up myself. All maps are encoded in png.

One eighth scale map, 5568x1950, 13MB: https://docs.google.com/file/d/0B-x8G2X1znSaamZTNmZ0c1dUMGs/edit?usp=sharing
One quarter scale map, 11880x3800, 35MB: https://docs.google.com/file/d/0B-x8G2X1znSaai05VXJkSVpiZmM/edit?usp=sharing
Half scale map, 22224x7800, 117MB:  https://docs.google.com/file/d/0B-x8G2X1znSaNnE4d1JDRDV2VVU/edit?usp=sharing
Thought about making a full scale map, but my PC didn't like the idea. Perhaps the process could be optimized, but I didn't really push for it because everything can be seen quite clearly on a half-sized map.


Update: Here is the map of the secret area. It's more of a bunch of small secret areas, so a single big map of them doesn't make much sense, but whatever..
Small scale, 5568x845, 4MB: https://docs.google.com/file/d/0B-x8G2X1znSaMjIyZ18tUDhzc0k/edit?usp=sharing
Normal scale, 11088x1690, 13MB: https://docs.google.com/file/d/0B-x8G2X1znSaTVdtb0NxNkhQVmM/edit?usp=sharing
Half scale, 22224x3380, 45MB: https://docs.google.com/file/d/0B-x8G2X1znSaVVoyTGQ1aHpIVnc/edit?usp=sharing

Note that the disorder area turned out really well. So I thought that it deserved its own full scale map:
10186x4680, 20MB: https://docs.google.com/file/d/0B-x8G2X1znSabnNiaW8yandmZnM/edit?usp=sharing
« Last Edit: April 11, 2013, 16:12:17 by KhanFusion »

*

Offline LPChip

  • You can only truly help other people by allowing them to fail.
  • 3510
  • 138
  • Excel at the thing you're the best at!
    • View Profile
    • LPChip Interactive
Re: Property rendered KU maps (spoilers and bandwidth)
« Reply #1 on: April 08, 2013, 15:23:13 »
Very nice! :D
on the left, above my avatar.

MODPlug Central Forum
"If I tried to kill you, I'd end up with a big fat hole through my laptop." - Chironex

*

Offline sergiocornaga

  • 1286
  • 131
    • View Profile
    • Sergio's Games
Re: Property rendered KU maps (spoilers and bandwidth)
« Reply #2 on: April 08, 2013, 17:37:51 »
Brilliant work! A shame the process doesn't work so well for unlit areas.

It's shocking to think that a full scale map would probably exceed the file size of the game itself...

*

Offline YoanP

  • 4
  • 0
    • View Profile
Re: Property rendered KU maps (spoilers and bandwidth)
« Reply #3 on: April 08, 2013, 20:50:46 »
Great!!

Could you make the out-of-bounds areas, please???

Re: Properly rendered KU maps (spoilers and bandwidth)
« Reply #4 on: September 02, 2013, 17:56:54 »
Wow!

You should make an update when the Infinity Hype Update is finished.
« Last Edit: September 15, 2013, 06:29:02 by millsmess »

Re: Properly rendered KU maps (spoilers and bandwidth)
« Reply #5 on: September 14, 2013, 19:25:10 »
Wow!

You should make an update when the Infnity Hype Update is finished.
I would love a new "secret areas" map to see how the new areas all fit together.  :)

*

Offline Zelakon

  • 85
  • 2
    • View Profile
Re: Properly rendered KU maps (spoilers and bandwidth)
« Reply #6 on: May 25, 2014, 21:57:33 »
I stole this for my twitter header - hope you don't mind!

https://twitter.com/copperscreen