Probably horribly hard to implement, but a robot type that moves by scuttling around the walls? If it spotted the player using any of the camera types, if would run along the walls, never across open gaps, and try to come into contact with the player or just get closer to them. A bit like the sparky enemies in Knytt Stories that run along the floor, but happy to go up walls and ceilings. This could be really difficult with more interesting tilesets though... and by this point I assume Nifflas has done most of the enemy design, so may not even need another idea! Ho hum.