[Chalenge][normal] Timo Maas -(Limited Time Only)-

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Offline Pick Yer Poison

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Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #15 on: March 28, 2010, 00:35:49 »
While I like the concept behind this, it's one of those things that works better on paper than in the game itself. The necessary lack of savepoints made it really aggravating to die or get delayed (and hence fail to be with the beat), and have to restart from the very beginning. After three such delays and two deaths, I just quit playing.

Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #16 on: March 28, 2010, 00:58:54 »
That's why you're supposed to play through to make sure you know how to get past everything.
Lurk more.

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Offline Pick Yer Poison

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Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #17 on: March 28, 2010, 05:09:44 »
That's why you're supposed to play through to make sure you know how to get past everything.

I did. Just because I know about something doesn't mean I'm going to a) remember it, or b) be able to get past it.

Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #18 on: March 28, 2010, 13:51:06 »
I did what data flashabot said but now the bunny starts moving and then it stops half way through (file corrupt) :sick:.

Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #19 on: March 28, 2010, 14:33:14 »
Paste the start of the file and a LITTLE bit of the randomness afterwards.
In code and spoiler tags.
« Last Edit: March 28, 2010, 15:39:05 by Dataflashsabot »

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Offline grimwit

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Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #20 on: March 28, 2010, 23:15:33 »
@ p.y.poison
Well, 'm fond o experimental stuff like this.  Someday I'll post my more normal levels, but it was a concept I had to get off paper to see how it would work.

Anyway, sorry for any trouble the file was causing. I'm pulling it down tonight.  No more weird levelness.

After I fix a few details in the tile-set, I'll release that properly.

Hope you guys enjoyed it.
Forever working on a Level called Sarah.

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Offline Feline Monstrosity

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Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #21 on: March 29, 2010, 01:17:29 »
Lag between screens ruins it for me. :( Shame because it seems like a really cool concept. It reminds me of the DDA levels from N, if anyone plays or has played many custom N levels.
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

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Offline Pick Yer Poison

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Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #22 on: March 29, 2010, 06:36:17 »
@ p.y.poison
Well, 'm fond o experimental stuff like this.  Someday I'll post my more normal levels, but it was a concept I had to get off paper to see how it would work.

I understand completely. I've done this several times; one of my KS levels was born in this fashion.
« Last Edit: March 29, 2010, 22:02:40 by Pick Yer Poison »

Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #23 on: March 29, 2010, 10:43:02 »
meh... it won't paste here... I guess I'll have to do without this one...  :sigh:

EDIT hmm... there was a new error now which says "could not pack file"... weird. Infact depending on the symbol I put instead of that dot, it randomly says, Possible exploit, file corrupt, or unpackable error.
« Last Edit: March 29, 2010, 10:52:14 by Deformed Knee »

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Offline grimwit

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Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #24 on: March 31, 2010, 02:52:44 »
Things I've learned from Timo Maas, if you ant to try this.

1.  Use CC or PD music for timing the jumps. (creative commons/Public Domain)
--That way you don't get in trouble and your level stays on the archive.

2.  Don't use anything longer than 1 minute 30 seconds.
--Because the music has to match the jumps, you have to kill the music every time the player dies, and as said above, it sucks when you di 4 minutes in and you start ALL the way back.

3.  As few objects as possible.
--Lag is your enemy with these kinds of levels because others may not have as fast a computer as you.  Not bugs, no birds, if you can help it no enemies.

4.  I learned how to make tilesets.
--Cool.


I will try this concept again with my new found wisdom, just not on this level.
Forever working on a Level called Sarah.

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Offline Pick Yer Poison

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Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #25 on: March 31, 2010, 18:27:25 »
I will try this concept again with my new found wisdom, just not on this level.
I'll be waiting. :D

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Offline GrayFace

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Re: [Chalenge][normal] Timo Maas -(Limited Time Only)-
« Reply #26 on: November 02, 2010, 16:26:38 »
Please reupload the level