thanks heaps for the feedback guys!
yeah like I said, it's my first go at it (and working out wall swims is really frustrating! it would be so much nicer if the game just bounced you back to the previous screen)
hi yohji,
also I couldn't work out how to change the title of the game to remove my name and the original name for the level - because even though I changed it in the settings file, it didn't seem to change the folder? also, it's difficult because the level editor already pre installs the game for me, so I couldn't detect install errors like that.
do I just need to rename the folder to what I've now named the game?
sorry I don't understand about the run power up part - you mean the power up on the left screen adjacent to the starting view? i thought that powerup was to allow the player to climb walls?
in terms of environmental consistency, it was based off a more, try and see what it's like approach to the game rather than expect everything to always behave the same. given that you don't ever have a 'game over' in this game you can really just keep dying and you don't lose anything?
sorry, what's the instant death when leaping off clouds/mountains? there's no height restrictions for jumping right? it's just the player making sure they land properly using the directional buttons?
thanks for pointing out the wall swims - i'll try and fix that up!
i originally started working on this aiming to do just that - make it a small level to test, then it just kind of grew bigger and bigger, so I figured I should finish it up and get some feedback - since just from the pdf manual alone it's really hard to work out what to do.
sorry, I thought this forum was for posting for level testing
should I have posted it somewhere else?
hi globin man,
thanks for commenting!
the 'useless screens' are a result of preventing the default screen displaying when you double jump in random directions, especially from the top of the map.
if you know how to change the default background for each tile that would help heaps! (saves me having to chuck on a random tile in order to make sure the background is consistent)
could you also explain exactly how the levels are overkill? (I actually thought I didn't make the whole thing hard enough) I only listed this as hard because like I said in my description, they're not too bad, just needs a couple of goes (the second half of ghosts and goblins is hard!) but yeah if you could be more exact I can get a better idea of how to make it 'easier' in the future. Somewhere in my mind I probably was half thinking of Syobon Action and final stage of Cave Story when making this - which is probably giving it, the inconsistent environment behaviour (and maybe a 'busy' final level?).
um.. the whole theme of this level is actually about the girl learning she needs to die in order to be with her dead parents - which is partially why there's so many cases of jumping off things eg. jumping off tallest point in the city, jumping into the ocean, jumping into hell?
thanks yukabacera, yup- I wasn't expecting this to be the world's greatest level.. just a first attempt.