Sup guys,
I made a little bit more progress with this thing in the last 2 months. But I've mostly lost interest.
I added a couple more puzzles, including the race and the Dragon Noir.
I've changed some of the flag stuff. It is a little bit more human readable.
ie, to set flags on win you do:
On Win=Flag 0 = 10
And you can enable/disable with conditions like:
Is Won If=Flag 0 > 8
Just, remember to always put a space on each side of the operator.
"On Win" Operators:
=
+=
"Is Won If" Operators:
=
!=
<>
>
>=
<=
Also, this level has a super thin Sound Module.ccn. It just loads up the sounds module in Nifflas - 000 - Teleporters. You can save about 9 megs that way.
Unfortunately, this Puzzler.cnn is about 4 megs, and you will need to have a copy of it for each galaxy where you use these puzzles. I tried to make a smaller Puzzler.cnn setup with 1 fat file and a bunch of references for each galaxy, but I had some problems with this. You can see the MFA files for these experiments in the download.
Also, I tried to make an ini customizable Sound Module. But, it is like Nifflas said: it is too slow. Especially when climbing. When you climb, the game plays the climbing sounds like a billions times per second. So it gets really bad with custom sounds. I'm afraid that whoever wants custom sounds will need access to MMF2. Or someone might make a plugin or something that lets you cache sounds. I dunno. Anyway, my MFA files for this experiment is included with the download as well.
http://www.filefront.com/15893639/Joel---001---Test.zip/Feel free to use and expand on this stuff. Let me know if you have any questions, or just post here. I think I am subscribed to this topic.
Peace,
-Joel