Triangle Jump?

  • 12 Replies
  • 5152 Views
*

Offline Shawnachu

  • 223
  • 1
  • Contemplating
    • View Profile
Triangle Jump?
« on: March 07, 2009, 15:56:43 »
Is this jump possible with only run, climb, and highjump?

*

Offline JC Grim the 'crete reaper

  • 284
  • 1
  • I might be sick, broken, torn to pieces...
    • View Profile
Re: Triangle Jump?
« Reply #1 on: March 07, 2009, 15:59:22 »
Yes, it's very possible and easy with enough practice. ;)
If you want a vision of the future, imagine a boot stamping on a human face - forever.

- George Orwell

*

Offline Evil

  • 1112
  • 1
  • 1723
    • View Profile
Re: Triangle Jump?
« Reply #2 on: March 07, 2009, 19:10:26 »
Yes, it's very possible and easy with enough practice. ;)

Press 3-4 buttons and your done.  <_<

Re: Triangle Jump?
« Reply #3 on: March 07, 2009, 19:19:15 »
Why's that screenie callled 'bug1.png'
Lurk more.

*

Offline Shawnachu

  • 223
  • 1
  • Contemplating
    • View Profile
Re: Triangle Jump?
« Reply #4 on: March 07, 2009, 20:16:12 »
Why's that screenie callled 'bug1.png'
I have a bunch of files in My Pictures that I reuse whenever I need to.

Yes, it's very possible and easy with enough practice. ;)

Then I'm going to have to extend the ledge. Thanks, guys!

*

Offline LPChip

  • You can only truly help other people by allowing them to fail.
  • 3510
  • 138
  • Excel at the thing you're the best at!
    • View Profile
    • LPChip Interactive
Re: Triangle Jump?
« Reply #5 on: March 07, 2009, 22:20:26 »
If you add a no-jump tile and a no-climb tile on the wall, you won't be able to grab on. The no-jump will make sure that whatever you do, you simply can't jump higher, and the no-climb will prevent you from gabbing on it. Its a great way to make something inaccessable yet still make it look good. The no jump should be one tile below the ledge.
on the left, above my avatar.

MODPlug Central Forum
"If I tried to kill you, I'd end up with a big fat hole through my laptop." - Chironex

*

Offline JC Grim the 'crete reaper

  • 284
  • 1
  • I might be sick, broken, torn to pieces...
    • View Profile
Re: Triangle Jump?
« Reply #6 on: March 08, 2009, 01:10:50 »
Well and considering you don't actually get that high up the ledge, the no climb tile would look best, because its not quite as obvious that you can't grab it.

I don't like the use of those tiles, they are useful, but it looks cheap in my opinion. I just rework it...
If you want a vision of the future, imagine a boot stamping on a human face - forever.

- George Orwell

Re: Triangle Jump?
« Reply #7 on: March 08, 2009, 01:26:09 »
The one thing I hate is a jump that looks like you can just barely grab the edge, but there's a no climb there. Then, I try and try to make it up, but don't realise that I can't.
Lurk more.

*

Offline Shawnachu

  • 223
  • 1
  • Contemplating
    • View Profile
Re: Triangle Jump?
« Reply #8 on: March 08, 2009, 02:15:10 »
I'm planning to make it accessible after you get the double jump + umbrella, so I can't put no-climb tiles.

Re: Triangle Jump?
« Reply #9 on: March 08, 2009, 03:46:13 »
Use a flag.
Lurk more.

Re: Triangle Jump?
« Reply #10 on: March 08, 2009, 10:11:59 »
That would be rather complicated for something rather simple.

*

Offline LPChip

  • You can only truly help other people by allowing them to fail.
  • 3510
  • 138
  • Excel at the thing you're the best at!
    • View Profile
    • LPChip Interactive
Re: Triangle Jump?
« Reply #11 on: March 08, 2009, 11:19:05 »
Then the best way is to extend the ledge and optionally add a block on the left side that you can only jump to using double jump.
on the left, above my avatar.

MODPlug Central Forum
"If I tried to kill you, I'd end up with a big fat hole through my laptop." - Chironex

*

Offline Razor

  • 76
  • 0
  • !
    • View Profile
Re: Triangle Jump?
« Reply #12 on: March 08, 2009, 11:23:14 »
Only with a double-high jump  ;)