This level was pretty hard. Which ones were harder.
BTW, The no second chance mode doesn't have to be beaten. It could be a competition for who can get the farthest.
There are all sorts of 'lunatic' challenges out there, although how they're so difficult depends on the player and the game itself.
Getting the farthest does seem like an interesting concept, but coding isn't my cup of tea- one suggestion from the first version was to have a count of how many times you died that could be put in as well that I thought would have been great, if I could figure it out.