Custom Objects Coding...?

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Offline Toxic Wolf

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Custom Objects Coding...?
« on: October 08, 2009, 18:40:05 »
I have read SiamJai's Custom Objects manual, which has been a great help, but I still have some unanswered questions. So I thought that the coding for the original objects would tell me what I need to know.

So does anyone know where I can find a full set of codes for KS objects?

Thanks,
TW


From my up-comming level Purple Reef.

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Offline LightningEagle

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Re: Custom Objects Coding...?
« Reply #1 on: October 08, 2009, 22:04:42 »
I have read SiamJai's Custom Objects manual, which has been a great help, but I still have some unanswered questions. So I thought that the coding for the original objects would tell me what I need to know.

So does anyone know where I can find a full set of codes for KS objects?

Thanks,
TW

Doesn't the manual cover them all?  :/

EDIT: my mistake, missed something somehow.

the original objects are coded into the game. You can't use them as a base for creating custom objects if that's what you're asking.
« Last Edit: October 08, 2009, 22:08:08 by LightningEagle »

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Offline Toxic Wolf

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Re: Custom Objects Coding...?
« Reply #2 on: October 08, 2009, 22:07:06 »
Well I was trying to find codes to make the moving object solid, and kill Juni on touch and that kinda thing  :/


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Offline LightningEagle

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Re: Custom Objects Coding...?
« Reply #3 on: October 08, 2009, 22:09:15 »
Well I was trying to find codes to make the moving object solid, and kill Juni on touch and that kinda thing  :/

this has been discussed in other threads. It's impossible for custom objects. At least for now and probably forever...

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Offline Toxic Wolf

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Re: Custom Objects Coding...?
« Reply #4 on: October 08, 2009, 22:13:05 »
Oh ok, thanks.  :sigh: This messes up my elevator idea...


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Offline LightningEagle

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Re: Custom Objects Coding...?
« Reply #5 on: October 08, 2009, 22:18:20 »
Oh ok, thanks.  :sigh: This messes up my elevator idea...

If you want a moving elevator you could create a Juni figure in the custom object.
Then place a shift which will move juni behind some custom object to hide her. Use sticky and nojump to hold her i place and have the animation of the elevator run. Place a shift in the spot juni was moved to. Then when that shift is activated you'll be sent "back to the level". It should be possible, though not as convenient as a solid CO would be.

The elevator would be like an animated cut-scene this way.

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Offline Toxic Wolf

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Re: Custom Objects Coding...?
« Reply #6 on: October 08, 2009, 22:22:48 »
Thanks for the idea, I'll try it.

EDIT: I have made it and uploaded a test file: Link
(excuse the name as I was using a newly made level to test CO's).
« Last Edit: October 08, 2009, 22:47:01 by Toxic Wolf »


From my up-comming level Purple Reef.