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I will DM it to you (on the Nifforum DMs)
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Knytt Stories Level Releases / Re: [Challenge/Maze][Hardcore][Large][KS+] Echos
« Last post by Lucinda on August 23, 2024, 07:19:21 »
Tiger, this is insanely cool and fun. Loving this.
Edit: the frustration and fear makes this infuriating and addicting
Edit 2: the slightly changing modular structure makes the atmosphere feel surreal and abstract. This will be quite the journey on my plane ride tomorrow
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Hi, thanks for playing and for letting me know about that void screen! (It's been so hard finding all the bugs and softlocks with how many seed combinations are possible! Thankfully that one is pretty minor and easy to fix!)

On the tech side of things, yes those 3 "loading screens" do in fact determine the seed so skipping past it will most certainly impact the seed results, I'd be careful with doing that.

The way it works is that Juni is shifted in an infinite loop between 3 different screens per each of the 3 loading screens
(screen 1 shifts between 1 2 3 )
(screen 2 shifts between 4 5 6 )
(screen 3 shifts between 7 8 9 )

On each shift one flag in that group is set true and the previous flag in that group is set false and since Juni's walk and jump animations are slightly random +humans are not 100% consistent with their inputs the timing at which they get through each screen if makes the flags semi-random (just enough to make this work).

This means once you exit the final "loading screen" you'll have 1 flag set at random from each of the 3 loading screens.
1,2,3
4,5,6
7,8,9
This will then display as the "seed" of your run. (the collection of 3 different flags) (27 unique combinations)

Then the way the world generates is that every screen will warp to 1 of 3-4 variations based on which flags are active.

Fox example:
screen 1 might warp based on flags 1,2,3
screen 2 might warp based on flags 4,5,6
screen 3 might warp based of flags 7,8,9

Therefore as a player walking through screen 1 into 2 into 3 it will always be a slightly different experience and always feel slightly different because each of the flags will likely be in a different order (although once you play it enough you'll start to quickly recognize certain layouts)
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Pacifishi I am desperate for more level spreadsheet content btw <3
Oh and Robin, I will try to add this stuff to my fanpage soon

Yes! And does Under The Umbrella still exist?  I went to check for levels but couldn't find it anymore :rosa:
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Awesome. You are always taking KS in places I would never imagine.

This level is quite nerve wracking at times - in a good way! We got a taste of that feeling in The Manor with limited hearts but permadeath brings it to a whole new level. Fortunately, things get a lot calmer once you get a full loadout of power-ups (easier said than done).

If you don't mind giving a peek under the hood, how does the seed generator work? (I'll admit, the 3 "loading screens" were the only part I would skip/teleport past as walking it became tedious. Hopefully the seed wasn't based on Juni's movement in those screens but it doesn't seem like that affected things).

It looks like you have 3 main versions of the map. Does it take pieces from each and overlap them depending on the seed? I'm sure I can dig into the level editor to find out more.


Also heads up - on the very left-most screen (e.g. seed 148 where's two ghost blocks over water) if you double jump and glide one screen left you will fall into the void.

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It's sort of confusing but you pick a spot on the X axis and draw an imaginary line upwards, see where that line intersects the red and blue, and look at the Y axis for the values of each. Maybe better in picture form: https://i.imgur.com/88iyYO3.png

I see. A histogram would be a little easier to read for that. I've attached histograms of file and screen count. The top 1% outliers are grouped in the last bucket.

Oh and Robin, I will try to add this stuff to my fanpage soon

Sounds good. In that case, I'll keep the URL stable when I update it.
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Knytt Stories Level Releases / Re: [Challenge] [Large] [Very Hard] [KS+] Iasthai
« Last post by Lucinda on August 22, 2024, 19:24:56 »
Thank you so much <3 V3 coming soon! It's the same but with some slight bug fixes.
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Knytt Stories Level Releases / Re: Find the treasure by Trey Azure
« Last post by Lucinda on August 22, 2024, 19:20:22 »
I just put in a request for this thread to be locked--again. Hopefully I should be getting mod powers to lock threads myself soon, I'm already a Discord mod. This level has tons of anti-Semitic, Nazi and trans-mocking content hidden to shock and surprise viewers and it was removed from the archive already after user requests. If you guys want to talk about it or play it, take it to the black market. I intend for KS to be a positive and welcoming community.
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Knytt Stories Level Releases / Re: Find the treasure by Trey Azure
« Last post by Lit Knob on August 22, 2024, 18:45:53 »
I don't know if you noticed, but this level has some shocking and offensive content.
That's the only real problem here.
Since you reminded us, this topic will be either deleted or locked
Uhm...
See above, Tiger.
I'll DM you on Discord
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Knytt Stories Level Releases / Re: Find the treasure by Trey Azure
« Last post by real_TigerNDV on August 22, 2024, 18:27:27 »
This is level available anywhere? It sounds really cool based on the brief discussions in this thread, how can I get my hands on this fun (sounding) challenge?
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