Recent Posts

Pages: 1 ... 4 5 6 7 [8] 9 10
71
Forum Games / Re: Corrupt-a-Wish
« Last post by Lucinda on September 07, 2024, 22:30:50 »
Granted, the blacklog is cleared. Unfortunately, there are now even more things to do, and they all involve physical labor.

I wish my enemies could meet moderately unfortunate fates of their own creation so I could feel triumphant.
72
Knytt Stories Level Releases / Re: [Medium] [Challenge] [Easy] [KS+] Inside Knyttout
« Last post by Lucinda on September 05, 2024, 02:56:01 »
Agree with the above posters. I enjoyed the level a fair bit, it has a nice vibe, but I encourage you to continue reducing the amount of hallway screens in your future creations. Have you played Knytt Syndromes by Dessgeega? It's a level that gives some KS creation advice. It's cool.
73
v9: (Sept 4 2024)  anniversary edition

moved around a few enemies/challenges slightly

guide new icons for post astral

lace tent gc fixed on spreadsheet, new icons on spreadsheet

added more to credits texts and aligned them better

fixed some typos

eye passages should be more visible in several places

more snorkel warps and flipper tiles should be fixed

added extra save at echo, scarlet, twilight and more

Took out ghost on final 2 screens of consecrate

scarlet hillside red exit dot

Bella a couple screens should be slightly easier

and some other mostly small changes
74
Knytt Stories Level Releases / Re: [Medium] [Challenge] [Easy] [KS+] Inside Knyttout
« Last post by plural on September 04, 2024, 01:24:25 »
I feel like the contiguous nature of the level is a massive improvement upon making the level feel more surmountable, but the last area was just too much open space for me. Overall, I think it's a great improvement. And the story and message at the end is very sweet.

I would recommend using detector blocks to show how to get to the purple key like you used to lead through the maze if only because it's easy to miss. For example the picture shows you where the keys are, but the red key shows you the waterfall so you know what to look for in the last area to find the key. You find the waterfall, "follow" it upward if you can and you can get the key just based on the picture. But the purple key shows the ghost tiles which while part of the area are not cleanly leading you to the purple key. Because you have the bright color lines/shapes that lead to the purple key and not directly from the ghost block area even though they're close together.
75
The zoom into Juni's mind was a really creative transition!

From a gameplay perspective, I think the level could really benefit from being more compact. It's quite a massive level and much of it involves running along nearly identical screens with no challenges (which was a struggle to remain engaged with personally).

Warps/shifts might help with this. For example, instead of Juni physically running 20+ screens to reach the end of the pipe, you could teleport her to the end in a way that feels seamless to the player.  That said, this approach might not be true to your vision or the world you're recreating (I've never seen the movies) - either way keep it up!
76
Knytt Stories Level Releases / [Medium] [Challenge] [Easy] [KS+] Inside Knyttout
« Last post by Alen13ASC on September 03, 2024, 17:59:21 »


Inside Out movie was always on the watch list and i never played it until last month, and then sequel come. I instantly loved both movies, i cried many times and i have good time with my little sister.

Since i put delay to End of The 13th Universe, Inside Knyttout was like instant idea and i never get bored or something while making it. But i had some problems, plot and level itself. And i decided, OK, i loved The Machine by Nifflas, that was my first Knytt Stories level i played 15y ago. That was concept, level was not so hard since i put Inside Out Mind World into KS with no much problems. Gameplay was another problem, IO movie have characters/emotions. I decided to make Emotions as a separated devices which have keys instead of actual characters.

But, but... Who is main character? A Consciousness! Juni's Consciousness is main character, she operated with Emotions/Devices.

Plot? Well, The Machine start was a my level start. Aliens destroyed most of living beings with Machine, world is depressed, and Juni too. But Juni's Consciousness was guilty for her depression because she hide 4 Emotion keys around Mind World because she though Juni don't need them because of depressed state of world after annihilation.

Player mission is to help Juni's Consciousness to find keys and put the state of Juni's mind before alien annihilation. Henna's letter was spark which force Juni to start mission to turn off the Machine...

Level download link▼
https://knyttlevels.com/levels/Alen%20Smit%20-%20Inside%20Knyttout.knytt.bin
77
Knytt Stories Level Releases / Re: [Challenge/Maze][Hardcore][Large][KS+] Echos
« Last post by fabiche on September 01, 2024, 11:49:01 »
wow the concept is just brilliant ! I'll give it a try tonight :-)
78
Hello Tiger
"lunatic" is not wrong, I had to give up very quickly unfortunately...I say unfortunately because I was very attracted by the idea, the visual and the atmosphere,...too bad I couldn't do it
thanks anyway ;-)
79
Hello Purple Ink
Thank you for this fabulous and magnificent level
I loved playing it with a lot of fun collecting everything
Well done it was great ;-)
80
I really do apologise for having another update but this one fixes a possible sequence break. Updated links.
Pages: 1 ... 4 5 6 7 [8] 9 10