Recent Posts

Pages: [1] 2 3 4 5 ... 10
1
Forum Games / Re: Corrupt-a-Wish
« Last post by Polana on Yesterday at 12:56:16 »
Granted. All our defences now point upwards to the sky against coming attack from Mars. However there is no defence against mole people and they're definitely up to something.

I wish humanity was able to defend itself against Martians and mole people at once.
2
Forum Games / Re: Corrupt-a-Wish
« Last post by Talps on November 21, 2024, 00:05:53 »
Granted. He becomes the new Dark Emperor of Mars and from his Untouchable Mars Fortress he declares war on Earth.

(I had to look him up and I can't even...)


I wish Earth was better prepared to defend itself against Martian war.
3
Knytt Stories Level Previews / Re: [Challenge][Hard][KS] Whitebow Island
« Last post by Lucinda on November 19, 2024, 05:50:30 »
Great work. This will be a level to remember :D
4
Knytt Stories Level Previews / Re: [Challenge][Hard][KS] Whitebow Island
« Last post by bulbapuck on November 19, 2024, 00:24:32 »
8/11 done, and I just finished the "left half" of the map. Judging by that (attached, finished level is roughly twice the size) do you think this level should be considered larger than "large"? I never quite got where it gets "huge".

I've managed to pick up the pace, partly because I'm constantly thinking about this level now. I can't believe how close I'm getting to being done!

I don't update this thread as often now, moved to posting on discord instead. Thus the next update will be when the level is ready to be beta tested. It's probably about 2-3 months away but is anyone interested? @Lucinda showed interest early on I remember.
5
Knytt Stories / Re: [3000+ levels] - KS Level Ratings - Mastersheet
« Last post by pacifishi on November 16, 2024, 18:16:03 »
Good point that it removes the flexibility of which order to explore the world. I think the reason the 50GC versions are more appealing to me as they add another layer of challenge to keep me engaged in the extra-large levels that would otherwise feel a little barren. All personal taste at the end of the day.

Hard to say which levels are underrated without knowing the reputation beforehand, there's plenty of high rated levels on the sheet that are from names I'd never seen before though!
6
Forum Games / Re: Corrupt-a-Wish
« Last post by Lucinda on November 16, 2024, 05:14:12 »
Granted, it is open every afternoon and evening now. However, there are lots of little kids there and they may have peed in the pool.

I wish Elon Musk would put RFK Jr. on his rocket and the rocket would go to the new Mars settlement and not come back.
7
Forum Games / Re: Corrupt-a-Wish
« Last post by Polana on November 15, 2024, 13:13:41 »
Granted. You're better at frying eggs now but because of new strain of bird flu most domestic poultry (chicken, geese, ducks, quails and so on) get extinct over winter and eggs are now super expensive because only ostrich eggs are available so you have nothing to fry anyway.

I wish the indoor swimming pool at the town where I moved for work was opened to public more often than on weekends and two late evenings on weekdays.
8
Knytt Stories / Re: [3000+ levels] - KS Level Ratings - Mastersheet
« Last post by Lucinda on November 14, 2024, 06:38:46 »
I also personally feel that Strange Dream 50GC is not superior to the original - it's just a different way of experiencing it. I love that Pacifishi rated all the 50 GC levels separately though.

Pacifishi - what are some underrated levels that few people have played?
9
Knytt Stories / Re: [3000+ levels] - KS Level Ratings - Mastersheet
« Last post by kilicool64 on November 13, 2024, 09:50:57 »
Fair enough. I don't fully agree with your opinions, but I appreciate that you gave these levels a shot. I enjoyed the added challenge of Shreeps' 50 GC editions, but heavily playing his other levels trained me a lot on how to handle his trademark enemy spam. The 50 GC edition of Lite+ in particular is an acquired taste with how unforgiving it is. I like the added backtracking as well, but again, I understand it's not everyone's taste.

I'd have to disagree with the 50 GC edition of A Strange Dream being better than the original, though. It's nice if you want to play the level in a different way, but it completely loses the flexibility of the level's original design, where you could clear it in many different ways without having to traverse the whole map in one playthrough. And I'm not a fan of it removing the original ending.
10
Knytt Stories / Re: [3000+ levels] - KS Level Ratings - Mastersheet
« Last post by pacifishi on November 11, 2024, 01:46:58 »
The seven 50GC levels have since been rated! The way I see it, the goal of a 50GC version is to encourage players to explore every corner of the map and add new content/challenges to give a fresh experience. Every level except Sky Flower 50GC achieves this, in my opinion.

I would recommend the 50GC versions of Dark Sky of Wish Mountain, A Strange dream, and Shalev over the originals. In the former two, I really appreciated the choice to color-code map screens golden that contain a GC.

Sky Flower 50GC I would not recommend over the original, as there isn't an extra sense of exploration (you visit every screen in the original anyways) and the linear level layout isn't great if a player misses a GC at one end.

The 50GC remixes of A Walk at Night / Azure Serenity Lite+ / Little Gothic Doll are interesting to me as they are the most transformative but unfortunately I did not enjoy them as much as I wished. In all 3, every screen is a significant challenge (great), but those challenges often are a result of adding a bunch of random-projectile enemies (not great). This is compounded with how GCs are gated where the player often has to travel back and forth the span of the map every time a new key/powerup is obtained, "replaying" an already difficult level more times than preferred. The guide hub is a great mechanic, but is hard to decipher. The gameplay experience of these levels seems very much intentional and I would still recommend these to "fans of the genre".

Three takeaways that I'll be considering if I make a 50GC remix:
  • what resources does the level offer a player who is "stuck" at e.g. 49GC?
  • how "fair" is the discovery of every GC location?
  • how many times does the player have to "replay" the level to collect all GCs?





Pages: [1] 2 3 4 5 ... 10