Nifflas' Support Forum

Temporary => Knytt Stories Level Releases => Topic started by: Shreeps on August 07, 2019, 16:50:35

Title: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: Shreeps on August 07, 2019, 16:50:35
Azure Serenity: Tranquil Dreams is an ongoing rework/expansion to the classic knytt stories level Azure Serenity! (Requires KS+)

Download Newest Version (The Salty Seas) (Dec 31 2022)
https://mega.nz/file/4L92lABT#JBj24BTvMJdu2TT-pjdnalmJ7yDbVkon6zOr9MYw35g

Link to Original 2014 Version:
https://nifflas.lp1.nl/index.php?topic=6215.0

Site with all zones:
https://nocturnalsheepblog.wordpress.com/azure-serenity-tranquil-dreams/

Documentation
https://docs.google.com/spreadsheets/d/1mNLfP0T4rEjX_Bcnah7SfbQiqtAJaBXZdobLXFUTn58/edit#gid=942564888&range=A1

Map (So far)
https://mega.nz/file/EacV2QBC#xqq6oBIs0NOX1sVAS3yqw0t0s2Mk5ErOFsyqfBXcHWo

Video of all Zones and Prototypes:
https://www.youtube.com/watch?v=B2UfZSQEiIg

Video of The Machine (Azure Edition) playthrough:
https://www.youtube.com/watch?v=ywCxTIqnVTM

Video of Azure Serenity: Vanilla Lite playthrough:
https://youtu.be/EhTb3Ou_pf8

Video of Prologue playthrough:
https://www.youtube.com/watch?v=aopePT4YBzs

Video of Salty Seas playthrough:
https://youtu.be/sSXORE9ubqg

Find The Machine: Azure Edition, and Azure Serenity: Vanilla Lite on knytt levels!

The Machine: Azure Edition
Spoiler: (click to show/hide)

Azure Serenity: Vanilla Lite
Spoiler: (click to show/hide)

Azure Serenity: The Salty Seas

Game is overall much harder.

Collectables were switched a lot so it's recommended to start a new save for this version.  You can start at the very beginning, the latest area (Salty Seas) or unlock everything with open world mode.

No more freeplay music! (In order to help avoid copyright)  Changed 53 freeplay songs of 61 areas that had resulted in 24 copyright claims.   
Music volumes all readjusted.

Updates to most main continent zones and overhaul (including new zones) for Classic post-eye worlds (Celtic Realm, Fantasy Highlands, Oceanic Dream and Beyond Heaven's Void)
New Interiors/Houses for 20+ mainland zones
Quality of life improvements like Maps to collectables for new and existing zones.
New Creatures/Enemies/Bosses
New boss abilities

New character side missions: Vagabond's Trip, Crystal's Maze, Shreep's Nightmare, Shreep's Super Bounce House
A secret kaizo spike level.

The Salty Seas Expansion -  Collect the 7 Red Pirate Maps and stop the Pirate King in this island/pirate themed side chapter.  Find Crystal at Vigilant Port to begin sailing The Salty Seas…

A Midnight's Wander - New puzzle challenge secret chapter (Hint: can be completed before getting Eye)

New unlocks for open world mode and Salty Seas - Golden creature based powers to make some collectables challenges easier.

Credits/collectables rooms to view remaining collectables then warp to those areas to retrieve them. Also view the prototypes for potential areas/bosses.

Up to 54 Coins/21 Golden Creature/8 Other can be found in story mode.  The rest of the collectables are distributed in open world mode zones.  Suggested to make a 2nd save for open world mode after story mode.

(https://nocturnalsheepblog.files.wordpress.com/2019/12/ksastdch1.png?w=1024&h=412)
(https://nocturnalsheepblog.files.wordpress.com/2018/07/newzone98.png?w=1024&h=410)
(https://nocturnalsheepblog.files.wordpress.com/2018/05/newzone5.png?w=1024&h=410)
(https://nocturnalsheepblog.files.wordpress.com/2018/07/newzone102.png?w=1024&h=410)
(https://nocturnalsheepblog.files.wordpress.com/2022/12/9712ba8c3e1cfd492f4ab0ffe0856fce.png?w=768)
(https://nocturnalsheepblog.files.wordpress.com/2022/12/372c53cb1288827b12774ef88417fbd2.png?w=768)
(https://nocturnalsheepblog.files.wordpress.com/2018/07/newzone112.png?w=1024&h=410)
(https://nocturnalsheepblog.files.wordpress.com/2022/12/251583433b25d6dfb2b0b2173452567a.png?w=768)
(https://nocturnalsheepblog.files.wordpress.com/2018/07/newzone129.png?w=1024&h=410)
(https://nocturnalsheepblog.files.wordpress.com/2018/07/newzone21.png?w=1024&h=410)
(https://nocturnalsheepblog.files.wordpress.com/2022/12/ce429a5c38cf3fc132a7ff6cdfcf40f0.jpg?w=768)

Credits -
Spoiler: (click to show/hide)



Old/Other Tranquil Dreams Screenshots -
Spoiler: (click to show/hide)

Title: Re: Azure Serenity: Tranquil Dreams
Post by: SC on August 09, 2019, 17:57:50
First things first... wow, this map is huge. I ran it through the KSMapSize tool and it told me that this level had over 100,000 screens. o_o

Second: when I played the level for myself, it had this weird color pallete filter and after several screens of walking left it took me to a screen where I had to choose between 'Story' and 'Free Roam'. Is there a difference between these two choices? If so, then why is that screen not at the beginning of the game? Also, did you choose that color pallete filter on purpose?

Third: When you say 'only the Prologue is complete,' what do you mean by this? Do you mean in terms of content or in terms of story?

Overall, though, this is a really impressive level. I might just have to stream it at some point. ;)
Title: Re: Azure Serenity: Tranquil Dreams
Post by: Shreeps on August 10, 2019, 15:10:09
I think there is closer to 3500-4000 but some are placed really far away. 
There are a lot of filtered zones including the one at the start but most of them are later.  Here is what it used to look like:

Spoiler: (click to show/hide)

Story is the normal mode while free roam marks all the chapter flags as completed and gives access to any power-ups.  In the original I used 2 files for these options for the map for people who just wanted to explore more non-linearly early on but now with this choice screen that is no longer necessary.  I just thought it would be cool to have that new intro section to help set the mood and change the original route.   

After making progress you will get to a point where you have to go to the Vigilant Docks to continue any further and this is the end of the prologue.  There you can pick Ch. 1-3 in any order but they are still being worked on.  The chapter gateways activate the completion flag however and so you can travel back easily. Some are prequisite to unlock the next.  To get to Ch. 5 and 7 you need to use the airport in Ch. 2 for example. he stages further in are less finished.  Ch 1, 2, 3, 8 are mostly laid out but missing detail.  4, 5, 6, 7, 9, 10 and on are mostly positioned but incomplete and/or disconnected from the normally accessable areas.  The video and site shows off screens from all zones and you can access many from the collections/credits rooms teleporters. (Requires Eye from any ch.1-3)

Also updated with a link to the original classic version. :)  I'm trying to replace all the songs that would trigger copyright from youtube so just warning not all those songs are out yet.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: Tranquil Dreams
Post by: PigeonVoyageur on August 19, 2019, 14:09:21
I'm very excited to see how it will turn out and how much bigger this level will get.

I was wondering if there would be a way to go back to the main hub / world from the final stretch as I was unable to travel back. Unless it's another difference between normal and free roam mode.

Also, since you are talking about chapters, will they be triggered by having the required number of collectibles to go to a whole new area ?

I hope the bosses will be implemented as smoothly as you want it to be !

Good luck for the rest of the rework / expansion !
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: Tranquil Dreams
Post by: Shreeps on August 22, 2019, 11:22:45
I really enjoyed your playthrough of the original even though I can't speak French XD.

For the original there is a teleporter on the very last screen.  It's pretty hard to see though with the colors and timed nature of that section combined.  I Added an attachment of its exact spot.

The newest version has all the future hubs laid out but still late game zones are not made yet or may not be fully connected to a hub yet. I don’t recommend saving outside of the main hub in future/incomplete chapters in case something gets moved. 

These are not necessarily final and mostly only the chapter requirements are implemented but right now the planned requirements are:
Beat all Prologue bosses and 1 Gold Creature to enter any Chapter 1-3 by boat:
Chapter 1 (Uses Pirate Map Collectibles for access to 7 more new Islands),
Chapter 2 (Gives Computer Chip) or Chapter 3
Completion of any chapter 1, 2 or 3 gives the Eye and allows access to Chapter 4 from the High Dimensional Rift or 6 from Glass Botanical Tower computer.
Chapter 5 from airport requires completion of ALL 3 chapters 1, 2, 3 and 10 Gold Creatures!
Chapter 6 requires 1 Computer Chip from Ch 2 or Ch 5?. (Then 3-4 Computer Chips total to enter Incomprehensibly Consumed Future)
Chapter 7 from airport requires completion of ALL 3 chapters 4, 5, 6 and 20 Gold Creatures!
(Then uses Candle to access Transcendent Plane)
Chapter 8 via Lunar Hangar requires chapter 7 completion. (Uses Fuel Collectibles for access to new planets in 2nd half.  Sometimes multiple planets for 1 fuel.)
Chapter 9 via Immortal Xenogod hub Requires chapter 8 completion and Hologram purchased for undetermined amount of coins.
Chapter 10 via Labyrinth of Coalescence and Alternate Universes B, C and D access requires chapter 9 completion.
Universe 321 Requires 1 Alternate Universe Equation (Gives AU Equation)
Universe 6µ3%N^Q~E#ß Requires 2 Alternate Universe Equations (Gives AU Equation)
Discordant Anomaly Requires 4 Alternate Universe Equations (Gives AU Equation)
Materialized Megaverse Requires 5 Alternate Universe Equation (Gives Dragon Scale)
Anti-matter Aberration Requires 6 Alternate Universe Equation (Gives Dragon Scale)
Alt.sim.exe online requires Computer Chips (From Universe C and 6µ3%N )(Gives AU Equation)
1 Dragon Scale to access Twilight Singularity (From Draconic Dominion) (Gives Dragon Scale)
Chapter 10 completion to access Anxious Anachronism (Gives Candle)
3 Candles to access Primordial Godrealm (From Pureland, Trans. Plane and Anxious Anach.)
7 Candles to access Unsustained Cosmogony (From Godrealm)
Vicarious Prototype requires 7 Alternate Universe Equations (From Universes B, C, D, 321, 6µ3%N^Q~E#ß, Discordant Anomaly, and alt.sim.exe online)
Hyperreal Hyperverse requires 5 Dragon Scale


Then 7 Dragon Scale for whatever is left.   There is a leftover collectible 7 Soul which may come after or I might use them for one of the later chapters like Ch.7 and/or 9.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: Tranquil Dreams
Post by: ixMarcel on August 26, 2019, 23:30:23
Whoa, Azure Serenity got DLC?

I'd never expect that to happen. Amazing!
I'm going to sink my teeth into this
Title: Nightmare
Post by: trilby93 on August 31, 2019, 01:38:48
Hey! Haven’t posted in ages here haha.

Anyway I was enjoying this level but I seem to have gotten stuck in the nightmare house! Do I need the blue and purple keys to leave?
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: Tranquil Dreams
Post by: Shreeps on August 31, 2019, 19:00:38
That is an in progress zone that won't be done until between Ch. 3-4.   I didn't mean to let players get stuck or save there, oops.   I've updated it so you should always be able to escape that area.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: Tranquil Dreams
Post by: trilby93 on September 08, 2019, 02:51:24
Ahhh thank you! I’m not back to exploring! Much appreciated:)
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: Tranquil Dreams
Post by: Vegetal Gibber on September 22, 2019, 14:26:30
First things first... wow, this map is huge. I ran it through the KSMapSize tool and it told me that this level had over 100,000 screens. o_o

That's... weird. I know there's a bug in the KS editor that sometimes causes the Map.bin file to contain a lot of filler data, and this results in an abnormally big screen count when using my tool or KSLC. It doesn't seem to be the case here, though (I get a total count of 7032 screens). Maybe you ran the tool on the .knytt.bin file, instead of the Map.bin file inside the level folder...?

To be honest, I'd probably think the program was broken if I saw a total count of 7000+ and I didn't already know that's the correct amount :whoa:   This is a really ambitious project. Best of luck with this!
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: Tranquil Dreams
Post by: SC on September 27, 2019, 20:20:50
Maybe you ran the tool on the .knytt.bin file, instead of the Map.bin file inside the level folder...?

Oh. Yeah, that's uh. Probably what happened. Oops. >_>
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: Shreeps on December 31, 2022, 18:50:38
Dec 31st 2022
First post updated and 5 New Things:

1. The Machine (Azure Edition) - A reskin of The Machine using remixes from Azure Serenity.
2. Azure Serenity: Vanilla Lite - An old short version of Azure Serenity using just the original areas.
3. Azure Serenity: Tranquil Dreams - Update/revamp to most zones including 53 new songs.
4. The Salty Seas Expansion -  An island/pirate themed side chapter.
5. A Midnight's Wander - New puzzle challenge secret chapter
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on October 14, 2023, 19:15:01
I don't know if you're interested in fixing bugs in Vanilla Lite, considering that level is flawed by design. But if you are, you can reach two void screens by jumping off of this platform. If this oversight existed in the actual prototypes of Azure Serenity, I guess it can stay for historic reasons.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on October 27, 2023, 20:06:13
So I finished most of what this level has to offer at the moment, not counting the incomplete chapters. I have somewhat of a love/hate relationship with it.

In many ways, this is an extremely impressive effort. I recently played the original Azure Serenity and thought it was decent, but it definitely favored quantity over quality. This remake rectifies that quite effectively, with its hub retaining most of the original areas, but giving them far more polish, in addition to various new locations. There are a few spots here and there that I thought were still a bit underdeveloped, but for the most part, the level's world is far more memorable now, thanks to it looking a lot better and giving you more to do. It's no longer just a quick sightseeing trip through tons of different locations. It sounds quite nice as well. I wasn't the biggest fan of most of the Freeplay music, so I mostly prefer the replacements or at least found them equal in quality, though there were a few that were kind of weak.

The concept of individual chapters is also fascinating. With only one of them properly implemented so far, it doesn't really work at the moment, but if this level gets finished, it could make for a really interesting experience to alternate exploration of the massive hub with occasional adventures into entirely new places. The magic spells are also intriguing. Again, with only one of them available at the moment, this concept doesn't really work currently, but being rewarded for completing chapters with the ability to occasionally make certain challenges easier sounds like an interesting way to implement long term progression.

But in terms of difficulty, this level is clearly aimed at more skilled players than myself. It's certainly harder than Gustav's Retribution. I don't really mind there being a constant element of danger, as it helps ensure that you can't just quickly walk past locations without anything really happening in them. And there were some occasional challenges that were tough but gave me the feeling that I could master them (for instance, I was handling the early parts of Shreep's Fungeon pretty well). But a lot of them were quite frustrating for me. There are some serious difficulty spikes from time to time that truly drove me insane.

The hardest individual challenge I encountered was probably the final phase of the Silver Priestess battle. The only solution I managed to find was to glide through two of the fakes from the top and then try to hit the real Silver Priestess. I couldn't really find any way to intentionally dodge the side shooters, especially since I needed to be extremely quick to pull it off before the flames were shot again. So it was largely just a matter of waiting for the perfect RNG. But the area I struggled with the most overall may have been Crystal's Maze. It wasn't too hard to reach Crystal, but I completely lost my way on the return trip and was forced to endlessly walk through the maze at random and waste a lot of effort overcoming challenges that proved unnecessary before I finally managed to somehow get out of there again.

As for other bits of feedback, while this isn't as much of an issue as in the original, there are still some overly bright or dark areas that suffer from poor visibility. Chapter 1's finale in particular was a real eye strain at times. I spent a long time trying to climb up the wall in the hope of finding something up there. I'm not sure if you actually can go all the way up before defeating the Silver Priestess, but if it's possible, I certainly didn't manage, as the tiles at the top were virtually invisible.

Also, there are still some voidscreens (or should I say whitescreens). The vast majority are the result of many places not being quite umbrella-proof. They're usually harmless, but I found two instances that actually let me go out of bounds (one of them was in the space area near the top of the hub). And two of the map cutscenes from the level previews are broken and send you to a whitescreen (I believe one of them was in Cinder Ravine's preview). I had to edit my save to get out of there.

Furthermore, this is a pet peeve of mine, but in levels that give you the map powerup, I like to completely fill out the map to make sure I've seen everything. The original had many screens that were impossible to mark, either because entering them resulted in certain death or because they were unreachable. The remake seems to have intentionally made some design changes to make it possible to survive various screens that previously killed you, but there are still plenty of unsurvivable ones, especially in Chapter 1, and a few unreachable ones. It can hinder the process of backtracking through old areas for the sake of cleaning them up, since I often can't remember if unmarked screens are actually places I missed or if they simply can't be marked. If you have any interest in rectifying this, I can share my save file. I was pretty thorough in filling out the map, so most of the screens that are left should be unmarkable.

Also, it wasn't a good idea to have the boss at the bottom of the ocean award you a golden creature. Since those have no flags, the level can't remember that it got defeated. What's more, the route to this boss has multiple obstacles that make it impossible to manually backtrack out of there, so if you return there, your only way out is through a rematch.

Finally, the only piece of fully implemented content I have yet to complete is A Midnight's Wander. It's an interesting idea that's a nice change of pace, but I can't say I like the execution.

Spoiler: (click to show/hide)

Until someone can explain what I'm doing wrong, I'm completely stuck here.

Despite my best efforts, it seems I once again ended up writing a lot more about what I didn't like. I hope this doesn't come off as more negative than I intended. I still really enjoyed the core concept of this level and I'm very much looking forward to seeing more progress. If this level ever gets finished, it's going to be an insane achievement that really pushes KS to its limits. It's just a bit too hardcore for me to really fall in love with it.

Edit: Just a quick note, since I saw you do sub-optimal umbrella gliding in your playthrough of Gustav's Retribution. You can glide further by holding S. It's effective enough to traverse just as many empty screens horizontally as vertically. If you actually didn't know about that, then that explains some of the whitescreens I found here.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: pacifishi on November 09, 2023, 16:38:49
Kilicool64 inspired me to (re)play this level in another thread so here's my thoughts:

I selected the option to start at the newest content (i.e. the apocalypse guild / pirate themed hub) so my review only pertains to that.

There's many aspects of this level that reappear in Gustav's Retribution and it's cool to see the similarities!

I'll always proclaim my love for levels that use the KS+ minimap, so thank you for including that. Likewise, the sub-level maps that can be found were very helpful, though finding and remembering the screens with the maps was occasionally a struggle. Two big roadblocks for me were 1) finding a coin for the wizard's spell and 2) finding the 6th(?) map, both leading to a LOT of back tracking.  (The hub info center in GR was a big improvement on this).

I'd rate the boss fights at a very-hard/lunatic-at-times level. With the sheer amount of random projectile enemies, it often felt very luck dependent. The levels themselves were engaging and I didn't feel like they were padded out just to increase the size.

I wasn't as big of a fan of the keys (mostly having to remember which subworld I saw the key doors in for future use). I ended up stopping after getting the red key. I never did figure out what those scrolls were (that say "you don't have the required rank") but these might not yet be implemented?

Ditto what Kilicool64 said about some screens being impossible to mark. Seeing those unmarked screens in edges of the minimap made it tough to know if I truly completed the areas. 

Overall I really enjoyed this, and like I said, Gustav's Retribution took many of these ideas and made them better.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on November 09, 2023, 17:23:12
Nice to hear that I inspired someone else to revisit this level. Although I should note that the update at the end of last year actually added a lot more than just Chapter 1.

You may remember some of this from your previous playthrough, but the level's structure basically works like this. You start off in the main hub and gradually obtain all the movement powerups and keys. With all of those, you can get to Vigilant Port. In theory, this place can send you to Chapters 1-3. All three of these chapters then strip you of your powerups and make you collect them all anew, in addition to the eye and the spell card (which I'll get to in a moment). And so upon finishing one of these chapters, you also have both of these powerups in the main hub. With the eye, a ton of new areas are now open, some of which also feature new chapters.

In practice, the only finished chapter is the first one, so you don't actually have a choice how to unlock the rest of the main hub at the moment. But there is still a lot more fully implemented content to experience there afterwards, in addition to some other pieces of content that were newly added to the old areas (most of it is accessible through Shreep's house).

As for the mechanic you didn't understand, that has to do with the spell card. It's a reskinned detector that gives you access to your current repertoire of magic spells. The idea is that you'll be learning at least one of them per chapter and can then cast it at specific locations. Newly learned spells are sometimes required to proceed, but there are also various locations where you can optionally cast a spell you may have learned in an already finished chapter to make a challenge easier. Also, some locations will instead offer you to cast a stronger version of a spell that requires a certain number of golden creatures. Basically, this means that you're supposed to have increasingly more opportunities to make the level easier as you progress. In practice however, you can only learn the one spell taught in Chapter 1 so far. It's needed maybe once or twice there and can help you with a handful of optional challenges in the main hub. I don't know if the other spells are even functional at this stage, but they do have description images among the level's data. It sounds like this could become an interesting mechanic if the level is ever finished.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: pacifishi on November 09, 2023, 21:50:46
Quote
Although I should note that the update at the end of last year actually added a lot more than just Chapter 1.

Good to know! My first playthrough a while back was the story-mode option. It looks like I'm still missing the eye, spell, holo, and purple key in that save, so it doesn't sound like I reached the Vigilant Port yet.

I (re)downloaded the .bin from this post "Newest Version (The Salty Seas) (Dec 31 2022)" for my second playthrough which overwrote the Tranquil Dreams file, though I'm unsure if that means it updated the save I already had with the new content.


Quote
The idea is that you'll be learning at least one of them per chapter and can then cast it at specific locations. [...] Also, some locations will instead offer you to cast a stronger version of a spell that requires a certain number of golden creatures.

Sounds cool!










Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on November 09, 2023, 21:59:47
Was your first playthrough before Shreeps updated the level at the end of last year? I never played it before that update, but prior to it, Chapter 1 wasn't finished either. So there should have been no way to get the eye at all. I believe the whole post-eye part of the hub was only fully implemented with the update.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: pacifishi on November 09, 2023, 22:26:58
Quote
Was your first playthrough before Shreeps updated the level at the end of last year?

I don't remember ever leaving the hub and losing all of my powerups (i.e. starting a new chapter) back then so you're probably right.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on November 10, 2023, 00:07:11
That's not enough to guarantee it though. You also lacked the purple key, so you couldn't have managed to reach Vigilant Port and start Chapter 1 even if you were using a version that already had it. Although if the spell stuff was completely new to you, that's indeed a sign you played an older version. I believe that got added in that update. Prior to that, it seems the detector had no special purpose and was just handed to you in Shreep's house. Though I guess it's not that important to figure this out.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on November 20, 2023, 23:25:30
Just completed a massive playthrough series of this level: https://www.youtube.com/playlist?list=PLPY6G2hmt_KrmJEse-la30Cyn0ftquqNF

It covers what appears to be everything it has to offer in normal mode at the moment, including the entirely of A Midnight's Wander, which I finally managed to figure out. And there's an extra part at the end where I abuse open world mode and the cheat code to showcase the absolutely massive amount of currently available previews for unfinished parts of the level.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: fabiche on November 29, 2023, 17:01:09
hi Shreeps ;-)

First of all I want to tell you that I am a big fan of your levels. I'm currently playing Salty Seas, great although the bosses are very difficult to beat but with perseverance you can get there. I'm an average player but I still managed to beat the pirate leader
on the other hand I am totally stuck on the next level, the one in the fog.
I understand that you wanted to transcribe the impression of fog, but even by touching the different settings on my screen, nothing can be done. It's a bit of a shame to be stuck for this reason...
apart from that everything is excellent and you manage to perfectly make us want to go further. I'm just angry not being able to continue and finish the level...
Whatever, thank you because I can imagine that creating all that is a mountain of work. Congratulations Shreeps ;-)
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on December 03, 2023, 17:12:53
hi Shreeps ;-)

First of all I want to tell you that I am a big fan of your levels. I'm currently playing Salty Seas, great although the bosses are very difficult to beat but with perseverance you can get there. I'm an average player but I still managed to beat the pirate leader
on the other hand I am totally stuck on the next level, the one in the fog.
I understand that you wanted to transcribe the impression of fog, but even by touching the different settings on my screen, nothing can be done. It's a bit of a shame to be stuck for this reason...
apart from that everything is excellent and you manage to perfectly make us want to go further. I'm just angry not being able to continue and finish the level...
Whatever, thank you because I can imagine that creating all that is a mountain of work. Congratulations Shreeps ;-)

Did you try increasing your screen's contrast? Perhaps my playthrough could also help. Note that you don't have to do the long climb in that really dark area, if that's what's giving you trouble. It is indeed very hard, but all that's up there is a golden creature. You can return there later once the fog is gone. Do note however that the thing that comes next is insanely difficult for entirely different reasons.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: fabiche on December 04, 2023, 13:18:41
thank you for helping me, so I have progressed since the last time, but hey I'm moving forward like a snail lol
I am currently in the fight against the Silver Priestess and she still has 4 lives left (4 pink boxes in the boss bar). I must admit that sometimes I don't really know where to go...go up to the screen above, go to the one on the right...I'm going to continue slowly but surely
I didn't think I would get this far! Shreeps forces me to surpass myself :-D
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: fabiche on December 21, 2023, 19:25:12
Hello guys,

After struggling for at least 2 weeks, I finally managed to beat the silver princess (I never thought I would get there, I was ready to give up and then finally I succeeded).
I then returned to where the fog cleared. I climbed up to the shell and then jumped left with my umbrella over the sea. Many difficult tests again in order to find a GC (golden bird).
But unfortunately I am stuck on the left, unable to return because it is impossible to jump over the sea again.
Someone to help me please?
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on December 26, 2023, 19:14:32
Hello guys,

After struggling for at least 2 weeks, I finally managed to beat the silver princess (I never thought I would get there, I was ready to give up and then finally I succeeded).
I then returned to where the fog cleared. I climbed up to the shell and then jumped left with my umbrella over the sea. Many difficult tests again in order to find a GC (golden bird).
But unfortunately I am stuck on the left, unable to return because it is impossible to jump over the sea again.
Someone to help me please?
I'm afraid I don't quite follow. Are you saying you got the golden bird, but then failed to return? I'm not sure what could cause you trouble there. There is a large body of water to the east of that, but with various small black platforms. Crossing it should pose no issue.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: fabiche on December 27, 2023, 17:13:34
hello,
yes that's it : I'm at the very west of the level, I got the golden bird (in a hidden place) and I'm going around in a loop.
I cannot return because I am blocked in one place by an impassable body of water. To arrive here, I had jumped with the umbrella from the very top (where there is the shell house) to the west.
But don't worry kilicool,
... because through too many successive fights, the fun has desapeared and has transformed into fatigue...
(I was also very tired visually on these very pale screens where the projectiles are white, maybe because of my bad eyesight and glasses)
I'm going to take a break with this level and I'll come back to it later ;-)
Thanks for you help :-)
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on December 29, 2023, 16:47:16
hello,
yes that's it : I'm at the very west of the level, I got the golden bird (in a hidden place) and I'm going around in a loop.
I cannot return because I am blocked in one place by an impassable body of water. To arrive here, I had jumped with the umbrella from the very top (where there is the shell house) to the west.
But don't worry kilicool,
... because through too many successive fights, the fun has desapeared and has transformed into fatigue...
(I was also very tired visually on these very pale screens where the projectiles are white, maybe because of my bad eyesight and glasses)
I'm going to take a break with this level and I'll come back to it later ;-)
Thanks for you help :-)

This part of my playthrough should explain how to get out of there: https://www.youtube.com/watch?v=bBqhIKMxwTY

I guess you must have trouble seeing the platforms because there is no impassable water blocking the return from that golden bird. Unless you're talking about leaving the island entirely. There's a boat for that.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: fabiche on December 29, 2023, 18:04:18
indeed you are right kilicool64 :
I missed a small platform (at 26:50 on your video) which allows to reach the boat.
Thanks to you, I must have been super tired... that said, the silver priestess fight followed by this level full of challenges, for me it was really exhausting lol
Thanks ;-) Level completed !!!
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: fabiche on March 10, 2024, 11:30:29
Hello Shreeps,
After several weeks of break, I came back to your level to try to finish it
First I want to tell you that I am a fan of your levels and that I have finished all the others that you have done. I like everything about your levels in general, the intelligence of the level design, the giant maps, the visual beauty of the levels and the music you associate with them
But in this one the joy turned into frustration. I already found the fight against the silver priestess to be lunatic, but then after... impossible for me unfortunately to continue. And it's a real shame because I would have liked to discover more, so really it is frustrating for me 
I'm an average player and I can't stay an hour to go through a screen (it's stupefying) knowing that there are still 10 screens like that behind...
Sorry to send you this negative review, but I'm really disappointed that I can't finish a level because of the difficulty, especially when it's a level that I love. In any case, congratulations for the titanic work you put into creating it. Thank you and I hope I wasn't too harsh with you  <3
To conclude: excellent level but to be reserved for very strong players
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on March 14, 2024, 12:25:56
Hello Shreeps,
After several weeks of break, I came back to your level to try to finish it
First I want to tell you that I am a fan of your levels and that I have finished all the others that you have done. I like everything about your levels in general, the intelligence of the level design, the giant maps, the visual beauty of the levels and the music you associate with them
But in this one the joy turned into frustration. I already found the fight against the silver priestess to be lunatic, but then after... impossible for me unfortunately to continue. And it's a real shame because I would have liked to discover more, so really it is frustrating for me 
I'm an average player and I can't stay an hour to go through a screen (it's stupefying) knowing that there are still 10 screens like that behind...
Sorry to send you this negative review, but I'm really disappointed that I can't finish a level because of the difficulty, especially when it's a level that I love. In any case, congratulations for the titanic work you put into creating it. Thank you and I hope I wasn't too harsh with you  <3
To conclude: excellent level but to be reserved for very strong players
Out of curiosity, where did you get stuck? After clearing Chapter 1, it should be mostly open world stuff. Not much that really has an insane level of difficulty like the Silver Priestess. Unless you actually made it to the final part of A Midnight's Wander, but it's almost impossible to get there without external help.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: fabiche on March 16, 2024, 11:19:48
Hello kilicool64  ;)
I'm in a secret room that I discovered while exploring the vagabond pad, after knytt nightmarre. There is a first passage on the left ceiling, visible with the eye. While exploring the right ceiling I found a second one; it leads into a cave, it's Shreeps' forge. The level is so gigantic that by taking breaks I don't even know what I did before and what I still have to do. Moreover I was too lazy to take notes... In short, this is where I gave up
For the moment I'm leaving it on pause and maybe I'll start again later, or I'll start it again from the beginning by taking notes, but for the moment I don't have the courage and the time lol. I prefer to do smaller levels for the moment, which doesn't prevent me from being stuck in some of them because of a jump that I have difficulty to do  (Adam C- Nexus, Trey Azur - find the treasure, ect...)  :P2
Indeed, thanks for your help  <3
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on March 17, 2024, 00:46:36
Hello kilicool64  ;)
I'm in a secret room that I discovered while exploring the vagabond pad, after knytt nightmarre. There is a first passage on the left ceiling, visible with the eye. While exploring the right ceiling I found a second one; it leads into a cave, it's Shreeps' forge. The level is so gigantic that by taking breaks I don't even know what I did before and what I still have to do. Moreover I was too lazy to take notes... In short, this is where I gave up
For the moment I'm leaving it on pause and maybe I'll start again later, or I'll start it again from the beginning by taking notes, but for the moment I don't have the courage and the time lol. I prefer to do smaller levels for the moment, which doesn't prevent me from being stuck in some of them because of a jump that I have difficulty to do  (Adam C- Nexus, Trey Azur - find the treasure, ect...)  :P2
Indeed, thanks for your help  <3
I assume you're talking about Shreep's Fungeon? That's a bit surprising. It's a relatively linear place that mostly focuses on challenge. But if it helps, I went through it in this video: https://www.youtube.com/watch?v=bBqhIKMxwTY
But yeah, if you feel like doing smaller levels for the time being, then it definitely makes sense to put this on hold, since it's as far away from those as it gets.
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: fabiche on March 17, 2024, 10:51:24

Yes that's it. My last save is just before "Shreep's Fungeon". I saw in your video that there are still a lot of things to discover and places to go
I'm putting it on hold for now, keeping my backup and coming back to it a little later
No need to lie to myself, my capitulation with the level is also due to general fatigue in my real life.
Thank you for your help and encouragement ;-)
Title: Re: [Hard-Very Hard][Challenge/Playground][KS+] Azure Serenity: The Salty Seas
Post by: kilicool64 on March 27, 2024, 16:02:14
A few days ago, I asked Shreeps if he still had that ancient beta version of Azure Serenity that he uploaded in 2008. He didn't have that particular version, but he gave me the oldest one he could find. I had permission to share it, so I uploaded it here: https://knyttlevels.com/levels/Shreeps%20-%20AncientAzure%20Serenity%20BETA.knytt.bin I also did a playthrough of it, though only the first part is really worth watching: https://www.youtube.com/watch?v=jgelo2d1gFQ&list=PLPY6G2hmt_KpcG4bg_1HZ02bPiL0aWVov&index=1

It's apparently somewhat older than that beta, but it gives the impression that Shreeps was getting ready for a release. Although many screens are quite obviously unfinished, exits that lead to unimplemented parts of the level are usually sealed off, with exception of those in the Valley of the Frozen Moon. There's also a part where the level basically sends you on a tour through all the zones whose placement was not yet decided before ending. So it's actually relatively playable despite its roughness. There's plenty of interesting stuff in there for those curious about the history of this level.

One thing Shreeps remembered that set the version he released apart from this earlier one is that it had a zone that used an edited version of the Honeycomb tileset. He wasn't able to contact the author, Karl-Johan Nilsson, for permission to edit it, so he later scrapped that zone. But he sent me two videos from a later version that show how far along it got before that. I don't really want YouTube to butcher them, so I uploaded them here instead: https://www.mediafire.com/file/hl09xdpwau4bgmc/7fe3a9ca8544423c626ecebce24a7cf2.mp4/file https://www.mediafire.com/file/rpy1x0zyfntlgrf/12332b5e06d37919cf9f5a0645182c4e.mp4/file

If anyone still has the version Shreeps uploaded in 2008, it would be great if you could share it. This is not to be confused with the versions from 2014, which are actually finished and were made for KS+.