Nifflas' Support Forum
Being Creative => Development Showcase => Topic started by: vdweller on October 06, 2018, 16:46:33
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I'm just going to leave these here.
https://i.imgur.com/GifbODO.png
https://i.imgur.com/Oe815fx.png
https://i.imgur.com/1VUtqqX.png
https://i.imgur.com/GLdnNCS.png
Please disregard the ugly placeholder ball graphic.
Should be released somewhere around December 2018.
Those of you who've played WADF know the drill.
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Oh, this looks neat. Can't wait for this to come out!
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Interesting. I don't think there've been many games inspired by Nifflas' works, so I'm curious what such a game would be like.
Are the physics going to be closer to WaDF or Knytt Underground? The main difference between them is that the ball physics in Knytt Underground allow for things like bouncing higher than your normal limit by dropping from far enough above. Whereas every ball material in WaDF has a totally fixed maximum bouncing height that can't be exceeded by any means. (Except for the glass ball, but you can only take advantage of that through a glitch.)
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Trailer is out! And LPChip made all the music for the game YAY!
https://www.youtube.com/watch?v=TxWp1K9qGy8
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Interesting. I don't think there've been many games inspired by Nifflas' works, so I'm curious what such a game would be like.
Are the physics going to be closer to WaDF or Knytt Underground? The main difference between them is that the ball physics in Knytt Underground allow for things like bouncing higher than your normal limit by dropping from far enough above. Whereas every ball material in WaDF has a totally fixed maximum bouncing height that can't be exceeded by any means. (Except for the glass ball, but you can only take advantage of that through a glitch.)
This question was never answered actually. The physics will not be close to either. The game has its own unique ball physics, which in one way makes the game easier, while in another makes it harder. :)