Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Previews => Topic started by: Strange Darkness on April 26, 2009, 02:29:10

Title: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on April 26, 2009, 02:29:10
This article has been updated on the 13/08/2011

Yeah time for me to change this layout agian!

Well i finally got back to the roots! Im going to be honest, i had no idea where the hell i was going with this level till, like a month ago. I was just blindly creating a level with a plot that i was trying to make up on the spot. Well i took a break and thought deeply if there could actually be a story associated with my level. Then BAM! i sat down and ploted my plot out. There is now an actual plot with my level.

Plot:
Times change, people die, people are born and the world spins round. But sometimes there are events that are horrible and cause chaos, pain and dispair.
A brotherhood arises, the corruption spreads and it must be cleansed. This event had such an impact on humanity, that angels commit suicide and time itself is distorted.

You are a knytt, your name is not important. You awake in a unfamiliar world, the name of this place is irrelevent. You have no weapons, no memories and no faith. You are in an empty world, no one is there for you to lean on. What you do is up to you, sadly what happends to you is not your choice. Welcome to The Corridor. Enjoy your stay.

The Concept:The concept is that you are stuck in various corridors and the only way out into the outside world or the lower floors are through television sets. They work as a ... gates or portals. They offer you into the darker and alternate realms of the corridors and other areas. There will be three endings all of them ... quite different....


 Beta Testers
They go as following:
Emraldfire7
Yukabacera
Yohji
Headgrinder

New screens below!
A bit of trivia screen1 is from my abandoned level "Fallout Shelter" i looked back on it and i thought i could merge some of it into the deeper areas of The Corridors.
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Evil on April 26, 2009, 02:45:12
ooh.. I cant wait  <3
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: StaticRomantic on April 26, 2009, 03:30:49
looks nice. the color scheme in the hallway reminds me of Mirror's Edge a bit.
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Strange Darkness on April 26, 2009, 05:21:25
looks nice. the color scheme in the hallway reminds me of Mirror's Edge a bit.
If someone could make a Knytt Edge that would be cool  :crazy:
but i dont think anyone would  :/

also thanks for the comments  :D
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Teper on April 26, 2009, 05:29:08
The screens are good looking. Also, if you can make an "abandoned feeling", that would be great. It's quite hard to make one resent  with KS. I believe music is a major contribution for feeling making.
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Strange Darkness on April 26, 2009, 05:33:54
The screens are good looking. Also, if you can make an "abandoned feeling", that would be great. It's quite hard to make one resent  with KS. I believe music is a major contribution for feeling making.

Yes that is the main part but i found out how to use "lack of music" imagine walking through the corridors with nothing but your footsteps and something playing quietly in the background. But that of course is one of my tests so if that doesnt work,,,, well i'll think of something else  :)
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: StaticRomantic on April 27, 2009, 07:27:51
The screens are good looking. Also, if you can make an "abandoned feeling", that would be great. It's quite hard to make one resent  with KS. I believe music is a major contribution for feeling making.

Yes that is the main part but i found out how to use "lack of music" imagine walking through the corridors with nothing but your footsteps and something playing quietly in the background. But that of course is one of my tests so if that doesnt work,,,, well i'll think of something else  :)

I agree. I think a lack of music would give more of an abandoned feeling. Or maybe something with a lot of static. or just ambient noise.
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Strange Darkness on April 27, 2009, 09:01:52
The screens are good looking. Also, if you can make an "abandoned feeling", that would be great. It's quite hard to make one resent  with KS. I believe music is a major contribution for feeling making.

Yes that is the main part but i found out how to use "lack of music" imagine walking through the corridors with nothing but your footsteps and something playing quietly in the background. But that of course is one of my tests so if that doesnt work,,,, well i'll think of something else  :)

I agree. I think a lack of music would give more of an abandoned feeling. Or maybe something with a lot of static. or just ambient noise.
BINGO!
static (hehe your name  XD)
just imaging walking down a corridor and you hear quite static in the background then it goes away the 8 minutes later it comes back.... thanks for that idea :)

(brings up memorys of Silent Hill *shudders*)
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Kasran on April 27, 2009, 13:24:16
BINGO!
static (hehe your name  XD)
just imaging walking down a corridor and you hear quite static in the background then it goes away the 8 minutes later it comes back.... thanks for that idea :)

(brings up memorys of Silent Hill *shudders*)
Better than static! Look up how to make crackling noises, like on a really really old record.
I can do this for you; if you want me to, I can do something to this effect. :3
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Strange Darkness on April 28, 2009, 00:28:43
BINGO!
static (hehe your name  XD)
just imaging walking down a corridor and you hear quite static in the background then it goes away the 8 minutes later it comes back.... thanks for that idea :)

(brings up memorys of Silent Hill *shudders*)
Better than static! Look up how to make crackling noises, like on a really really old record.
I can do this for you; if you want me to, I can do something to this effect. :3
would you....could you..?
because that would be great! (i'll PM you)
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Bood_War on April 28, 2009, 00:31:42
Yay! I remember this! Really liked the beta, can't wait til it's out!
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Strange Darkness on April 28, 2009, 00:40:48
Yay! I remember this! Really liked the beta, can't wait til it's out!
I guess it really wasnt much of a beta but a preview  :)
glad you liked it!
might realse another small preview sometime  :shifty: (when things have been fixed up)

well guess gotta get back to working on this *crab walks away*
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Razor on April 28, 2009, 10:44:28
Good your level is good  8D
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Strange Darkness on April 28, 2009, 11:04:54
Good your level is good  8D
Thanks (although its a preview not level  :))

also an update:
there will be T.V's which emmit a crackling or static noise and you will be able to use these t.vs to enter the alternate corridor or place  :shifty:

yeah nothing much  XD
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Kasran on May 03, 2009, 22:11:46
Nifflas' tilesets can be modified as long as you credit him as the original artist.
For the others, I believe you'll have to ask the original artists.
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Strange Darkness on May 04, 2009, 09:11:19
Oh a beta tester yes that would be good
also i will need two more beta testers  C)p
(i will send you a short beta, then as more is done i will give you a bigger beta)

Also i cant find meppo so how do i ask of thier permisiion to remix thier tilesets?
Title: Re: [Enviromental/exploration] An Empty Corridor (two beta testers needed)
Post by: Bood_War on May 04, 2009, 12:24:37
Oh oh oh!!! Me! I wanna be a beta tester! :D
Title: Re: [Enviromental/exploration] An Empty Corridor (two beta testers needed)
Post by: Kasran on May 04, 2009, 13:03:14
I would ask, but I'm horrible at remembering to actually download the levels. :U
Title: Re: [Enviromental/exploration] An Empty Corridor (two beta testers needed)
Post by: Strange Darkness on May 04, 2009, 13:14:58
Brood_War your in!  C)p

also Kasran i would send reminders to you XD

well ive got my beta testers unless Kasran doesnt actually want to do it  :)
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Baganek on May 04, 2009, 13:31:38
It's nice... :shifty:
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Kasran on May 04, 2009, 14:51:36
well ive got my beta testers unless Kasran doesnt actually want to do it  :)
I don't. <.<
I was serious.
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: Bood_War on May 04, 2009, 22:58:29
Kasran just notified me that you spelled "Bood_War" as "Brood_War".
It was actually Blood_War originally, but I forgot the L... X-P
Title: Re: [Enviromental/exploration] An Empty Corridor (need 1 beta tester)
Post by: Strange Darkness on May 05, 2009, 10:37:31
First i like to say i fixed the whole beta tester list thing.
I spelt Bood_War instead of Brood (thinking of starcraft there for a sec)
I took Kasran of the list
and i have a space open for any1

also thanks alot Invader Dib i will use that music or ambience or wateva in some areas  :)
and progress i ....well average and a bit slow , might actually work on giving you guys the beta  X)
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor (need 1 beta tester)
Post by: Emeraldfire7 on May 05, 2009, 17:35:26
i'll beta test! I think i was once on the ol list but i guess not anymore XD
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor (need 1 beta tester)
Post by: Strange Darkness on May 06, 2009, 09:07:19
Wait, I'm still a tester, right?

Edit: Sorry, didn't see the list.  Oh, and if you use that song, be sure to credit it to "VegetarianMeat".


Yes dont worry i will

also i think you were emerald fire XD guess got all tha beta testers right now!
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor
Post by: Strange Darkness on August 18, 2009, 10:46:30
Sorry for double post

Just recently my account on the comp had a an error and probably a virus so i deleted it.
Thankfully Empty Corridor, Scavenger and Earths Grace were copied onto other accounts so it okay. But things like Grim Expnasion and Simplicity got deleted and instead of trying to start agian im just gonna focuse more on the above three levels.

That is all
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor
Post by: Dataflashsabot on August 18, 2009, 14:38:20
I have my KS dir in C:\Knytt Stories\. Account-independent, I would recommend you move your KS dir there or somewhere like there in case this happens again :)

Anyway, sucks that they got deleted :(
There's a lesson here, though: Make regular backups (preferably to the internet) ;)
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor
Post by: Strange Darkness on August 23, 2009, 02:40:46
Well bad has gone to worse  :(
The file for Empty Corridor is now offically lost...gone...ka-put


BUT!
I have a beta which i sent to the testers...so i guess im going to have to do every thing agian....so im might start to work on that soon

Dataflashsabot im taking your advice and making that independant file...

Also if anyone was wondering what happend to Scavenger i deleted it and restarted so there was no loss there.  :P2
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor
Post by: Purple Pineapple on August 23, 2009, 03:53:51
Oh noes! So.. what happened? Hard drive crash?
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor
Post by: Strange Darkness on August 23, 2009, 06:22:47
Oh noes! So.. what happened? Hard drive crash?
Nah
I got some sort of error on one of my accounts and it said something about cannot find some sort of file... so tried some things didnt fix it...then when i tried to open up the internet and my comp would just restart itself every time i tried that and then other things went worse so i copied all my important files (including the knyyt ones) to a new account... and i deleted the other one..but unfortunately on the new account it wouldnt allow me to open up the 'world' file which EC was located in (my expressions at this point  :/ - :O - :ohnoes: - :shocked: - :whoa: - <_<)... so i now have to work with the beta...

EDIT: HUZZAH! I FOUND IT.. it was in a very random place but i have found a recent saved version so its all good (i gotta do a few screens to get to the stage i was up to before but not that bad).. but i will not pick up on it till next week (i wanna contribute more on Earths Grace)
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor
Post by: Purple Pineapple on August 23, 2009, 06:36:04
So.. It's corrupted?
Title: Re: [Enviromental/Horror Concept?] An Empty Corridor
Post by: Strange Darkness on August 24, 2009, 08:58:10
Yes i do believe that my account was corrupted
but luckly i had quite a few different bin files of Empty Corridor and i have found a pretty recent one...so its not bad now  :D (im an idiot :crazy:)
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Terv on August 25, 2009, 04:39:05
I'm glad you found it. I really want to play this when it's done :D
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: lilmanjs16 on September 25, 2009, 22:45:41
if this is in any way like the silent hill series, I'm sold! can't wait for this level.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Hmpf on September 25, 2009, 23:56:23
A thread I mysteriously overlooked. Huh.

This looks great, actually.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on October 07, 2009, 12:40:21
if this is in any way like the silent hill series, I'm sold! can't wait for this level.
Well i dont think it will be as frighting, thanks for comment

@Hmpf
also thanks for comment

Now i know this is taking a long time for a level that probably not as big as you think it will be ..BUT! it will be finished no matter how long it takes  :)
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on November 30, 2009, 10:15:38
sorry for the double post  :oops:
but this ones important...
i have decided a due date for this level

10/10/2010

and if im lucky i might finish it before then  :P

EDIT: [current date 20/08/2011] ^ I'm such an idiot XD
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Yukabacera on March 20, 2010, 09:02:53
The preview was great, I can't wait to play this when it's done.

Also, I have an idea:

Maybe you could put some random books around the corridor? Like you did in that one abandoned house? Or maybe they could be diaries of the previous occupants, which tell what happened with them. Preferably, something horrific.  :P2 Anyway, that would be really cool.

=|=

PS: If any of the testers decide they don't want to be testers anymore, count me in as one!
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on March 31, 2010, 07:58:32
The preview was great, I can't wait to play this when it's done.

Also, I have an idea:

Maybe you could put some random books around the corridor? Like you did in that one abandoned house? Or maybe they could be diaries of the previous occupants, which tell what happened with them. Preferably, something horrific.  :P2 Anyway, that would be really cool.

=|=

PS: If any of the testers decide they don't want to be testers anymore, count me in as one!

Huzzah! im still alive and stuff!
I really like that idea with the diary entries so ill think of adding those...
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: AClockworkLemon on April 05, 2010, 11:56:49
Huzzah! im still alive and stuff!
I really like that idea with the diary entries so ill think of adding those...

With all these 'Huzzah!'s I'm beginning to think you are a reincarnation of Balrog C)p

This sounds beautify, can't wait, however I have noticed the lack of screenshots....
Screenshots.... please??
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Yukabacera on April 05, 2010, 12:04:38
Huzzah! im still alive and stuff!
I really like that idea with the diary entries so ill think of adding those...

With all these 'Huzzah!'s I'm beginning to think you are a reincarnation of Balrog C)p

This sounds beautify, can't wait, however I have noticed the lack of screenshots....
Screenshots.... please??

Maybe he's a reincarnation of DeceasedCrab. In that case, we must kill him.

=|=
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Razzorman on April 05, 2010, 17:08:57
Maybe he's a reincarnation of DeceasedCrab. In that case, we must kill him.
1. DC got the huzzah thing from Balrog.
2. DC is still (somewhat) alive.
3. Popcorn is delicious.
4. ???
5. Profit
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Klämrisk on April 08, 2010, 10:19:40
You think like a ferengi.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on April 14, 2010, 09:55:35
@AClockWorkLemon

I'll work on that...

@YuKaBacera

You guys thinks of killin me? You thinks these things behind my back! :shocked:

Update: Screenies are on the first page
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Yukabacera on April 14, 2010, 10:42:50
Ah, well, not really killing you. More like, disabling you after you're finished with this level. *evil laugh*

Anyway, those screenies look awesome! Can't wait for this thing to come out.

=|=
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Razzorman on April 14, 2010, 23:20:26
For some reason that third screen really messes with my eyes. I can barely make out what's solid and what isn't.
(The pipes look like they are tunnels, and the gray area looks like it's a wall.)
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: pumpkin on April 15, 2010, 17:01:47
I can't wait for this to be done! I've been waiting for some screenies to show my happiness, and now I can express it!
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on August 14, 2010, 15:35:54
So, thanks to your comment on my Dream Stones thread, I was like "hmmm... must check out Strange Darkness's levels!"  I like your beta, and fully concur with the diaries idea.  I was thinking the same thing while I played.  Other thoughts:


Ok, I went over the top with suggestions.  Gomen nasai.  Keep up the good work.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Yukabacera on August 14, 2010, 16:03:20
  • In the sewers, I'm not sure the purple fits well with the green and white, but the red "water" (?) is amazingly creepy.  What is more, it is extra kreepy because the source is blocked off.  Where does that stuff come from?  Yikes, what is down there???  You might keep it blocked off.  :)
Ever used a toilet, my friend?  XD
Just kidding. The red water is probably, well, water, but gained that rusty reddish-brown color because of rust in the pipes.

  • And somewhat related, it is strange to me to find myself outside in a level dedicated to an Empty Corridor.  Perhaps it is just because at this point in the stage there is more outside the empty Corridor than in it.  Maybe break up the outside areas into smaller places each of which are accessible only through the corridor?

Oooh, like courtyards and gardens and stuff? And maybe greenhouses (or conservatories, whatever) and things like that?

=|=
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Hmpf on August 15, 2010, 01:31:32
Just played through the demo. I really like it! Good atmosphere, and some *really* nice screens in the outside scenes.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on August 16, 2010, 11:13:44
Well the beta that you have played has well... advanced.
Don't worry those screens that you like are there but all the text has been changed as well as the storyline.
Also i making the corridors bigger than original thought.

@ Headgrinder
Ummm i noticed too that there is more stuff outside then inside the Empty Corridors. I have thought about using the corridor to get to outside places. (in the newer version done this some places.) But in the new version there is more corridor than the areas outside.
anyway i gonna stop ramberling.

Heres a question i need two more betatesters as i have lost dib and Bood_War has not answered for a while.
Im getting to the point where i need my testers to start well testing  XD
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Yukabacera on August 16, 2010, 13:00:55
I already mentioned I want in if any are out, so ME ME ME I WANNA TEST!  :D

=|=
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on August 16, 2010, 13:29:52
I might could do a little testing... how many screens are you up to?
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: yohji on August 16, 2010, 14:30:05
If you need another tester, I'd love to test. I loved the beta, and all your other levels I played  C)p
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on August 17, 2010, 13:29:47
@Yukabacera  & yohji

Your both in!
(yohji loved pestillence  C)p to create a level of chaos but yet have some order to it , would be rather difficult.. kudos :awsum: )

@ Headgrinder

Your in too!

Now to answer your question
believe or not i have two different versions of An Empty Corridor on two different computers.
The reason why is because i was expanding the areas outside of the empty corridor on my compter, then it crashed so now our computer guy is fixing it up
(dont worry all information has been recovered.)
I then had an older version of an empty corridor on my laptop and i felt i needed to keep working on it. But i did so much on the other version.
So i decided that i will just focus on fixing up cutscenes/endings/text and expanding and finishing the actual corridor. (by that i mean the empty corridors themselves)


The corridors themselves take up roughly 100 (give or take 10)  screens not including thier alternate areas
if i had to estimate how many screens the whole level is i would say roughly 300 screens (give or take 20)

EDIT: [20/08/2011] ^ ahhhh back in the day when i had the original empty corridor file .... those where the days ;)
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: yohji on August 17, 2010, 23:41:29
@Yukabacera  & yohji

Your both in!
(yohji loved pestillence  C)p to create a level of chaos but yet have some order to it , would be rather difficult.. kudos :awsum: )

Thanks for the compliments! It's been a long time since I last got someone's opinion on Pestilence...  <_<

So, um, will you send us the beta via PM once it's completed?
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on September 22, 2010, 10:05:47
Just letting people know, don't listen to me. I'm full of lies and false hope.
I don't know when this level will be finished or realesed.
I just don't know, nor do i know a predicted date.
My main aim is to finish it by the end of the year. But that could be a lie in itself.
There is progression but its very slow. My ideas are constantly changing. Always re-doing areas.
Also Headgrinder was a nice wake up call for the original reason i created this level. Thank you.
...
that is all. I guess. -_-"
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on September 24, 2010, 00:30:11
Just do what you can man, and keep working when you can.  Look forward to hearing about any updates you might have.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: yohji on October 14, 2010, 19:49:06
Just letting people know, don't listen to me. I'm full of lies and false hope.
I don't know when this level will be finished or realesed.
I just don't know, nor do i know a predicted date.
My main aim is to finish it by the end of the year. But that could be a lie in itself.
There is progression but its very slow. My ideas are constantly changing. Always re-doing areas.
Also Headgrinder was a nice wake up call for the original reason i created this level. Thank you.
...
that is all. I guess. -_-"

Hey, don't worry. It'd be great to see this level completed no matter when it is completed. Just as long as we know you're working on it :) Keep it up!
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on October 16, 2010, 15:43:51
How are things going?

If you need further input, or just want to bounce ideas off of someone, let me know. 
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on November 04, 2010, 08:31:21
Well i guess this post is to show that im still working on it..
umm i realised that im better at making small levels than large XD
and that i have too many ideas but little interests in them.

There are going to be some major changes as my mind has gone into overdrive and has realised how stupid i was before....im going back to the roots
I have actually now have created a proper storyline for it also.
And the level is going to be "darker" than before
heres a line from a diary in my level.

"The man that lived in room 456 was found dead earlier today,
the neighbours reported screaming within that room.
When we finally enter the room there was an awful odour,
his corpse was resting on a nearby chair .
His eyes were missing, his fingers stained with blood.
A message on the wall 'They linger.' "

Umm yeah, this is still being worked on and stuff... i might as well post some sort of screen .. right?
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on November 04, 2010, 12:55:45
Yeah that is darker.   C)p  Very glad your still working on this.  This is one of the Stories I'm most eager to "read."
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Yukabacera on November 05, 2010, 11:13:26
Oh boy, monsters from the id!

=|=
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: yohji on November 05, 2010, 20:03:14
Yay, new screen! And darker stuff!  :crazy: Seriously, good news.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on December 19, 2010, 22:32:48
Hows the empty corridor coming?  Any chance of holiday workaholic marathons on it?
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: oskop on December 20, 2010, 03:25:02
I'm not sure Knytt Stories can pull off gore (visually and gameplaywise), but I'm curious and there's nice things done, keep at it!
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on December 20, 2010, 13:00:13
Holiday workaholic marathon - check
Knytt stories blood and gore - check
(obviously 8-bit or 4-bit style and its not that bad, like a pool of blood here, entrails there its quite infrequent)
Is this being worked on still - check
although as all of you probably know it is a slow progression because im lazy and forgetfull
Thank god i checked this thread as it has jogged my memory and spured me back into action
also A MERRY CHRISTMAS TO ALL! and all a good night, i need sleep.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Widget on December 20, 2010, 13:18:06
And a Merry Christmas to you, too!  :^^:
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on December 20, 2010, 13:59:22
Merry knytt-style-blood-and-gore Christmas to you Strange Darkness!
Title: Re: [Enviromental/exploration] An Empty Corridor
Post by: HeyLookItsASpah on December 26, 2010, 06:54:59
looks nice. the color scheme in the hallway reminds me of Mirror's Edge a bit.
If someone could make a Knytt Edge that would be cool  :crazy:
but i dont think anyone would  :/

also thanks for the comments  :D

I will do this. Yes... I WILL do this.
Once I'm finished w/ my mod. :/
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on June 22, 2011, 13:39:53
Well as you and I know this has died.  :sad:
But we all knew that in the deepest parts of our hearts, but yet
I am not that cruel, i will do what i do best ... short levels.
So i will blow off the cobwebs, cut and paste the numerous parts of
what i did of Empty Corridor and release them in small segments/small levels.
And perhaps jazz some parts up.
... I guess that's the least i can do.

As for when i will do this? I've got next week off, literally no one wants me and this is a good thing.

Well at least i learned something in all of this, big levels  XD or even medium levels are not for me.
Sigh ... it's been a shit, long, good, hair-pulling, frustrating, rewarding run.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on June 22, 2011, 13:59:06
Sorry for the double post but my computer messes with me when i try to add to much to one post... sigh
ANYWAY i have realized i can't just let out a little of the level every time,
what i have to do is literally have the same level design but each release i give out
will allow you to get to different areas whilst also stopping you from getting to some in the past.
Technically i have made it slightly more difficult for myself but if i want to tell this broken story
i might as well tell it the way i want.

 X-P :crazy: :nuts: :oops: :/ :S :sad: 8D X) ....  :^^:
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Dj Gopher on June 23, 2011, 07:49:35
Sorry for the double post but my computer messes with me when i try to add to much to one post... sigh
ANYWAY i have realized i can't just let out a little of the level every time,
what i have to do is literally have the same level design but each release i give out
will allow you to get to different areas whilst also stopping you from getting to some in the past.
Technically i have made it slightly more difficult for myself but if i want to tell this broken story
i might as well tell it the way i want.

 X-P :crazy: :nuts: :oops: :/ :S :sad: 8D X) ....  :^^:
That's great news :)
And actually, that isn't a bad idea at all. It would be more like chapters of a larger story..
I feel like a lot of people could get in to that idea..
Anyway, I really like some of these screens, classic SD eerie-ness.
Nice to see you alive, sir. :D
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on June 25, 2011, 00:41:55
Having been one of the testers, I'd like to say 1. it's about time I see you doing something with this.  C)p  and 2.  don't actually worry about how long it takes.  I don't!  I've just started the beta testing of a level I've been working on for going on 7 months now!  :)

Very looking forward to seeing what you'll do with this.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: yohji on June 26, 2011, 18:20:31
Aw. Well, it would be great to see more levels from you in any case, SD, but really, maybe you could eventually finish this as a large level? It was so awesome, having that large environment to explore and everything. I realize a large level takes a long time and a lot of dedication (the only large level I have ever started has long been abandoned  :oops:), but, but... eh.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: SingingSurger on June 28, 2011, 05:47:01
Uh, ever gonna make Parasite Trilogy 2?
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on August 13, 2011, 07:04:02
Firstly i will answer SingerSurger's question.
Umm i was going to but then i realized the tile set i wanted to use didn't quite...well     exist.
I could've sworn it existed, but it didn't  XD . And the fact that i planned the second part ALL (storyline and level design) on that tile set existing well ... it ended in failure.

@yohji
I would love to release this as a large level, but it can't be done. (Not because of the size or difficulty) it's just me.
Liked today i remembered that i'm was suppose to release Empty Corridor: Day 1 quite a while ago.  X-P
I'm just not as into Knytt Stories as i was at the beginning (i still love it for what it is, but i'm not as passionate.)
So because of my laziness it can't be done, that's why i decided to release them as "Chapters" in small bite/byte sized levels (no pun intended?)
Sure the first chapter is no more than roughly 25 screens. But as each day passes the Corridor changes and grows in size allowing you access further into the corridor.

Although once i finish this i still want to create levels but no more than 40 screens. Probably they would be made within two to three days . Such as Recurtis and Grim and Parasite - minus the trilogy.

EDIT
*I realized that instead of releasing three small levels i can combine them into a big level, NOW don't go "oh no here we go again" what i will do is set up a bed where it sets you forward to the next day [anyone getting a Zelda Majora's Mask vibe? third day - twenty four hours remaining]. Now this isn't that hard just involves a lot of copying and pasting from my old empty corridor level, so i reckon i can accomplish this, worth a shot at least*
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Strange Darkness on August 13, 2011, 13:25:54
I Apologize for the double post but i can't modify/edit big post i make :(
anyway i thought i would put up a screen of the rooms, to actually show progression.
The blue is the rooms that are made, the purple are where i want the next rooms (i gotta paste them in from the other versions of empty corridor and an abandoned level called Fallout)
and the 1, 2 and 3 is the day number, so No:1 is Day 1 and etc.

Sooo yeah the final is not as big as ya think ( i didn't have THAT much and i deleted alot of crap rooms i made)
well beta testers, hopefully soon you'll actually ... well test something  X-P
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on August 16, 2011, 13:53:34
So it sounds like the corridor shifts each day as a part of the plot of the game, right?  Kind of a silent hill "there use to be a hole here" type of thing.
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on September 03, 2011, 16:09:21
How's this going SD?
Title: Re: [An Enviromental Horror] An Empty Corridor
Post by: Headgrinder on April 24, 2012, 23:26:12
Still think you should finish this, or just release the unfinished parts.  The beta test looked fantastic.