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Temporary => Knytt Stories Level Releases => Topic started by: BanderAnder on February 16, 2017, 19:34:01

Title: [KS+][challenge/scenic][hard][small] May The Wind Carry Me Away
Post by: BanderAnder on February 16, 2017, 19:34:01
Hello!
I havent been making knytt levels or tilesets for years but a few days ago i came back here and found that my old tilesets have been used to quite some extent over the years. This inspired me to pixel up a new tileset and a little demo level for it :)

Features one new tileset, my brothers old "thin forest" tileset and 3 old songs of mine.
All custom content in it is up for grabs and remixes.

EDIT:
Level is updated:
  
  
  


Knytt Stories archive link (http://knyttlevels.com/levels/BanderAnder%20-%20May%20The%20Wind%20Carry%20Me%20Away%20v2.knytt.bin)

Cheers!
Title: Re: [Environmental/challenge][small][hard] May The Wind Take Me Away
Post by: egomassive on February 16, 2017, 20:53:53
Lovely new tilesets. I particularly like the fading of the pattern on the earth tiles, and the way the rocks look almost water-colored. I'm a fan of you and your brother's old tilesets, and I've developed some of my own skill by studying them. Glad to see new stuff.
Title: Re: [Environmental/challenge][small][hard] May The Wind Take Me Away
Post by: ixMarcel on February 16, 2017, 20:54:23
Good job! A level is always a cool way to showcase a tileset. I liked the owl CO, may use it in my current project.

There's one big problem though. The level is environmental except for 2 screens which are way too hard! The level would be better off without those screens, but that's just my opinion ;).

(Also, aren't the categories Environmental and Challenge never supposed to mix? :P2 I think this matter stirred some discussions on the forum before...).
Title: Re: [Environmental/challenge][small][hard] May The Wind Take Me Away
Post by: BanderAnder on February 16, 2017, 22:10:08
Thanks!

Of course you may use the owl! Im a bit unpleased though that I did not give it black outlines like KS original objects, didn't strike me until after i animated it  :/

Heh i know they are hard :shifty:. The double jumps requires nearly perfect timing. Did it feel impossible or could you make it?

Uh-oh! Maybe i should change categories then. Dont want to stir up old conflicts  X-P

Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: Headgrinder on February 17, 2017, 12:10:37
Cool!  I've very excited to play this.  Wow, seems like as soon as I come back so do a lot of other people!  Must be the "year of the Knytt!" 
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: Vegetal Gibber on February 17, 2017, 14:31:05
Cool!  I've very excited to play this.  Wow, seems like as soon as I come back so do a lot of other people!  Must be the "year of the Knytt!" 

I could say the same thing. Seems we chose the best possible moment to come back :P2

@BanderAnder: It was a short but charming new level. I enjoyed the custom graphics and music :D  They give this small level a lovely atmosphere. The new tileset is very nice, and I especially like the trees.

I have to agree with ixMarcel, though: the two challenge screens feel very out of place in what would have been an Environmental level otherwise (if those two screens were removed/replaced). Personally, I think the level would work best as a pure Environmental, or as a hard Scenic level if the difficulty curve was smoother (if there were other, easier challenges before those two hard screens).

Like sergiocornaga said once, I'm not opposed to use Environmental/Challenge to designate levels that are mostly environmental but include some easy challenges, although I think the sudden spike in difficulty here makes the Scenic label more appropriate for this particular case.
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: yohji on February 17, 2017, 23:57:06
I actually found the challenge screens to be nice and refreshing. I just dashed through them adjusting my initial jump/entry in small ways and it took me maybe 5 or 6 tries at most for each.

I really liked how the huge chunky blocks coalesce into a beautiful, coherent landscape. It's a bit amazing to me because when I first saw the screenshot I didn't think the effect could be that impressive when travelling around the level.

Also, terrific secret boulder screen!
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: pfrangip on February 18, 2017, 02:20:14
Great tilesets! Pleasant little level!

Spoiler: (click to show/hide)
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: sergiocornaga on February 18, 2017, 05:06:32
This is pretty nice level! Thanks for returning, BanderAnder. If I wanted to use Song255 in a future level, what title would I refer to it with? And would I just credit it to 'BanderAnder'?

Spoiler: (click to show/hide)

Hey, it's not like you weren't warned! Anyway, this is because the KS+ no-climb object is used rather than the standard KS one, so it's only not climbable in KS+. I've seen this mistake many times, so I wonder if the KS+ editor should maybe make it more obvious that object is a KS+ exclusive, since it's easily confused for the vanilla version...
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: SC on February 18, 2017, 21:10:19
Short, but sweet. I was a little taken aback by the sudden spike of difficulty (aka that room to the right of the double-jump) at first, and I was stumped by the tough first mountain jump for a while, but then I got it and managed to beat the level. Welcome back, my dude!!
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: egomassive on February 21, 2017, 07:07:01
... I've seen this mistake many times, so I wonder if the KS+ editor should maybe make it more obvious that object is a KS+ exclusive, since it's easily confused for the vanilla version...
I didn't realize this was becoming a problem. I should look for a solution then.
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: David C on February 21, 2017, 18:07:26
Nice level!
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: BanderAnder on February 21, 2017, 18:21:46
Thanks all!  :D
@Headgrinder "year of the Knytt!" Nice!  XD

@Sergicornaga Glad you liked it! "BanderAnder - The Abandoned Garden" will do fine.

The no climb issue is easily fixed of course. Will upload new version and miiiight add another secret screen  :shifty:
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: Fred on February 21, 2017, 21:14:02
A very nice and cute level :D
The tilesets are very well made  <3
I loved how did you display the signs in the first screens, it really brings something to the level  ;)
Title: Re: [challenge/scenic][very hard][small] May The Wind Take Me Away
Post by: BanderAnder on March 08, 2017, 00:18:35
The level is updated!

see edit in main post!
Title: Re: [KS+][challenge/scenic][hard][small] May The Wind Carry Me Away
Post by: sergiocornaga on March 08, 2017, 14:56:47
Some truly excellent additions here, but one or two of the places you're expected to find as part of the standard progression of the level now seem ridiculously hard to discover! I had to peek around with the editor.
Title: Re: [KS+][challenge/scenic][hard][small] May The Wind Carry Me Away
Post by: BanderAnder on March 09, 2017, 11:21:13
@SergioCornaga thank you for the feedback. do you think I can mend it with some simple hints? Like:
Spoiler: (click to show/hide)
Title: Re: [KS+][challenge/scenic][hard][small] May The Wind Carry Me Away
Post by: GrayFace on August 05, 2017, 23:24:10
Nice level! The "path of the ants" didn't say anything to me, but I ended up discovering that path by accident (because the white corners of the stone at the start of it felt a bit suspicious for some reason). However, I had to use the editor to find the path through the mountain used when you find the umbrella. They could have been easier to find if it hasn't been so long since I played KS last time.