This is a surprisingly good level that likely won't be perceived as such by most people who play it. My advice is to keep at it until you reach the end.
I risk overhyping something that's obviously quick and rough here, but this level is ridiculous and amazing. It led me to question virtually all my beliefs about good level design. One specific part (which I won't mention for the sake of spoilers, but it seems mandatory for completing the level so people should figure out what I'm talking about) gave me this moment of realization that reframed my entire experience with the level. A fresh/outsider perspective can be so good sometimes...
Congrats on releasing your first level!
That was short but kinda funny. I liked the dialogue and the premise of the level. I found some misalignments here and there that led to wallswims, besides the one Fubaka mentioned:
x1000y1001: Positions x0y5 and x9y0 (this last one was probably intended, though)
x1000y1002: Upper-right corner
x999y1000: Bottom part. If you jump here from the starting screen, you get stuck in the ceiling of the room below. This can be exploited (albeit painstakingly) to reach the end of the level without the climbing power (yes, I was very bored and didn't have anything better to do... :oops: )
Hope you keep making new levels :) You probably know this by now, but it's pretty amazing what you can accomplish with the KS editing tools.
I did enjoy it, it made me smirk for the few minutes it took to play. I hope you make some more! :)
This is a surprisingly good level that likely won't be perceived as such by most people who play it. My advice is to keep at it until you reach the end.
I risk overhyping something that's obviously quick and rough here, but this level is ridiculous and amazing. It led me to question virtually all my beliefs about good level design. One specific part (which I won't mention for the sake of spoilers, but it seems mandatory for completing the level so people should figure out what I'm talking about) gave me this moment of realization that reframed my entire experience with the level. A fresh/outsider perspective can be so good sometimes...
Would you care to enlighten the less enlightened of us?
I get that the wallswim was intentional... is that what you are referring to?
I sorta get the appeal to this level, the organized disorganization, the surrealism, the hint of a deeper theme... But to me that works best when you actually have a deeper theme. I don't think it does. To me, this feels more like dadaism than post-modernism.
But for those who like it, including the author, may I also recommend to you Bitter Liver (http://nifflas.lpchip.nl/index.php?topic=4816.0) by saba, and three or four of the levels by Yohji (http://jashiin.com/knytt.html)
thanks for the recommendations, i played 2 or 3 of yohji's levels, i liked them
i don't know how to make deeper themes, i'm just a person with a little time to spare, and a love of strange ideas and silly jokes, and yes, the more nihilistic arty stuff like noise/ambient music and david firth's cartoons.
glad you enjoyed it!
the thing that sergio saw is actually something i didn't even notice myself until i really looked closely
there was an intended joke i made about wall-swimming at the left part of the place under which you start. but you're supposed to reach that place by jumping on the planet. the thing i didn't even realize is that you can just jump off the left and then double jump into the wall that's to the left of the green thing, and then wallswim up and get the climbing gem. it's strange, because it was almost my intention, but not quite, it had the same intention, but missed it by one block.