Nifflas' Support Forum

Temporary => Knytt Stories Level Releases => Topic started by: egomassive on March 31, 2014, 06:41:37

Title: Health System [misc/easy/small/KS+]
Post by: egomassive on March 31, 2014, 06:41:37
I was discussing with Salmoneous on his upcoming level, when I got an idea to use KS+ coins to create a health system. It's pretty much a hack with limited use, but it's interesting. The custom skull-coin graphics are worth the download.

Health System by egomassive (http://egomassive.com/temp/egomassive-HealthSystem.knytt.bin) 165 KB
Title: Re: Health System [misc/easy/small/KS+]
Post by: Pumpkinbot on April 01, 2014, 06:18:43
Ooh, this is a neat idea! I'm looking through it in KS+ now, and I can't seem to get how it works. How am I not dying when I touch the enemy?
Title: Re: Health System [misc/easy/small/KS+]
Post by: egomassive on April 01, 2014, 06:33:01
Ooh, this is a neat idea! I'm looking through it in KS+ now, and I can't seem to get how it works. How am I not dying when I touch the enemy?
The enemies are on layer 7 with Overlay active. Overlay puts layer 2 between layers 6 and 7, but it also makes layer 7 stop interacting with the other layers. You'll see the fish and bird blockers surrounding them because they ignore the walls on layer 3. Another key point to note is Shift A will supersede Shift B when they are stacked, but only if the player has enough coins. I use this to decide whether to add damage or to kill.

I've developed a much better system already, one that doesn't rely on falling. It's so close to what I think Salmoneous is after, I don't want to release it without his consent. I'd hate to spoil his level before it's even made.
Title: Re: Health System [misc/easy/small/KS+]
Post by: Pumpkinbot on April 01, 2014, 10:14:44
The enemies are on layer 7 with Overlay active. Overlay puts layer 2 between layers 6 and 7, but it also makes layer 7 stop interacting with the other layers. You'll see the fish and bird blockers surrounding them because they ignore the walls on layer 3. Another key point to note is Shift A will supersede Shift B when they are stacked, but only if the player has enough coins. I use this to decide whether to add damage or to kill.
Oh, I see. :v That's pretty clever! So it's simply "Onoes, a (completely cosmetic) baddie! Got hit? Here, have a coin! Got three coins? Then I'm spawning a kill tile, go die pls."

Quote from: egomassive
I've developed a much better system already, one that doesn't rely on falling. It's so close to what I think Salmoneous is after, I don't want to release it without his consent. I'd hate to spoil his level before it's even made.
Ooh, I might have to check that out. c: Salmoneous has some pretty nifty levels.