Nifflas' Support Forum

Released Games => Smaller games => The Mushroom Engine => Topic started by: Hempuli on April 17, 2009, 07:41:26

Title: The Mushroom Engine
Post by: Hempuli on April 17, 2009, 07:41:26
I am not exactly sure if I should post this here or somewhere else, but the moderators may move it wherever they want if they think it's needed.

Hello, gentlemen!

Some time ago I made a rather bad experimental game called 'Jump On Mushrooms: The Game'. Nifflas was interested in the concept, and wanted to remake the game, this time with his awesome skills. I of course helped him, but he did all the really hard work. And so we got this Mushroom Engine here. The game also has some very cool musics, made by D_Fast!

The game is based on a database-like application, and you select the worlds from it. Everything in the worlds is external, which means that you can create your own levels now. More about that in the ReadMe -file.

The gameplay hasn't changed from the earlier game, though I guess most of you haven't seen the older game. For those who don't know how the game works, I wont spoil it here, try and see yourself! The ReadMe should explain everything needed, if you're confused. Nifflas has also added some new things, which make the game a lot harder!
Screenshot (cut down a bit):
(http://img17.imageshack.us/img17/609/mane.png)

Download link:
www.hempuli.com/MEngine.zip
Title: Re: The Mushroom Engine
Post by: Strange Darkness on April 17, 2009, 11:23:59
Mario?  XD kool im gonna try this!  C)
Title: Re: The Mushroom Engine
Post by: Razzorman on April 17, 2009, 11:26:08
Whoa. This came out of nowhere. Its a pleasant surprise though. :D
I have never heard of the "first" one, but the screenshot looks interesting enough. I'm downloading it now.
Title: Re: The Mushroom Engine
Post by: Hempuli on April 17, 2009, 11:44:01
REMOVED
Title: Re: The Mushroom Engine
Post by: googoogjoob on April 17, 2009, 11:51:16
Neat.
Title: Re: The Mushroom Engine
Post by: Evil on April 17, 2009, 13:09:35
aww the goomba thingies look cute  :)
Title: Re: The Mushroom Engine
Post by: Salmoneous on April 17, 2009, 14:56:34
This all sounds great and I especially like the mario sprite.
Title: Re: The Mushroom Engine
Post by: BloxMaster on April 17, 2009, 16:25:59
Very neat! The default world is too hard for me, tho! X)

Anyway, great concept. I may make some simple levels for it. :)

EDIT: It didn't come with a blank level, so I made one. :P2
Title: Re: The Mushroom Engine
Post by: Hempuli on April 17, 2009, 17:03:06
I may make some simple levels for it. :)

That would be much appreciated! :)
Thanks for the kind comments!
Title: Re: The Mushroom Engine
Post by: Igiari on April 17, 2009, 18:19:44
Love this game! C)p
Title: Re: The Mushroom Engine
Post by: CPW on April 17, 2009, 18:46:12
This is perfect. I've been trying to think of how something like this could be done, and I never came up with a way that would actually be fun to play. This completely did everything right.

Spoiler: (click to show/hide)
Title: Re: The Mushroom Engine
Post by: Hempuli on April 17, 2009, 19:03:29
Spoiler: (click to show/hide)

Yeah, this was suggested at TIGsource too. It's a rather good idea, though how we could explain the player avoiding coins?
Title: Re: The Mushroom Engine
Post by: CPW on April 17, 2009, 19:43:44
Well, otherwise the player's avoiding blank space, which isn't much better.

Maybe the uncollected coins could turn into something else you would want to avoid.
Title: Re: The Mushroom Engine
Post by: Hempuli on April 17, 2009, 19:47:30
Well, otherwise the player's avoiding blank space, which isn't much better.

Maybe the uncollected coins could turn into something else you would want to avoid.

Hmm. Worth considering. I'll discuss this a bit with Nifflas.
Title: Re: The Mushroom Engine
Post by: Purple Pineapple on April 17, 2009, 20:10:57
Very interresting, but too easy to impossible possition.

EDIT: How do you get the editor to work?
Title: Re: The Mushroom Engine
Post by: Hempuli on April 17, 2009, 20:25:33
too easy to impossible possition.

What do you mean?
Title: Re: The Mushroom Engine
Post by: 4a on April 17, 2009, 20:56:44
too easy to impossible possition.

What do you mean?

I think he means "position". As for the whole statement, you're on your own there. >.>
Title: Re: The Mushroom Engine
Post by: Purple Pineapple on April 17, 2009, 22:18:38
too easy to impossible possition.

What do you mean?
Quote from: Read me
The thing that makes playing difficult is that you must avoid creating impossible situations. For example, if you start from the end and try to get to the beginning, touching an enemy would mean that you died without even being at the start of the level. There are 5 ways to create an impossible situation:

1) Falling from too high. When looked backwards, falling from a long distance would mean that you jumped that same distance up, so you may only fall a distance that would be jumpable if the game was played normally.

2) Touching an enemy. This was explained up there. You can jump on the enemies once, since then you 'unkill' them, but once they start moving, touching them creates an impossible situation.

3) 'Uncollecting' too many coins. When the level ends, you've collected a certain amount of coins, and you must make sure that you uncollect them all, not more or less.

4) 'Uncollecting' too few coins. Check the one above.

5) Trying to 'uncollect' the same coin twice. When looked normally, this would mean you'd touch a coin but not collect it!
Sorry X)
Title: Re: The Mushroom Engine
Post by: Kasran on April 17, 2009, 22:27:42
I'm so stupid, I can't figure out how to get past the un-closing credits. :D
Title: Re: The Mushroom Engine
Post by: Hempuli on April 17, 2009, 22:43:20
I'm so stupid, I can't figure out how to get past the un-closing credits. :D

It should go away just by waiting.
Title: Re: The Mushroom Engine
Post by: Kasran on April 17, 2009, 23:34:51
I'm so stupid, I can't figure out how to get past the un-closing credits. :D

It should go away just by waiting.
...For how long?
Title: Re: The Mushroom Engine
Post by: Evil on April 18, 2009, 04:49:19
I'm so stupid, I can't figure out how to get past the un-closing credits. :D

It should go away just by waiting.
...For how long?

I'm sure you wont mind waiting.
Title: Re: The Mushroom Engine
Post by: Hempuli on April 18, 2009, 09:00:33
I'm so stupid, I can't figure out how to get past the un-closing credits. :D

It should go away just by waiting.
...For how long?

The credits should scroll back to the beginning, and the level should begin when the music ends. I haven't this far heard of it not working.
Title: Re: The Mushroom Engine
Post by: Strange Darkness on April 18, 2009, 11:27:52
I'm so stupid, I can't figure out how to get past the un-closing credits. :D

It should go away just by waiting.
...For how long?

I'm sure you wont mind waiting.
XD Thats cruel

anyway awesome style (the whole backwards thing)
when i first tried (without reading the read me) i was completly confused  XD
Title: Re: The Mushroom Engine
Post by: Looki on April 19, 2009, 23:47:30
This is simply awesome. :) The concept is beautiful, and realized very well, too.
Really looking forward to new levels. I might even create my own.. we'll see  :P2

Keep up the good work  ;)
Title: Re: The Mushroom Engine
Post by: Hempuli on April 20, 2009, 18:43:56
Seems like there's some sort of bug when it is about editing the first level. We'll check this with Nifflas. :)
Title: Re: The Mushroom Engine
Post by: farik on May 10, 2009, 00:47:43
this is really cool  :)... if extremely difficult. reminds me a bit of braid. trying to get the editor to work, not sure how
Title: Re: The Mushroom Engine
Post by: utherdoul on May 10, 2009, 06:04:08
I really enjoyed this, but I found it a bit too difficult...
Title: Re: The Mushroom Engine
Post by: Purple Pineapple on May 10, 2009, 06:05:39
It was difficult until you got the hang of it. (And remembered to count coins)
Title: Re: The Mushroom Engine
Post by: Dynamite on May 10, 2009, 13:40:30
I don't get this? Why does the screen get all fuzzy after a few seconds in the gameplay....and if I hold down the jump key then I start flying?
Title: Re: The Mushroom Engine
Post by: Joho The Hobo on May 10, 2009, 14:19:10
The fuzzy screen is you dying. Probably from falling too far, as that's what got me a lot before I read the instructions.

It does make sense though, in an odd way. falling too far while going back in time is the equivalent of jumping too high in normal play. Which is impossible. Ergo; death.

Also you can jump as high as you want, because that just counts as falling in forward-time. It's, uh... it's hard to get your head around (it was for me, at least).

Fun game C) . I loved the graphics, and the concept was cool, once I realized why i kept dying.
Title: Re: The Mushroom Engine
Post by: farik on May 10, 2009, 21:02:54
finally got around to beating it, the end is great :)
Spoiler: (click to show/hide)
Title: Re: The Mushroom Engine
Post by: Dynamite on May 11, 2009, 13:32:25
Why did this get moved to "Released Games" section?
Title: Re: The Mushroom Engine
Post by: Nifflas on May 11, 2009, 13:34:56
I did half the work on this, and got all the game mechanics to work and stay in sync, so I'd consider it a co-op project between Hempuli and me, but it's definitely enough me to be featured here :)
Title: Re: The Mushroom Engine
Post by: Dynamite on May 11, 2009, 13:37:13
Woah! I never knew you worked on this project with Hempuli :D Good work ;)
Title: Re: The Mushroom Engine
Post by: Hempuli on May 11, 2009, 15:52:55
Woah! I never knew you worked on this project with Hempuli :D Good work ;)

I think I mentioned it in the first post.

*Gulp*

Ok, phew. I even bolded it.
Title: Re: The Mushroom Engine
Post by: Firecat on May 11, 2009, 21:18:15
The fuzzy screen is you dying. Probably from falling too far, as that's what got me a lot before I read the instructions.

It does make sense though, in an odd way. falling too far while going back in time is the equivalent of jumping too high in normal play. Which is impossible. Ergo; death.

Also you can jump as high as you want, because that just counts as falling in forward-time. It's, uh... it's hard to get your head around (it was for me, at least).

Fun game C) . I loved the graphics, and the concept was cool, once I realized why i kept dying.
for those who does not understood, the game its played backwards, wich means that the fuzzy screen does not mean that you die, but means that you get "Paradox?d"for doing something that you could not do in the foward game, that counts like jumping higher than normal or falling in a pit that played forward you cant get up.  :/
more info in the Redame.

this is really cool  :)... if extremely difficult. reminds me a bit of braid. trying to get the editor to work, not sure how
Me too, but i dint played the game, i saw the trailer,it remind me to those bunnies going backwards  XD.

Also, it will good if you have to "revive" all the mushrooms.otherwise, how the mushroomsdissapear?
Title: Re: The Mushroom Engine
Post by: Kasran on May 12, 2009, 00:20:36
Also, it will good if you have to "revive" all the mushrooms.otherwise, how the mushroomsdissapear?
If you don't, they were never there.
Title: Re: The Mushroom Engine
Post by: Firecat on May 12, 2009, 01:09:22
i mean WHY the mushrooms disappear, theres no much sense in vanishing mushrooms  <_<.

EDIT:I have a question, how i save in level editor?.
Title: Re: The Mushroom Engine
Post by: Gorfinhofin on May 12, 2009, 03:26:57
Prehaps some other person or creature came along... um... before(?)hand and stomped the goombas which you don't revive.
Title: Re: The Mushroom Engine
Post by: Pumpkinbot on May 12, 2009, 04:27:56
LOL!

...That is all. *downloads*

EDIT: wtf! D: Woah, that's weird. But I don't get it. X)
Title: Re: The Mushroom Engine
Post by: Hempuli on May 12, 2009, 15:24:19
i mean WHY the mushrooms disappear, theres no much sense in vanishing mushrooms  <_<.

EDIT:I have a question, how i save in level editor?.

The instructions are in the editor. Press control+S to save.

As Kasran said (and if I got your question right), When you unjump on a mushroom, it becomes alive. Those mushrooms you didn't unkill could never have existed in the first place, since why would there be dead mushrooms around when you begin the level? :P

Firecat, good work for explaining it :) I guess this sorta game mechanic is quite difficult to understand at first.
Title: Re: The Mushroom Engine
Post by: 4a on May 12, 2009, 19:24:56
I liked it.
I only have two criticisms:
First, it's way too short. I know you can make your own stuff, but still. Way way too short.
Even the original Super Mario Bros. had four stages for each world.

Second, the levels should have more coins-to-get. Why would you go through these levels and only get 1-digit amounts of coins? When I played Super Mario Bros., I'd get as many coins as possible.
Title: Re: The Mushroom Engine
Post by: farik on May 12, 2009, 20:02:46
the coins thing just makes it so you have to dodge everything, but i thought the same thing, "who the hell only gets 4 coins?" anyway, i still don't get how to load the editor up. :oops:
Title: Re: The Mushroom Engine
Post by: Firecat on May 12, 2009, 23:21:49
the coins thing just makes it so you have to dodge everything, but i thought the same thing, "who the hell only gets 4 coins?" anyway, i still don't get how to load the editor up. :oops:
Suppousely in FW 4 are all the coins, but in this case "Who was the desinger that puts only 4 coins?  O_o

And to start the editor you have to select a level, but without press play,hold SHIFT+1 or 2 or 3 (Acording to the level to edit)

Click to put the selected tile

Q to select object
E to apply object
W A S D to move in the tileset
X to destroy object
Z and C to scroll
Ctrl + S to save
T to test
Title: Re: The Mushroom Engine
Post by: MilkMan on May 13, 2009, 21:12:54
waow i loved it X)

nothing else i can say that havent been mentioned :P
Title: Re: The Mushroom Engine
Post by: Hempuli on May 15, 2009, 23:24:45
First, it's way too short. I know you can make your own stuff, but still. Way way too short.
Even the original Super Mario Bros. had four stages for each world.

This is because we (I?) didn't think that the "twist" in the game would last long enough that the player would be bothered to play more. This is an experiment, after all. I guess such a gimmick gets old quite fast.
Title: Re: The Mushroom Engine
Post by: googoogjoob on May 15, 2009, 23:39:11
Second, the levels should have more coins-to-get. Why would you go through these levels and only get 1-digit amounts of coins? When I played Super Mario Bros., I'd get as many coins as possible.

Oh man if it was set up so that the player could play forwards, to set up the correct number of dead Goombas and coin counter, and then the player had to play backwards (like it is now) and uncollect/unkill exactly like they did from the start of the game, then number of coins/kill count could be a meaningful high score thing. (If that's even possible. 9_9)
Title: Re: The Mushroom Engine
Post by: Nifflas on May 16, 2009, 16:43:43
I'd love to see more levels for this game by the way!
Title: Re: The Mushroom Engine
Post by: Hempuli on May 17, 2009, 13:37:50
I'd love to see more levels for this game by the way!

Yes!
Title: Re: The Mushroom Engine
Post by: LPChip on May 17, 2009, 16:04:03
I like it how you get to view your play when you finished the game. I do get the feeling that I sucked alot, but then a few very neat movements are made inbetween XD
Title: Re: The Mushroom Engine
Post by: heartskuppy on May 21, 2009, 13:58:21
this is awesome. :crazy:
Title: Re: The Mushroom Engine
Post by: TechnoGeek on May 21, 2009, 17:26:11
I like it how you get to view your play when you finished the game. I do get the feeling that I sucked alot, but then a few very neat movements are made inbetween XD
it did look pretty weird for me, too.
Title: Re: The Mushroom Engine
Post by: Olly on May 21, 2009, 17:27:33
It's a fantastic concept, but just about too hard for me, I just got frustrated with the last level and gave up. Very cool though, and a genius idea.
Title: Re: The Mushroom Engine
Post by: Purple Pineapple on May 22, 2009, 01:17:37
You mean the first level. :P Or do you...
Title: Re: The Mushroom Engine
Post by: Bored2death on May 22, 2009, 07:26:04
I like it how you get to view your play when you finished the game. I do get the feeling that I sucked alot, but then a few very neat movements are made inbetween XD
it did look pretty weird for me, too.
I've toyed around with that... got the play to show him jumping up and down for about... 15 minutes or so (as my name implies I was bored). That was very unusual...
Title: Re: The Mushroom Engine
Post by: Evil on July 14, 2009, 13:23:45
are the sprites and tiles ripped from the original super mario?
Title: Re: The Mushroom Engine
Post by: LPChip on July 14, 2009, 13:47:51
No. They have been recreated. The similarities are coincidences.
Title: Re: The Mushroom Engine
Post by: Hempuli on July 15, 2009, 22:07:58
I think you couldn't find a mario game with such bad graphics. Sorry, I rushed them a bit.
Title: Re: The Mushroom Engine
Post by: Dynamite on July 26, 2009, 03:43:17
D_Fast is very talented, he can now make reversed songs!
Title: Re: The Mushroom Engine
Post by: Evil on July 26, 2009, 04:35:53
D_Fast is very talented, he can now make reversed songs!

isnt there a preset for reversing songs?
Title: Re: The Mushroom Engine
Post by: Hempuli on July 26, 2009, 11:48:40
D_Fast is very talented, he can now make reversed songs!

isnt there a preset for reversing songs?

Not in MMF 2 ;)
Title: Re: The Mushroom Engine
Post by: TechnoGeek on July 26, 2009, 22:29:42
D_Fast is very talented, he can now make reversed songs!

isnt there a preset for reversing songs?

Not in MMF 2 ;)
but you can use an audio editor to reverse the sounds (-:
Title: Re: The Mushroom Engine
Post by: Hempuli on July 27, 2009, 10:22:23
D_Fast is very talented, he can now make reversed songs!

isnt there a preset for reversing songs?

Not in MMF 2 ;)
but you can use an audio editor to reverse the sounds (-:

In this game we had two versions (normal-reversed) of every music and then just played with them.
Title: Re: The Mushroom Engine
Post by: Mathexpert on August 16, 2009, 18:58:13
 OMG, the mushroom was LPed by raocow!!! (http://www.youtube.com/watch?v=6093I7Hmv-k&eurl=http%3A%2F%2Fraocow.com%2F&feature=player_embedded)
Title: Re: The Mushroom Engine
Post by: googoogjoob on August 16, 2009, 19:10:22
OMG, the mushroom was LPed by raocow!!! (http://www.youtube.com/watch?v=6093I7Hmv-k&eurl=http%3A%2F%2Fraocow.com%2F&feature=player_embedded)

...that's an LP of Jump on Mushrooms, the inferior predecessor of The Mushroom Engine.
Title: Re: The Mushroom Engine
Post by: Purple Pineapple on August 16, 2009, 21:43:41
OMG, the mushroom was LPed by raocow!!! (http://www.youtube.com/watch?v=6093I7Hmv-k&eurl=http%3A%2F%2Fraocow.com%2F&feature=player_embedded)
Figured out the game a lot quicker than most people. X)
Title: Re: The Mushroom Engine
Post by: Hempuli on August 17, 2009, 13:54:54
OMG, the mushroom was LPed by raocow!!! (http://www.youtube.com/watch?v=6093I7Hmv-k&eurl=http%3A%2F%2Fraocow.com%2F&feature=player_embedded)

...that's an LP of Jump on Mushrooms, the inferior predecessor of The Mushroom Engine.

I think they can be discussed as one game, because TME is basically "just" a new version with same features but a better engine.

(Uh oh, looks like raocow didn't quite get all the rules in the game!)
Title: Re: The Mushroom Engine
Post by: StaticRomantic on September 02, 2009, 03:37:24
great game  :^^:
love the concept