Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Editing Support => Knytt Stories - Custom Content => Topic started by: Fubaka on March 06, 2014, 13:50:36

Title: The Community Tileset Project
Post by: Fubaka on March 06, 2014, 13:50:36
I'd like to start a game, if you will, revolving around the creation of tilesets, so we may have more lovely tilesets to use in our levels.

The premise of this game is simple.  A tileset is introduced with the first eight squares filled.  from there, each person who plays needs to fill in another eight squares of the tileset (no more, no less) based on the previously filled spaces, until the tileset is completed.  Upon completion, the last player gives it a name, and another tileset collage may begin.

Every tileset made in this thread will be made for public use.  No person may hold claim to any part of them or demand credit if they are used in a level.

Here are le rules:

No more rules, just start a project and I will put it up on this post, someone else can then add to it and post it below.

In the Spoiler box below are the completed tilesets, as well as any additional graphics, COs or alternate versions.  Check here for previous projects.
Spoiler: Past Projects (click to show/hide)

Attached are the the latest versions of the current projects.  Once the latest versions are on this post, please remove them from your post.

Let's have some fun with this!

[mod]Made sticky, so the first post is visible on all pages which really helps with this project.[/mod]
Title: Re: The Community Tileset Project
Post by: Caveflower on March 06, 2014, 17:12:34
I made extra side and corner versions of what you added. The two bottom tiles I added have a dark outline on the bottom. Did you intend for only the top tiles to have an outline? I think it would look best if all of them (except the center one) had a somewhat darker outline that isn't completely black, like the area of your top tiles right below the black pixels. Tell me if you want me to get rid of the outline on the tiles I added.

This looks like a crystal themed tileset to me.

Possible styles I can see this tileset using well:
Other ideas:


I made my small additions in MS Paint, so magneta is used to create transparancy. Tell me if I need to switch to another program because my edits might erase transparancy.
EDIT: I'm dowloading GIMP and remaking my edits there. I'm not exactly sure what you mean by removing tilesets LPChip, but I'm deleting my MS Paint version(s) from this post
Edit by LPChip: When people add to the tilesets, and they all attach it here, you get 200000 attachments with the same tileset each having 4 more tiles. Obviously only the latest version is required to work on it, so all older ones should be removed if possible. :)

EDIT 2: I can't get transparency to work in GIMP. Can someone help?
EDIT 3: If someone wants to make an addition the orginal (Fubaka's version) go ahead.
Title: Re: The Community Tileset Project
Post by: LPChip on March 06, 2014, 17:21:00
Yes, MS Paint will remove transparancy. I recommend paint.net, gimp or photoshop.

Also, I'd like to request to remove tilesets from posts when they're no longer needed because otherwise it'll be a waste of forumspace.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 06, 2014, 20:06:34
Also, I'd like to request to remove tilesets from posts when they're no longer needed because otherwise it'll be a waste of forumspace.

Understood.  I'll add that as a rule.

Did you intend for only the top tiles to have an outline? I think it would look best if all of them (except the center one) had a somewhat darker outline that isn't completely black, like the area of your top tiles right below the black pixels.

Typically what I do is add a dark tint line to the top tiles and a light tint line to the bottom ones.  The middle ones I usually leave untouched.

custom coloured water?

This doesn't need to be drawn in the tileset, especially if you want it to move.

As for program, if you have photoshop, use it.  If not, Paint.net is the second best choice here.  I used it to get this tileset started, since I don't have my own copy of photoshop at home.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 07, 2014, 01:03:12
I have decided, for the sake of brevity, that the number of squares you add per turn is now 8, instead of 4.
Title: Re: The Community Tileset Project
Post by: Firecat on March 07, 2014, 21:17:17
I added the remaining side tile, as well as additional edges for single-tile areas. I used my last tile for some kind of "Background Wall".
Edit: As per rules, I removed this version of the tileset.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 07, 2014, 22:51:55
I added the remaining side tile, as well as additional edges for single-tile areas. I used my last tile for some kind of "Background Wall".[/amidoingthisright?]

Ah, interesting choice.  That'll change this tileset's dynamic a bit.
Title: Re: The Community Tileset Project
Post by: egomassive on March 08, 2014, 03:42:19
I added some crystalline plants.

Edit: Removed picture as per topic rules
Title: Re: The Community Tileset Project
Post by: Fubaka on March 08, 2014, 04:47:03
I added some crystalline plants.

Nice one.
Title: Re: The Community Tileset Project
Post by: egomassive on March 09, 2014, 04:12:41
This is a fun idea. I hope the topic gets popular, so I can contribute more. *gives Fubaka a star*
Title: Re: The Community Tileset Project
Post by: Polana on March 09, 2014, 12:38:14
I add some more background stuff and I decided to build an example screen to show what I've meant.
I hope more people will contribute because my stuff needs a few more tiles to be complete.
Edit: Tileset removed, but I will leave example screen here until someone makes new one.
Edit 2: Example screen is not necessary now so I will remove it.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 10, 2014, 00:26:14
I add some more background stuff and I decided to build an example screen to show what I've meant.
I hope more people will contribute because my stuff needs a few more tiles to be complete.

Your addition was a very neat idea.  I like the idea of half-height background tiles.
Title: Re: The Community Tileset Project
Post by: Polana on March 10, 2014, 16:44:41
Thanks. I think that those "traditional" sloped background tiles wouldn't fit Egomassive's crystalline plants at all.
Also, I like your idea with new community tileset.
Title: Re: The Community Tileset Project
Post by: Dj Gopher on March 12, 2014, 20:12:12
Polana can you re-upload your edit?
We can't continue without it :P
Title: Re: The Community Tileset Project
Post by: Fubaka on March 12, 2014, 20:19:17
Polana can you re-upload your edit?
We can't continue without it :P


It's on the first post, with the (Latest) parenthesis on it.
Title: Re: The Community Tileset Project
Post by: Dj Gopher on March 12, 2014, 20:41:05
Ah! Sorry :P
Title: Re: The Community Tileset Project
Post by: Fubaka on March 16, 2014, 18:44:11
Alright, since plenty of time has passed, here is my next addition to this tileset.  I thought to add some sort of sharp diagonal grass-like plants and make an alternate ground tile to accommodate it:
Title: Re: The Community Tileset Project
Post by: Caveflower on March 16, 2014, 23:07:30
I added a single block version of the crystal blocks, some chains, and some wooden bridge tiles. The chains were made to be used to hang blocks/bridges from the ceiling. I'm not sure if I like the two diagonal bridge tiles.

EDIT: Also the bridge tiles seem like they don't work well with bright backgrounds. Should I change how they look?
Title: Re: The Community Tileset Project
Post by: Fubaka on March 16, 2014, 23:18:03
I added a single block version of the crystal blocks, some chains, and some wooden bridge tiles. The chains were made to be used to hang blocks/bridges from the ceiling. I'm not sure if I like the two diagonal bridge tiles.

EDIT: Also the bridge tiles seem like they don't work well with bright backgrounds. Should I change how they look?

I think the diagonal parts would fit well if they were made simply to hang off the sides of the 'bridge' platforms.

Personally though, I wouldn't call them bridges at all.  I'd just hang them as short platforms using the chains.

Aside from that, I think the platforms you made are fine.
Title: Re: The Community Tileset Project
Post by: Caveflower on March 16, 2014, 23:21:39
I think the diagonal parts would fit well if they were made simply to hang off the sides of the 'bridge' platforms.

I don't understand what that means? Can you explain in more detail?
Title: Re: The Community Tileset Project
Post by: Fubaka on March 16, 2014, 23:36:37
I don't understand what that means? Can you explain in more detail?
Title: Re: The Community Tileset Project
Post by: Caveflower on March 16, 2014, 23:38:03
I get it now, I'll make an edited version. Thanks.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 16, 2014, 23:41:33
I get it now, I'll make an edited version. Thanks.

You sure?  They seem to be fine as they are.
Title: Re: The Community Tileset Project
Post by: Caveflower on March 17, 2014, 00:17:04
I thought you were telling me you wanted me to make an edited version. I guess I won't since you seem to like it.
 
When you were talking about what they were made for, I was intending for stuff to possibly be used for what it wasn't made for, which you kinda did in the example screenshot.
Title: Re: The Community Tileset Project
Post by: egomassive on March 17, 2014, 00:47:51
Nice grass Fubaka.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 17, 2014, 02:38:56
Nice grass Fubaka.

Thanks. :P
Title: Re: The Community Tileset Project
Post by: Polana on March 17, 2014, 10:24:06
This tileset is gonna be one of the best.
Title: Re: The Community Tileset Project
Post by: egomassive on March 20, 2014, 01:27:05
It's been 3 days without an update! I've revamped my plants to make them more versatile. I had a tile left, so I made one of the missing background tiles. I think we need 3 more tiles to complete Polana's concept.
Title: Re: The Community Tileset Project
Post by: Firecat on March 20, 2014, 23:38:36
If i read the rules right, I can make a new addition now. I used 6 tiles to make some kind of cristal pillars (I couldn't decide whetever to make an opaque or a translucent one, so i did both). And then i put some extra background pieces on the remaining 2 tiles.
Title: Re: The Community Tileset Project
Post by: Ultigonio on March 22, 2014, 20:31:11
I've been glancing back at this topic frequently since its creation.  I kept trying to think of things to add, but kept on deciding against it.  Welp, here's what I came up with.  I used a three tiles for some extended platforms with a little chain bit to help them connect with the longer chain, more-or-less finished up Polana's background tiles, added a one-block-tall version of Firecat's opaque pillar, and, finally, used my remaining three tiles to create something actually new - some little crystal faces.  Two sleeping ones, happy and sad, and an awakened version of the happy one.  I decided to spend leave the awakened version of the sad one undone because I'm honestly not entirely sure about the eyes - part of me enjoys how horrifyingly disturbing they are, and the other part of me feels that I really ought to make them look a little more expressive, even if it only means widening the eyes by a pixel.

I've also added a screenshot to show how the slanted platforms would work (in case it wasn't clear).  I also did a lot of messing around - using the BG tiles in ways I don't think they were originally meant to be used (which, in this situation, looks pretty bad, but that's my fault), showing the differences between the opaque and transparent versions of the pillar, stuff like that.  I've also noted that a cave background would be nice, and something to change up that center block tile would be good, too.  

On one final note, it seems this tileset has awakened in me the desire to create incredibly non-linear levels, as this is probably the most open-ended screen I've ever made in my life - and I had a lot of fun putting it together!  In fact, I enjoy this screen so much, I'll probably end up using it in an actual level!  In any case, that's enough text from me.

(P.S. Ego's crystal flowers are awesome but incredibly unruly to get a handle on.)

Edit: Tileset removed, as per the rules.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 22, 2014, 22:56:01
Two sleeping ones, happy and sad, and an awakened version of the happy one.  I decided to spend leave the awakened version of the sad one undone because I'm honestly not entirely sure about the eyes - part of me enjoys how horrifyingly disturbing they are, and the other part of me feels that I really ought to make them look a little more expressive, even if it only means widening the eyes by a pixel.

Well it certainly helps to add a little more utility to this tileset.  I like them.

On one final note, it seems this tileset has awakened in me the desire to create incredibly non-linear levels, as this is probably the most open-ended screen I've ever made in my life - and I had a lot of fun putting it together!  In fact, I enjoy this screen so much, I'll probably end up using it in an actual level!  In any case, that's enough text from me.

Well, be sure to look out for when this tileset is complete!  I'm glad this project is bringing more than just new tilesets into our community.
Title: Re: The Community Tileset Project
Post by: egomassive on March 23, 2014, 01:14:19
I'm glad this topic was stickied. That will make it a lot easier to see the latest posts and the latest version of the tileset.

(P.S. Ego's crystal flowers are awesome but incredibly unruly to get a handle on.)
Nice work Ultigonio. It's amazing how well everyone's contributions are working together. The "flowers" are laid out just like the main square of the ground tiles; corners, sides, and a center; but to make it easier to use here is a designer's version (see attachment.) Edit with this one lining up the pink lines, then switch to the correct version to see the results.

Edit: Updated guide for finished tileset 1. I also added bright yellow lines to help place the inside corners for the background.
Title: Re: The Community Tileset Project
Post by: Ultigonio on March 23, 2014, 03:19:53
The "flowers" are laid out just like the main square of the ground tiles; corners, sides, and a center; but to make it easier to use here is a designer's version (see attachment.) Edit with this one lining up the pink lines, then switch to the correct version to see the results.
Oh, very cool!  With the layout in mind, I'll easy be able to get to grips with those tiles - nice consideration for the user, there.
Title: Re: The Community Tileset Project
Post by: Polana on March 23, 2014, 12:42:52
I hope I figured it up well and I can contribute now.
I decided to add some missing edges to my too-much-tile-consuming-but-IMHO-quite-good-looking background stuff to make it look even better.   ;)
Those crystal faces are gorgeous, but I would like to see awakened sad one.
Edit: Removed tileset.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on March 23, 2014, 14:14:23
Here are my contributions, some complements to the hanging chains and a geometric crystal. :)

Edit: Attachment deleted.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 23, 2014, 16:14:56
Hmm, was confused for a minute because Polana removed her submission before I could see it.

Next time, can you guys please leave your attachment there until the (Latest) attachment on the fist post is updated?  Thanks.  :P
Title: Re: The Community Tileset Project
Post by: Talps on March 23, 2014, 16:38:35
I'd like to contribute but I have no powers of translucency so I can't touch the completed thing without mucking it up.

Instead, I've made 8 tiles and attached them here. I hope I'm ok to ask someone to edit my tiles into the full set.

I've added the fourth face. What with those and the chains, I felt the set would work with some levers (to adjust the lengths of chains and activate/deactivate the faces) and some big, heavy doors for the levers to open and close!
Then I added a green, crystal version of object 14:1; I can imagine the sad faces opening their eyes when this creature is 'activated'. It ought to be slightly translucent like the creature, so if someone could sort that I'd be very grateful.

Maybe with my technical limitations I should have avoided the translucent tileset, but I thought it'd be fun to make a tiny level with this when it's done and I wanted to put in some utility for myself. Hope you can all forgive me!


Fubaka, this is an awesome idea; when it started, I thought it'd either go nowhere or the result would be pretty lame. Nice to be proven wrong :P. Well done. :hiddenstar:
Title: Re: The Community Tileset Project
Post by: Ultigonio on March 23, 2014, 18:43:00
Instead, I've made 8 tiles and attached them here. I hope I'm ok to ask someone to edit my tiles into the full set.
Hopefully it's okay if I handle that.  Here you go, Talps!  I had to check what the transparency value for Nifflas' slime is - turns out it's 70%!  With this knowledge, I have created a custom version of the actual slime object to match, also attached.  It was a little time-consuming (especially because apparently Color Replace doesn't work with black or its shades), but ended up being worth it, as I ended up coming up with a very cool level idea (besides, I'll definitely use this myself).  

Also, uh... I think we're gonna' need to reorganize a little when this thing's done. :P

Edit: Oh, one other thing - I'm not entirely sure I understand the use of Sergio's chains and Polana's corners (as my experience in the world of environmental tiling is lacking).  Would someone mind illustrating that to me?
Title: Re: The Community Tileset Project
Post by: Firecat on March 23, 2014, 21:08:41
Edit: Oh, one other thing - I'm not entirely sure I understand the use of Sergio's chains and Polana's corners (as my experience in the world of environmental tiling is lacking).  Would someone mind illustrating that to me?

Sergio's additions seems to be more like "support beams" meant to be put under platforms. With the one shorter than a tile specifically meant to be put on the same tile as an slanted platform. The little corners are meant to be put on the inner corners of two background walls, with the apparently in midair ones meant to be put on the same tile as a "half height" background. (Altough it seems to be missing ones fo half-width tiles). Te attached image contains examples of all i just said in a hopefully less confusing manner
Title: Re: The Community Tileset Project
Post by: Polana on March 23, 2014, 21:17:43
Hmm, was confused for a minute because Polana removed her submission before I could see it.

I'm sorry, I didn't wanted to break the rules, so I removed it after I find out there's new version.

The little corners are meant to be put on the inner corners of two background walls, with the apparently in midair ones meant to be put on the same tile as a "half height" background. (Although it seems to be missing ones for half-width tiles). The attached image contains examples of all i just said in a hopefully less confusing manner

You got it right. I hope I will have space to add these missing ones.

What are these things on left from Talps' pillars meant to be ?
Title: Re: The Community Tileset Project
Post by: egomassive on March 24, 2014, 01:26:23
What are these things on left from Talps' pillars meant to be ?
Those are switches. And, they're not supposed to be pillars. They're supposed to be doors which block horizontal paths.

Edit: 5 people have gone, so I'm taking another turn. :) I already had the crystal skull, but now that Ultigonio made his faces and Sergio made that really shiny crystal I'm not so sure it fits well anymore. If you guys don't like it I can take it out.

Edit: After some thought, I felt it would be bad if Polana's background theme didn't get finished. So, if it's alright I'd like to dramatically change my submission. I've removed my smaller versions of Sergio's crystal, and rearranged everything.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 24, 2014, 04:43:00
Edit: After some thought, I felt it would be bad if Polana's background theme didn't get finished. So, if it's alright I'd like to dramatically change my submission. I've removed my smaller versions of Sergio's crystal, and rearranged everything.

Err, there's a problem here, Ego.  You seem to have paved over some of the previous background tile pieces (the small outer corner ones) and as such, have made 12 edits in this version.  Also, I just finished my addition wherein I rearranged everything also.  If you want, we can work something out to replace the crystals you made in my version with (some) of the background tiles you added.

Edit: I am a numpty, and didn't realize that those corners bunched up in Ego's tileset are those corners I thought he paved over.  I will make the appropriate alteration to my version now.


Also, here is my update.  I made the following changes:

 
We are almost done!  Just 2 more contributions to go.
Title: Re: The Community Tileset Project
Post by: Ultigonio on March 24, 2014, 06:02:04
Hm.  Were I able to make the decision, I would probably say that I prefer Ego's rearrangement.  It takes into account the possible single-tile version of the transparent pillar, and also more cleanly arranges the pieces of Polana's monstrous creation.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on March 24, 2014, 09:24:09
I've removed my smaller versions of Sergio's crystal, and rearranged everything.

Aw, I never got to see it. How many tiles did it take up?

Firecat is right about the intended use of my tiles, by the way.
Title: Re: The Community Tileset Project
Post by: Firecat on March 24, 2014, 22:39:36
Aw, I never got to see it. How many tiles did it take up?
I think they were a resized version of the crystal to 1x2 tiles of size, and another one rotated 180 degrees

Anyways, i decided to make this version with the following changes:

And with that we are on the last 7 tiles, unless someone opposes to my changes.
Edit: Almost forgot to delete this one.
Title: Re: The Community Tileset Project
Post by: egomassive on March 25, 2014, 01:30:52
I've removed my smaller versions of Sergio's crystal, and rearranged everything.

Aw, I never got to see it. How many tiles did it take up?
Here you go. They can go on horizontal and vertical surfaces. I'm not happy with the lighting on the ceiling crystal. Also, I thought they'd need many more similar pieces to give a good variety for caves of these crystals. Ultimately, I thought it was all too demanding on what others would do with their contributions, so I finished up Polana's concept freeing the last three contributors to do as they wish. Sergio's crystal can work as a set-piece like my skull.

ETA:
I noticed the skull betewen ego's and fubaka's version were slighty different. I assumed the one in ego's was the intended version and modified the tileset accordingly.
Ahem, I may have updated my tiles several times. You know how it is. As soon as you share something with the world, you find a million ways to improve it.

Edit: Crystals image is now in the OP.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on March 25, 2014, 11:15:12
Sergio's crystal can work as a set-piece like my skull.

Yeah, that's OK. My crystal has a little versatility when overlaid onto itself, at least. Of course, I wouldn't object if the final participant decided they want to extend it.

Oh, and since the final participant misses out on a tile, I say they should get to name the tileset in the bar at the bottom, too!
Title: Re: The Community Tileset Project
Post by: Fubaka on March 25, 2014, 14:35:52
Oh, and since the final participant misses out on a tile, I say they should get to name the tileset in the bar at the bottom, too!

From the very first post:

Quote
Upon completion, the last player gives it a name, and another tileset collage may begin.
Title: Re: The Community Tileset Project
Post by: egomassive on March 25, 2014, 16:20:39
Before we finalize this tileset I have 2 remarks:
Title: Re: The Community Tileset Project
Post by: Fubaka on March 27, 2014, 19:14:01
Just one last note here.  If tomorrow comes without an addition from someone, if you want to make the last addition, post here saying so.  The first person to do that will get the rights to finalize it.
Title: Re: The Community Tileset Project
Post by: Polana on March 28, 2014, 11:47:32
Since it is more than three days from Firecat's addition, I will use my right and finish the tileset.
I want to create beginning of next one because I enjoyed making this a lot. I'll try to manage to do it today.

I add one-tile version of platform under grass and jumping flower. Like Egomassive, I preferred brown platforms, so I decide to make both version.

Edit: Removed both versions of tileset. They're now available in spoiler in first post.
Title: Re: The Community Tileset Project
Post by: Ultigonio on March 28, 2014, 20:36:24
Awesome!  It's all done!  Although you left in the "NONY" on the brown platform version. :P
Title: Re: The Community Tileset Project
Post by: Polana on March 28, 2014, 22:51:33
Okay. Corrected.
Now, are we going to make another one ?
I started to draw something, but I'm too shy to post it...
Title: Re: The Community Tileset Project
Post by: egomassive on March 28, 2014, 22:56:07
Now, are we going to make another one ?
I started to draw something, but I'm too shy to post it...
Aww, that's adorable. You make nice stuff Polana. I'm sure it'll be well received.
Title: Re: The Community Tileset Project
Post by: Polana on March 28, 2014, 23:35:31
Thank you  :oops:

So, let's start a new one. Rules will be the same as in the first case.
I don't want to start a new topic, because this one is well-established and sticky now, so I will keep the newest versions of the tileset in this post (similar system worked for level competitions).

Oh, and I promise I won't make any overgrown background stuff.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 29, 2014, 00:04:07
Well done, me hearties!  The first tileset is finished!

Now that I know this project is feasible, let's kick it into high gear!  We now have two tilesets to work on at the same time!  Contribute what you can, where you can!
Title: Re: The Community Tileset Project
Post by: Fubaka on March 29, 2014, 00:24:00
Here is my addition to Tileset #2:

Title: Re: The Community Tileset Project
Post by: Ultigonio on March 29, 2014, 06:54:37
So, with two tilesets in play, how exactly will this work?  Would I be able to make an addition to Tileset #2 AND Tileset #3 one after the other, or would I have to pick between one of them to add to when my turn came up?

Edit: Hmm.  I'm not sure if it was Polana or Fubaka, but I'm finding that my palette is extremely limited - in fact, it seems to be limited to only colors currently on the tileset.  I'm going to see if I can fix this, but I'm no expert.


Edit: #2:  Ah, the old-fashioned "copy-the-whole-thing-into-another-document" trick.  Of course.
Title: Re: The Community Tileset Project
Post by: Talps on March 29, 2014, 11:48:08
Can we have the finished tilesets in the first post? Either attached or in spoilers in [img] tabs?
Title: Re: The Community Tileset Project
Post by: Polana on March 29, 2014, 12:55:38
I think we can contribute to both tilesets independently, because Fubaka added stuff into tileset I started and on the same day he started #3.  
So I decided I can contribute to 3 now.
Edit: Tileset removed.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 29, 2014, 15:10:24
Can we have the finished tilesets in the first post? Either attached or in spoilers in [img] tabs?

It's been there already, Talps. :P

So, with two tilesets in play, how exactly will this work?  Would I be able to make an addition to Tileset #2 AND Tileset #3 one after the other, or would I have to pick between one of them to add to when my turn came up?

Each tileset is its own running project.  Treat them separately.

I think we can contribute to both tilesets independently, because Fubaka added stuff into tileset I started and on the same day he started #3. 
So I decided I can contribute now.

Polana is correct.
Title: Re: The Community Tileset Project
Post by: Ultigonio on March 29, 2014, 19:23:02
Well then...

Here's my addition to Tileset #2 - I sorta' went two different directions with this one.  I paid more mind to the rocky-ness of Polana's original blocks - creating more face statues (including the One-Eyed Mustatue and his upside-down cousin Sunglasses.  I wanted to do something considerably different than I did with the previous face statues.  The pattern for their texture is absolutely absurd.  Next, I thought how cool it would be if you could smoothly transition between the two "grass" colors, so I created two transitional tiles for that.  Took me about an hour to do that the way I did it.  Then, I added three different kinds of grass in a style that I felt fit with what Fubaka built in his grass tiles - 2 pink grass tiles and 1 yellow grass tile (note that the pink grass is curvy and smooth while the yellow grass is sharp and angular).  I had a lot of fun with this one!  Hopefully you guys like them.  I wanted to add another pink grass tile, but I figured that'd be best left to someone else.  I'm thinking of creating a CO that shows how the grass grows.  Finally, to help on the actual main part of the tileset, I added in a single-tile block.  I considered adding blue grass tiles but then felt that I was not in the mood to make more transition tiles.

So, to recap:
Title: Re: The Community Tileset Project
Post by: Firecat on March 29, 2014, 23:08:18
New version for tileset 2:

Edit: Time to delete, i guess
Title: Re: The Community Tileset Project
Post by: egomassive on March 30, 2014, 00:26:40
I want to see how this one develops a little more before I add anything dramatic, so I just added on to what was already there.

Edit: Now I've added to tileset 3. I thought the grass looked funny growing out of the bricks, so I made Mario inspired, grassy bricks.
Title: Re: The Community Tileset Project
Post by: Polana on March 30, 2014, 22:12:36
I changed my grass in #3 a little, so it will fit Egomassive's blocks better. I wouldn't count it as my contribution, because it didn't take more tiles.
Edit: Tileset removed.
Title: Re: The Community Tileset Project
Post by: egomassive on March 31, 2014, 06:25:40
I changed my grass in #3 a little, so it will fit Egomassive's blocks better. I wouldn't count it as my contribution, because it didn't take more tiles.
Sorry, I didn't mean to upstage your grass. I started out with grass like your original grass and a simple black outline, but it felt flat compared to the bricks. There are so many colors in those bricks! So, I changed the outline to a dark green and added shading to try and marry the two levels of detail.
Title: Re: The Community Tileset Project
Post by: Polana on March 31, 2014, 10:01:14
Please don't apologize, it looks much better now.
Title: Re: The Community Tileset Project
Post by: Fubaka on April 01, 2014, 23:56:30
3 days pass, and here is my contribution to Tileset 2:


Edit: Now I have an update for #3 as well, basically adding a bunch of flowers in the grass.
Title: Re: The Community Tileset Project
Post by: egomassive on April 03, 2014, 04:39:12
So, I'm unsure about the rules. Can I go again since there was that 3 day pause before Fubaka went, or should I wait another 3 days? :huh:

Anyway, I added something to tileset 3. I hope these walls are in keeping with the look. I was trying to make a larger version of the main ground pattern.
Title: Re: The Community Tileset Project
Post by: Fubaka on April 03, 2014, 04:56:59
So, I'm unsure about the rules. Can I go again since there was that 3 day pause before Fubaka went, or should I wait another 3 days? :huh:

Anyway, I added something to tileset 3. I hope these walls are in keeping with the look. I was trying to make a larger version of the main ground pattern.

That wasn't my initial plan, but since the 3 days passed, I'll just say that the player waiting list resets.  Also, I like your addition.
Title: Re: The Community Tileset Project
Post by: Polana on April 04, 2014, 13:00:18
Another three days passed, so I added a tree into tileset 2.

Edit: Tileset removed.
Title: Re: The Community Tileset Project
Post by: Fubaka on April 04, 2014, 14:27:06
Another three days passed, so I added a tree into tileset 2.

That's an amazing tree!
Title: Re: The Community Tileset Project
Post by: mpiwowskiKF on April 04, 2014, 18:07:47
You're right. Simply beautiful. If you want you can add also in pink version and will be as in Japan :D
Title: Re: The Community Tileset Project
Post by: Polana on April 04, 2014, 19:50:15
Thank you both.
I tried more colours and I liked the golden one most of them. Pink one is too sweet for me.
Maybe we could have more versions of the tileset with different tree colours.
Title: Re: The Community Tileset Project
Post by: mpiwowskiKF on April 04, 2014, 20:14:32
Each colour looks amazing, for me :)

If you can, please add other trees in small extra tileset (outside "The community tileset"). I would like to use in my next projects each colour of these trees. :)
Title: Re: The Community Tileset Project
Post by: Polana on April 04, 2014, 20:41:48
Okay, but it might take some time, because I should be writing my papers right now.
Title: Re: The Community Tileset Project
Post by: Talps on April 05, 2014, 00:14:31
Gold looks best to me, too. I'd like to see another tree of the same style in the finished set!
Title: Re: The Community Tileset Project
Post by: egomassive on April 05, 2014, 03:05:59
How weird! I was also making trees for tileset 2. My trees were awful, so I deleted them. The bold bark pattern is very nice, Polana. Well done.
Title: Re: The Community Tileset Project
Post by: Polana on April 05, 2014, 23:02:30
Thank you but I must confess I looked at Nifflas' trees in his Some-colour-forest-of-something tileset and get heavily inspired by them. Actually I suck at drawing trees.
Title: Re: The Community Tileset Project
Post by: Talps on April 05, 2014, 23:30:45
I've tried replicating Nifflas' trees and failed; I recognised his influence but you still did a great job.
Title: Re: The Community Tileset Project
Post by: Polana on April 07, 2014, 16:42:07
Here's my addition to tileset 3:
Some wall, lever, opened and closed door and part of pillar.
Title: Re: The Community Tileset Project
Post by: egomassive on April 08, 2014, 03:46:00
Those doors are very nice, but they're in the part of the tileset I consider to be solid? I think it'll be hard to tell solid tiles from those that can be passed.

Edit: Removed picture
Title: Re: The Community Tileset Project
Post by: Polana on April 08, 2014, 08:12:13
Oh, crap !
That happens when I'm doing two things at once and not thinking about them.
I'll fix it in next contribution.
Title: Re: The Community Tileset Project
Post by: egomassive on April 09, 2014, 03:16:50
Update to Tileset 2! I made an alternative center for Polana's tree. It requires parts of her original tree to work. Images removed
Title: Re: The Community Tileset Project
Post by: Polana on April 09, 2014, 12:07:13
It's wonderful. It adds so much diversity and versatility into this tileset. I was afraid that trees will take half of space. :hiddenstar:
Title: Re: The Community Tileset Project
Post by: Ultigonio on April 10, 2014, 03:47:36
I've been sitting on ideas for the tileset for a little bit, now - my execution is lacking, though, so I've held off.  I do have some critique, though - while I like the tree bark by itself, I think that it somewhat clashes with the "grass" (the grass in the block tile, not so much the layer 2 grass) because of how sharp it is versus the softly colored pattern on the tiles.
Title: Re: The Community Tileset Project
Post by: egomassive on April 10, 2014, 04:55:27
I do have some critique, though - while I like the tree bark by itself, I think that it somewhat clashes with the "grass" (the grass in the block tile, not so much the layer 2 grass) because of how sharp it is versus the softly colored pattern on the tiles.
I tried to add some whimsy with the long curly limbs of my tree options in order to match it to the layer 2 grass. I admit my trouble in coming up with a tree concept was the tight pattern of the ground tiles doesn't mesh well with natural looking trees. Unnatural trees, well, they don't look natural. :P
It's wonderful. It adds so much diversity and versatility into this tileset. I was afraid that trees will take half of space. :hiddenstar:
I almost added my own base for more mixing possibilities, but then I realized I was going to exceed the 8 tile limit. Now I don't think other trunks are necessary, since you can layer the trunk with different grasses.

Edit: For set 3 I've added lentils for my background tiles. I still need 1 more tile to finish the idea, so windows can be more than one tile wide. Am I getting carried away? Maybe, but I like it. :P

Edit:Removed sample picture
Title: Re: The Community Tileset Project
Post by: egomassive on April 13, 2014, 23:06:36
 O_o I'm the last to make a contribution on either set. Where are you guys? Well, here's an update to set 2. I'm going with the shrouded-in-mist look for distant terrain.
Title: Re: The Community Tileset Project
Post by: Polana on April 14, 2014, 10:18:35
This is beautiful. I like those mid-distance trees, that's one of these little things that make our tileset pretty good.

Where are you guys?

Well, I'm writing my bachelor thesis these days. It should be finished in three weeks and I have only half of it done, so I don't have so much time for Knytting right now. I hope I will manage it and that there will be any tileset to contribute to when I'm done with it.
Title: Re: The Community Tileset Project
Post by: egomassive on April 15, 2014, 05:34:11
Well, I'm writing my bachelor thesis these days.
Oh, I guess that's pretty important. :)
Title: Re: The Community Tileset Project
Post by: Fubaka on April 17, 2014, 05:28:55
O_o I'm the last to make a contribution on either set. Where are you guys? Well, here's an update to set 2. I'm going with the shrouded-in-mist look for distant terrain.

Apologies for the lateness.  I like your addition, ego, but unfortunately you went over the limit.  You did 10 squares.   :/
Title: Re: The Community Tileset Project
Post by: Talps on April 17, 2014, 10:12:21
Tell LPChip; Ego must be fined 10 stars!

(Guess what level I replayed last night.)

Actually, as they're ten very good tiles, I'd be inclined to let it slide. Maybe he should only do 6 next time he adds to that set.
Title: Re: The Community Tileset Project
Post by: LPChip on April 17, 2014, 12:11:15
So... Fubaka must tell me, I should remove 10 stars from EgoMassive because he added 10 good tiles instead of 8?

Hmm... yeah makes sense... NOT lol :nuts:
Title: Re: The Community Tileset Project
Post by: egomassive on April 18, 2014, 03:53:47
I like your addition, ego, but unfortunately you went over the limit.  You did 10 squares.   :/
That's embarrassing! :oops: It looked like 8 tiles to me. ... I read an article about a study that said highly intelligent people make more arithmetic mistakes than average people because they're overconfident.

Edit: Here, let me remove 2 tiles. ... There, that should do it. Problem solved. ... Oh look! It's been 4 days without an update. Guess I'll take another turn. Hmm, what should I make? ... How about 2 distant tiles identical to the ones I just removed, and a tree house that borrows tiles from the existing trees? ... Done! 8)

Edit: removed sample picture.
Title: Re: The Community Tileset Project
Post by: LPChip on April 18, 2014, 11:17:25
Gives a :hiddenstar: for the creative solution!

Edit: Wait... I was supposed to remove 10, and instead I add 1... oh well... XD :nuts:
Title: Re: The Community Tileset Project
Post by: Healy on April 18, 2014, 21:17:11
Here's my contribution to tileset 3. It kept bugging me that the column was unfinished, so I drew the top two pieces and made a couple ruined column tiles, because it is Knytt Stories law to put ruins in your tileset if you have any columns.  :P2 Also I isolated Polana's door from the wall because I totally forgot that she was gonna do that herself.  X) Sorry, Polana! Feel free to replace that tile if you want to.

Edit: Whoops, forgot to attach the tileset. Here it is (along with an example screen).
Title: Re: The Community Tileset Project
Post by: Salmoneous on April 25, 2014, 11:46:24
Why exactly 8 tiles? why such an abundance of rules? I was going to contribute but with 8 tiles can't do what I wanted.
Title: Re: The Community Tileset Project
Post by: Talps on April 25, 2014, 23:38:57
I'd personally vote for changing the rule to 'up to 8 tiles'. Or 'four to eight' or something.
Title: Re: The Community Tileset Project
Post by: egomassive on April 26, 2014, 04:41:49
I like the 8 tile rule. It keeps you from getting carried away.
Title: Re: The Community Tileset Project
Post by: Salmoneous on April 26, 2014, 12:31:37
yes so I broke the rule and got carried away I guess. I made an edit with um.. lets see.. 15 tiles. sorry.  I made a second background set, not meant to be compatible with ego's background but like just second background to add more depth. I tried with having the gradient fade only 2 tiles height but it didn't look as smooth. Anyway take it or leave it, up to you guys.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on April 26, 2014, 14:14:48
If doing that many tiles is a problem, I'll gladly 'take credit' for 7 of Salmoneous' tiles and add 1 of my own. I've also been at a loss for how to contribute recently, since this is the sort of thing I'd like to add...
Title: Re: The Community Tileset Project
Post by: Talps on April 26, 2014, 16:55:34
While I do feel that was rather excessive, I love the example screen far too much to complain.

It's the kind of set I'd invent a level concept just to use. If it was a cake I'd eat it.


Before the tree-house was added, I wanted to put in a house, but it would have been only 6 tiles. But I'll happily claim Sergio's 2x4 tall pink tree as my submission with the disclaimer that I can't edit into the set 'cus of translucency, but if I could I'd put the 2x4 beige tree one square right and slot the pink in next to it. (One of these days I'm gonna spend a long afternoon watching tutorial videos for paint.net on Youtube).
Title: Re: The Community Tileset Project
Post by: Firecat on April 26, 2014, 20:19:46
I decided to take this oportunity to put in 5 tiles i wanted to make put i couldn't think of anything to complete the set. Now Salmoneous needs to draw -2 tiles.
Title: Re: The Community Tileset Project
Post by: Salmoneous on April 27, 2014, 13:39:02
new update for tileset 3.

I also rearranged the tiles in tileset 2 so more open space (now you can make house Talps) because I didn't think about that when I was making my edition. Does it look confusing? I think it kinda does. No new tiles.
Title: Re: The Community Tileset Project
Post by: egomassive on April 28, 2014, 03:07:40
Nice additions Salmoneous, except you lost the white parts. Here's the fixed version. You may have to change to a different forum theme to see the difference.

Edit: And now I've made additions to set 3. I added the last piece to my background bricks. I created a series of mushrooms pulling the colors from the flowers. The tall one is scalable and good for spring objects.

I've also gone back and filled in the translucent gaps between bricks with dark spots. I had questioned those translucent spots, and after seeing Salmoneous' test screen I knew they were a bad idea.
Edit: Removed tileset with mushrooms that was overlooked by Fubaka.

Title: Re: The Community Tileset Project
Post by: Fubaka on May 01, 2014, 18:37:38
Oh geez.  I have been gone too long.  Let's sort through this then. :P

Quote
Why exactly 8 tiles? why such an abundance of rules? I was going to contribute but with 8 tiles can't do what I wanted.

Because, my dear Salmoneous, it directs the player to strategize with the tileset and use space intelligently.  Also, it's there to ensure that, unless interest wanes, one player does not gain majority tiles on the project.

Quote
I'd personally vote for changing the rule to 'up to 8 tiles'. Or 'four to eight' or something.

I'd rather not, considering that this might create a situation where contributions become just too small, and the tileset becomes a field full of only tiny props.

(Takes a look at the rest of the updates for Tileset 2)

 :/

Salmoneous adds 19 tiles at first.
Then Talps suggests pink tree variants.
Then Salmoneous adds 2 more and rearranges it.

All within 1 day. :P

Now, this is WAY beyond the limit.  However, due to my absence, (and the fact that your addition is wonderful) I will now do this:


Tis now done!  Don't expect me to miss another lapse in the rules anytime soon. :P
Title: Re: The Community Tileset Project
Post by: Fubaka on May 01, 2014, 19:05:53
Here is my update to Tileset 3:

Title: Re: The Community Tileset Project
Post by: Healy on May 02, 2014, 00:59:26
Er, you seem to have forgotten about Egomassive's contributions on the previous page.
Title: Re: The Community Tileset Project
Post by: Fubaka on May 02, 2014, 05:07:13
Er, you seem to have forgotten about Egomassive's contributions on the previous page.

No, I got those already.  I actually gave him a star for his 'solution'. :P
Title: Re: The Community Tileset Project
Post by: Healy on May 02, 2014, 09:15:47
Er, you seem to have forgotten about Egomassive's contributions on the previous page.

No, I got those already.  I actually gave him a star for his 'solution'. :P
Er, whoops! I meant for Tileset 3. Unless that's what you meant?  X-P
Title: Re: The Community Tileset Project
Post by: sergiocornaga on May 02, 2014, 10:25:50
I made a few more modifications to Tileset 2. The image I posted earlier was intended to be more demonstrative than final. I modified the lit up windows and bells so they can be layered on top of both colours of tree, and tried to shift all the tiles around to hopefully be even more readable and usable. I also noticed a couple of 'bugs', a duplicate tile and a pixel bleeding from one tile onto another, which I fixed.

Unfortunately, this update has 2 or 3 pixels erased from one of egomassive's house trunk tiles so that it can be used for both trees, and the removal of the 'black tile for technical purposes', though I admit I wouldn't have known what to do with it anyway. Lemme know if these changes are too eXtreme.
Title: Re: The Community Tileset Project
Post by: egomassive on May 02, 2014, 19:32:45
Er, you seem to have forgotten about Egomassive's contributions on the previous page.

No, I got those already.  I actually gave him a star for his 'solution'. :P
Er, whoops! I meant for Tileset 3. Unless that's what you meant?  X-P
Quit talking nonsense Healy! That never happened! :shifty:

Actually, I kinda regret adding the mushrooms because I feel like my out-of-control background bricks need bottom corners. Since there aren't enough people playing, I'll post my updates in 3 days. Here's a preview of how it will look:
Title: Re: The Community Tileset Project
Post by: Salmoneous on May 02, 2014, 20:53:39
Actually, I kinda regret adding the mushrooms
Nooo add them back. Best addition.

Since Fubaka finished up my work I'll do another background :) They're easy!
Title: Re: The Community Tileset Project
Post by: Polana on May 02, 2014, 23:25:34
I replaced my now redundant doors with pillar with some wines and I also added lianas hanging from ceiling.

I like the way how was tileset 2 finished.

Edit: Tileset removed.

Title: Re: The Community Tileset Project
Post by: egomassive on May 03, 2014, 06:24:00
Nice additions Salmoneous & Polana. If I get another turn I'll put those Mushrooms back in.

By the way, I'm not sure what pixels you changed on my trees Sergio, but I'm all for the versatility you've added.

@Fubaka: I took the liberty of adding your sign to set 3. I'm not sure how you choose the colors. Feel free to fix it.

@Contributors: Let's remember to remove old versions of tilesets from our old posts. :) If you're not careful you'll be moderated! :O
Title: Re: The Community Tileset Project
Post by: Fubaka on May 03, 2014, 16:31:12
@Fubaka: I took the liberty of adding your sign to set 3. I'm not sure how you choose the colors. Feel free to fix it.

I noticed that.  Also, the colors are totally fine.  Thanks!
Title: Re: The Community Tileset Project
Post by: Fubaka on May 05, 2014, 05:13:58
I should mention that if there are less than two projects going on, (will increase limit to 3 if interest increases) that anyone is welcome to start another project. 

Just post your first 8 tiles and I will see fit to add it to our project board.
Title: Re: The Community Tileset Project
Post by: Polana on May 08, 2014, 12:27:42
Another tileset update by me.
I added wooden box and some more pillars.
I hope someone other will contribute too.
Edit: Tileset removed.
Title: Re: The Community Tileset Project
Post by: Salmoneous on May 08, 2014, 13:40:01
Made bars and windows.
Title: Re: The Community Tileset Project
Post by: Polana on May 08, 2014, 14:39:08
These bars are wonderful.   :hiddenstar:
Title: Re: The Community Tileset Project
Post by: sergiocornaga on May 08, 2014, 17:51:00
Working on some clouds to finish this off! And done! Achieving a versatile cloud set with only 8 tiles was pretty tough, but I'm proud of what I was able to accomplish.

I'll give someone else the honour of naming it, mainly because I don't feel like dealing with tiny pixel fonts right now.

Edit: Tileset removed.
Title: Re: The Community Tileset Project
Post by: egomassive on May 09, 2014, 21:08:47
I've given a name to tileset 3. I didn't manage to get my mushrooms added back in, but I think all the additions made are excellent.

Here's my idea for Tileset 4. The concept was basically this: spinal-column = column. I hope I'm not messing anything up by starting with decorations.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on May 10, 2014, 06:12:54
I've given a name to tileset 3. I didn't manage to get my mushrooms added back in, but I think all the additions made are excellent.

Sorry about that. Maybe your mushrooms can be added to a future tileset. Maybe even this one!

Here's my contribution. I felt obligated to add bones as the author of the bone tilesets in Knytt Underground.

For future participants: The bone ends have übertransparent pixels so that Juni can climb them smoothly, but don't worry about preserving these, they can always be added back in at the end. Also, the outlines so far are very dark blue, not black! Wait... maybe I should have interpreted that as 'these aren't solid objects' and changed the colour palette for my bones...?

Edit: While contemplating the solidity of egomassive's tiles, I decided it would be cool to have the option of crawling all over them, so I made a second version of the tileset with an übertransparent tile for demonstrative purposes. Place the spinal column on layer 2, then overlay the invisible tile on layer 3 to see it in action! I'd be interested to hear everyone's thoughts on this.
Title: Re: The Community Tileset Project
Post by: Fubaka on May 10, 2014, 06:39:41
I didn't manage to get my mushrooms added back in, but I think all the additions made are excellent.

Hey, if you post them as a separate graphics file, I'll add it into the Tileset 3 spoiler box, so people can still use them.

Edit: While contemplating the solidity of egomassive's tiles, I decided it would be cool to have the option of crawling all over them, so I made a second version of the tileset with an übertransparent tile for demonstrative purposes. Place the spinal column on layer 2, then overlay the invisible tile on layer 3 to see it in action! I'd be interested to hear everyone's thoughts on this.


Personally I don't think it's entirely necessary, because the spinal column almost fills the square anyways.
Title: Re: The Community Tileset Project
Post by: egomassive on May 10, 2014, 08:04:33
While contemplating the solidity of egomassive's tiles...
Well, I meant for my skulls and column to be purely decorative. I suppose the outline is dark enough to make that questionable. I like the cartooniness the outline adds. It makes it less grim.

Here's the elusive mushrooms I made for set 3. Available in the top post.
Title: Re: The Community Tileset Project
Post by: Polana on May 10, 2014, 14:55:00
I added vertical bone and another part of spine with sacrum and coccyx.
This tileset is going to be pretty cool and original.

I don't think Sergio's invisible tile is necessary because we have invisible objects.
Title: Re: The Community Tileset Project
Post by: Fubaka on May 10, 2014, 18:07:02
I added vertical bone and another part of spine with sacrum and coccyx.
This tileset is going to be pretty cool and original.

I don't think Sergio's invisible tile is necessary because we have invisible objects.


Okay, does that mean you do or do not want to use his tile in your contribution?
Title: Re: The Community Tileset Project
Post by: Polana on May 10, 2014, 18:09:36
I don't want to, but I don't mind having it there.
Title: Re: The Community Tileset Project
Post by: Fubaka on May 10, 2014, 18:20:31
I don't want to, but I don't mind having it there.

Ah, but see, I didn't include it in the (Latest) post because it was unnecessary and it broke the 8 tile rule.

As such, if I could get you to replace it with something of your design, I can then add your contribution.
Title: Re: The Community Tileset Project
Post by: egomassive on May 11, 2014, 04:38:10
That's terrific Polana! I'm not sure if anyone has noticed this. The middle 2 sections of the spine are repeatable in case you want to use them as support pillars. With Polana's addition that may not be necessary anymore. A heads-up, I plan to make a mirror of the spine and large skull on my next turn.

On the topic of the invisible tile. KS+ has invisible blocks of varying width, but original KS only has the full width block. Sergio's invisible tile would allow the spine to be climbed in an ascetically pleasing way in original KS. The main problem with this idea is without foreknowledge of the invisible tile, your average designer isn't likely to figure it out.
Title: Re: The Community Tileset Project
Post by: egomassive on May 12, 2014, 20:57:59
A long time ago on the forum, we had an experiment. Several people volunteered to make part of a tileset. Without seeing what the others made, each filled their area according to a blueprint. The project director then put all the pieces together and we had ART. :O Well, I always wanted to turn my part into a full tileset, but I went with a painted look that never worked with any of my projects. As such, I'm not sure it will appeal to the people who participate here. We'll see what happens with tileset 5. :)

PS: The plants are modular.
Title: Re: The Community Tileset Project
Post by: Ultigonio on May 13, 2014, 01:21:09
That looks incredibly neat, but I'm not sure I could come even close to matching that style.  I'll see what I can do on the bone tileset.
Title: Re: The Community Tileset Project
Post by: Salmoneous on May 16, 2014, 14:44:58
I agree. will be hard to keep consistent quality on that one.
I'm also wondering if anyone have suggestions for the bones and skulls tileset, what direction should we take? I don't wanna take my turn and ruin someone's vision.
Title: Re: The Community Tileset Project
Post by: egomassive on May 16, 2014, 17:10:05
I'm also wondering if anyone have suggestions for the bones and skulls tileset, what direction should we take? I don't wanna take my turn and ruin someone's vision.
I wouldn't worry about ruining someone's vision. As long as what you make matches what's already there, I'm sure it will be fine. At this point I think it could become a hell, a catacomb, a vampire castle, a ghost ship, a battlefield of giants, etc. Also, everything doesn't need to be made of bone.

Edit: It's been 4 days or more for both sets. I've created a partial ground set for tileset 4. Tileset 5 now has middle-distant trees.

Note: The verdict is still out on what exactly Polana's contribution to set 4 is. I've included her 7 tiles but not Sergio's 9th tile which she considered part of her number though she thought it was unneeded.
Title: Re: The Community Tileset Project
Post by: egomassive on May 25, 2014, 03:46:44
And, here's another update from me. More ground tiles and another skull for set 4. removed image
Title: Re: The Community Tileset Project
Post by: sergiocornaga on May 25, 2014, 06:19:27
Going through the motions here, finished the vertical bone and mirrored the spine. In retrospect the invisible tile was dumb and user-unfriendly, so I've done the next best thing and edited the collision mask for the spine tiles to be as smooth as possible to climb without any graphical changes.
Title: Re: The Community Tileset Project
Post by: Healy on June 05, 2014, 01:37:30
I don't have anything to contribute to the current tilesets right now, but I would like to point out that the version of Community Tileset 4 in the OP is out of date.
Title: Re: The Community Tileset Project
Post by: egomassive on June 06, 2014, 18:50:50
I don't have anything to contribute to the current tilesets right now, but I would like to point out that the version of Community Tileset 4 in the OP is out of date.
They're both out of date. Fubaka must be busy.
Title: Re: The Community Tileset Project
Post by: Polana on June 19, 2014, 22:44:38
Hi, I'm back.
I draw some broken bones. I changed my opinion about Sergio's invisible tile. It should be in the tileset.
Those ground tiles are superb.
Title: Re: The Community Tileset Project
Post by: egomassive on June 21, 2014, 18:32:14
Yea, progress. :)
Title: Re: The Community Tileset Project
Post by: Fubaka on August 03, 2014, 17:06:12
I apologize for my absence.  I was going through some emotional turmoil over the past few months, and as such, felt like I should disappear for a while from this forum.  (Don't worry, it has nothing to do with you guys)

Considering the lessened presence of contributors (myself included), allow me to go back to the first post and amend the rules.  I will be loosening the queue requirements such that:


Hopefully that helps.  I will see what I can add to the existing tilesets soon.
Title: Re: The Community Tileset Project
Post by: Talps on September 01, 2014, 11:18:38
Sorry, no update.

Just wanted to say a few things. First is I'm hoping to make a small level using two of the tilesets we've created so far - I have some ideas I like but at the moment my ending is really miserable, so i want to tweak the plot a little - brainstorming ideas and the like.

The other thing is that I'm pretty sad to see this die as it was great while it lasted and had some good results. It seems to me that the skull tileset, while awesome, hasn't really inspired a lot of ideas, which is why people stopped contributing. And the plant set is of a quality that few of us felt confident to match.

If people are still interested in this, can I suggest we sign off the skull set as completed as far as the Community Project is concerned (but with the usual 'use/edit ok' tag) and drop the plants set, and start two new ones? It might breathe some life into what was a really good idea.
Title: Re: The Community Tileset Project
Post by: egomassive on September 01, 2014, 19:59:46
The other thing is that I'm pretty sad to see this die as it was great while it lasted and had some good results. It seems to me that the skull tileset, while awesome, hasn't really inspired a lot of ideas, which is why people stopped contributing. And the plant set is of a quality that few of us felt confident to match.
I started both of those. I killed the project. :(
Title: Re: The Community Tileset Project
Post by: Salmoneous on September 05, 2014, 12:31:42
The other thing is that I'm pretty sad to see this die as it was great while it lasted and had some good results. It seems to me that the skull tileset, while awesome, hasn't really inspired a lot of ideas, which is why people stopped contributing. And the plant set is of a quality that few of us felt confident to match.

Exactly. Go ahead and start a new one.
Title: Re: The Community Tileset Project
Post by: SC on August 03, 2015, 01:43:18
Is anybody interested in reviving this project soon? I might be down with contributing if nobody else will.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 03, 2015, 03:04:54
Maybe. I think we ought to start over though. The existing tilesets in progress haven't exactly been inspiring confidence for the past year or so.
Title: Re: The Community Tileset Project
Post by: Talps on August 03, 2015, 18:03:42
Ok, in a bid to breathe life into this, here's 8 tiles of a new set. It's inspired by the ghost town in 'A Strange Dream'; I've posted rather an odd set of tiles but I think they demonstrate what I'm shooting for.

I, ah, borrowed (read shamelessly stole) the white noise pattern from Sergiocornaga's 'Vestiges' tileset for the house - hope that's ok! I also made a lovely tile to use as texture for the roof then forgot to save a copy of it before editing it for its purpose. :(

I feel that I'm actually getting good at drawing KS houses. :)

Edit: Removed my set as newer version posted.

Title: Re: The Community Tileset Project
Post by: Fubaka on August 03, 2015, 19:10:50
Ok, in a bid to breathe life into this, here's 8 tiles of a new set. It's inspired by the ghost town in 'A Strange Dream'; I've posted rather an odd set of tiles but I think they demonstrate what I'm shooting for.

I, ah, borrowed (read shamelessly stole) the white noise pattern from Sergiocornaga's 'Vestiges' tileset for the house - hope that's ok! I also made a lovely tile to use as texture for the roof then forgot to save a copy of it before editing it for its purpose. :(

I feel that I'm actually getting good at drawing KS houses. :)


Hmm, perhaps this could be a tileset where you don't actually see the ground or the street level? Just jumping along rooftops like Batman or Dick van Dyke. Let's see what we can do here.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 03, 2015, 19:29:49
Hokay, I added to the tileset that Talps started. Basically I just finished up the house he made, then added a little chimney piece.

Remember when you add to the tileset that you must do only 8 tiles at a time! No more, no less!

(Also I removed the old unfinished projects. I hope nobody minds.)
Title: Re: The Community Tileset Project
Post by: sergiocornaga on August 03, 2015, 19:54:50
I, ah, borrowed (read shamelessly stole) the white noise pattern from Sergiocornaga's 'Vestiges' tileset for the house - hope that's ok!
That's fine. I'm surprised it was worth borrowing.

(Also I removed the old unfinished projects. I hope nobody minds.)
I'm actually sad to see them go.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 03, 2015, 20:00:13
(Also I removed the old unfinished projects. I hope nobody minds.)
I'm actually sad to see them go.

Do you still have them, cause if not, I can send them to you.
Title: Re: The Community Tileset Project
Post by: Talps on August 03, 2015, 20:15:54
I would suggest keeping the skull set and marking it as finished. Its end was caused by a lack of ideas on how to continue it rather than anything else so it seems to me it should be considered complete. In fact if I may be so bold I'd like to use my last edit of that set to name it 'Valley of Dry Bones' and mark it finished.

As for your parkour idea, it's not what I had in mind but let's wait and see. ;)
Title: Re: The Community Tileset Project
Post by: Fubaka on August 03, 2015, 20:31:34
I would suggest keeping the skull set and marking it as finished. Its end was caused by a lack of ideas on how to continue it rather than anything else so it seems to me it should be considered complete. In fact if I may be so bold I'd like to use my last edit of that set to name it 'Valley of Dry Bones' and mark it finished.

Hmm, I'll re-upload those two as Abandoned Projects then. I really can't bring myself to call the bones one finished, since by all technical accounts, it wasn't. You can now find them both under the Past Projects spoiler tag.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on August 03, 2015, 20:38:02
Thank you!
Title: Re: The Community Tileset Project
Post by: SC on August 03, 2015, 21:22:20
I'm actually sad to see them go.

Yeah, it's a shame, really. Looking at it, I feel (abandoned) Tileset #5 could have some potential if the art style was consistent.

But, oh well. That's in the past. ON TO THE FUTURE!!
Title: Re: The Community Tileset Project
Post by: egomassive on August 04, 2015, 11:27:36
I really liked what this set had so far, but I just couldn't decide what to contribute. I'm afraid of doing anything that may steer the set in too specific of a direction. I played A Strange Dream to take a look at the graphics that inspired Talps. The original village is sparsely decorated; nothing but buildings, a tree, and some grass. There is a small variety of houses, so here is the beginnings of a slightly different house.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 04, 2015, 12:10:52
Ah, very good. I finished the house you started and added a lit window for the first one.
Title: Re: The Community Tileset Project
Post by: Talps on August 04, 2015, 20:15:11
Added open doors to the houses and part of some ground blocks.

Ego, altering the set in a specific direction is, I think, what this thread is about. Everyone adds what they would see as useful if they were to put the set in a level, and the set's theme rises out of that. If people are too shy to make their mark on the product then the result is likely to be less useful. Steer it in the direction you see as useful, and even if there's a bit of push and pull from different directions the end result should have a useful core and some interesting extras.

To the end of letting this evolve from eveyone's ideas, I am resisting the temptation to say what I feel it should include.

Edit: In retrospect I think the land I added is paler than I meant it to be. I'll maybe make it darker later today when I have time.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 04, 2015, 21:15:45
I filled in the remaining land pieces and the rest of the lit windows.

I've pretty much been 'Fill-in-the-Blanks' Dan so far, but if I were to be so bold, I would suggest that we start working on background tiles at this point.

Edit: In retrospect I think the land I added is paler than I meant it to be. I'll maybe make it darker later today when I have time.


Well, I think I like it the way it is right now, but if you think it looks better that way, go ahead and do it in your next update.
Title: Re: The Community Tileset Project
Post by: Talps on August 04, 2015, 21:19:13
I've posted my updated ground blocks. Which do you all think is better?
Title: Re: The Community Tileset Project
Post by: Fubaka on August 04, 2015, 21:27:32
I've posted my updated ground blocks. Which do you all think is better?

I still like the lighter one better. Given that the houses are kind of desaturated, it would make sense for the ground to be as well. Gives it all kind of a dusty arid feel to it.
Title: Re: The Community Tileset Project
Post by: egomassive on August 05, 2015, 06:15:34
Background houses at 50% transparency so they work for day and night. I have the rest of the yellow house on standby, so feel free to do your own thing Fubaka. :p
Title: Re: The Community Tileset Project
Post by: Fubaka on August 05, 2015, 08:22:49
Background houses at 50% transparency so they work for day and night. I have the rest of the yellow house on standby, so feel free to do your own thing Fubaka. :p

Thx m8. I wouldn't have had fun trying to match the opacity you chose anyways.

I added a couple of chimneys, my signature sign, and a little whirligig thing for background use. I also started a secondary ground square, which I will probably finish on my next turn.

Also, I should ask. Are we planning on having the foreground houses be in layer 3? If so, I don't think people will be able to get into the open doorways drawn on the left side. We might want to change those so that they are side doors instead.
Title: Re: The Community Tileset Project
Post by: SC on August 05, 2015, 09:05:42
I'm tempted to work on this tileset, but I'm not sure what to add. Maybe some background buildings or something?
Title: Re: The Community Tileset Project
Post by: Talps on August 05, 2015, 10:48:28
Maybe some tileset classics like trees, grass, hills...

And think about what other features you might see in our village. Try googling villages of the culture you think our houses resemble. Don't want to suggest anything too specific; think about it yourself.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on August 05, 2015, 13:38:52
I've tried my hand at this and drew an ornamental tree and some bushes (the type you would find in a town plaza). I'm not sure if the final result goes well with the rest of the tileset, though, since my usual style seems to be much more "borderless". What do you guys think? I could try and make a different version with darker borders.

Edit: Removed the old tileset to comply with the rules
Title: Re: The Community Tileset Project
Post by: Fubaka on August 05, 2015, 18:26:29
Hmm, not quite what I had in mind, but I think it will do just fine.

I finished the pale yellow ground, and added a floor covering that resembles the brickwork that Vegetal Gibber did. This covering can be placed over any ground tile, but care should be used to ensure that floor solidity is maintained when using it.
Title: Re: The Community Tileset Project
Post by: egomassive on August 05, 2015, 22:19:57
Finished my background buildings. Added corner tiles for Fubaka's floor covering.

Edit: I started an interior version of this set. :^^: Should be able to use walls, doors, and windows from the outdoors set.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 06, 2015, 00:58:08
Ah, good idea. Sadly, I have no ideas for the interior tileset yet.

For the exterior, I added a whirligig in a different position, a larger chimney (possibly for jumping into) and alternate windows with curtains in them.
Title: Re: The Community Tileset Project
Post by: SC on August 06, 2015, 06:29:27
Since this is my first time doing this, I decided to go the easy route by doing some grass/pebbles. Let me know if you need anything changed/moved.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on August 06, 2015, 14:32:55
Nice! An interior version will be a very useful addition :) I'll try to come up with some material for that.

Not a new contribution from me yet, but I read in a previous post that you guys were originally shooting for an "old abandoned town" vibe. Taking this into account, I edited the tree a bit to produce an older looking, less vibrant version. Do you prefer the original tree or the edited version?

(https://dl.dropboxusercontent.com/u/47886996/knytt/screenshots/ct4_tree_v2.png)

(I used the ground tiles as a background for the preview to improve the visibility)

I can give the bushes the same treatment if you prefer this look.
Title: Re: The Community Tileset Project
Post by: Firecat on August 06, 2015, 17:36:51
Here's an addition from me. I made some ground blocks for the houses in the far backgorund.
Title: Re: The Community Tileset Project
Post by: Talps on August 06, 2015, 17:45:22
SC and Firecat, I really like your additions!

Vegetal Gibber, I think I like the more faded tree better.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 06, 2015, 19:47:23
Nice! An interior version will be a very useful addition :) I'll try to come up with some material for that.

Not a new contribution from me yet, but I read in a previous post that you guys were originally shooting for an "old abandoned town" vibe. Taking this into account, I edited the tree a bit to produce an older looking, less vibrant version. Do you prefer the original tree or the edited version?

Honestly, I think it would be a good idea if we had both, given that the town is not necessarily abandoned and that knytts could still be attempting to water the trees, but that in other parts of town it isn't as well kept.

Also, I added a contribution to the interior tileset, basically adding 3 colors of back-wall, the other side of the roof, an interior window and a floor tile.
Title: Re: The Community Tileset Project
Post by: egomassive on August 06, 2015, 21:29:53
Added yellow/blue version of the house shell for set 5.

Not a new contribution from me yet, but I read in a previous post that you guys were originally shooting for an "old abandoned town" vibe.

Set 4 was initially inspired by the ghost town from A Strange Dream, but no one has put anything dilapidated in it so far. I think it's become what the ghost town might have looked like if it were still flourishing.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on August 06, 2015, 22:31:40
Honestly, I think it would be a good idea if we had both, given that the town is not necessarily abandoned and that knytts could still be attempting to water the trees, but that in other parts of town it isn't as well kept.

I think that would be a more versatile solution. If nobody fills up the empty space left in set 4 with some other contribution, I'll add the faded tree and bush next time.

In the meantime, I made some cobwebs for the ceiling and some light sources for the interior tileset, based on one of the decorations Fubaka made for set 4 (two lamps for the ceiling and three more for the background walls).
Title: Re: The Community Tileset Project
Post by: egomassive on August 07, 2015, 05:43:15
Just filling in duplicates on set 5.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 07, 2015, 06:18:20
I added some stairs, floor bookends, and a background floor tile for the first house, then I made a windowsill for the second house. Will probably do some duplicates on my next turn.

Oh, and FYI, the stairs look like they can't be walked up, but 1% opacity pixels ensure that they can be.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on August 07, 2015, 11:01:31
Oh, and FYI, the stairs look like they can't be walked up, but 1% opacity pixels ensure that they can be.
I love that trick.

Here's my own contribution. Bit boring, but I felt like the houses would benefit from a concrete/stone foundation in some cases. Also, I used 9 tiles, but since it's so close to finished and this will likely be only contribution I figured nobody would care too much?
Title: Re: The Community Tileset Project
Post by: Fubaka on August 07, 2015, 11:12:34
Here's my own contribution. Bit boring, but I felt like the houses would benefit from a concrete/stone foundation in some cases. Also, I used 9 tiles, but since it's so close to finished and this will likely be only contribution I figured nobody would care too much?

I'll let it slide this time, but don't make a habit of this. You never know what that extra tile could be used for.
Title: Re: The Community Tileset Project
Post by: egomassive on August 09, 2015, 22:13:08
I finished off set 4. :D Fun fact: Knytt translates to Toffle in Italian.
Title: Re: The Community Tileset Project
Post by: Firecat on August 12, 2015, 02:11:30
Added some "front" doors and a blue version of the staircase
Title: Re: The Community Tileset Project
Post by: egomassive on August 13, 2015, 12:21:22
Kitchen cabinets and appliances for tileset 5.
Title: Re: The Community Tileset Project
Post by: Fubaka on August 28, 2015, 19:22:56
I added the remaining window frames and a few drape additions for the windows. I intend to add the blue drape in my next addition.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on September 08, 2015, 01:16:19
I added four translucent shadow tiles that can be used to darken corners and poorly illuminated areas (basement, attic), and some extra stuff (picture, potted plant, box and trash can).

Edit: Moved the shadow tiles to the right side to make room for the blue drapes
Title: Re: The Community Tileset Project
Post by: Fubaka on September 14, 2015, 06:18:31
I added in the essential blue drapes, made a tiled wall background (with some shaded ones for edges) and added some more stair tiles. (the extra ones are for passing through)
Title: Re: The Community Tileset Project
Post by: sergiocornaga on September 14, 2015, 08:40:18
(with some shaded ones for edges)

Perhaps they should be transparent overlays so they can be used on all the background tiles?
Title: Re: The Community Tileset Project
Post by: Fubaka on September 14, 2015, 10:06:14
Perhaps they should be transparent overlays so they can be used on all the background tiles?

I'll consider it.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on December 27, 2015, 13:23:32
Added a modular table and some decorative overlays for it (bowl of fruit, wine bottle, stains, tablecloth and candle).
Title: Re: The Community Tileset Project
Post by: Fubaka on December 27, 2015, 19:33:35
Added a cement-like ground tile structure, for use as floors or for basement rooms.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on December 29, 2015, 18:41:37
Added some more furniture: a nightstand, a wardrobe and a bed (available in three colors, same as the walls, doors and drapes).
Title: Re: The Community Tileset Project
Post by: Fubaka on December 29, 2015, 19:46:28
Added more basement tiles, a concrete background tile (lifted and somewhat recolored from CT4), and some shader tiles. I also changed the two tiles surrounding the kitchen tile wall to basic shaders, as per sergio's suggestion.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on December 30, 2015, 13:20:18
Added some dull technical stuff, and an Imaddo-style boombox. The boombox is designed to be placed above or below other scenery as desired, demonstrated in this hastily made screenshot (along with some potential applications of dull technical stuff):

(http://i.imgur.com/39CSYxa.png)

I lament that Fubaka's sign didn't make its way into this one, but since this is a counterpart to Community Tileset #4 maybe omission is OK for once.
Title: Re: The Community Tileset Project
Post by: Fubaka on December 30, 2015, 14:59:27
I lament that Fubaka's sign didn't make its way into this one, but since this is a counterpart to Community Tileset #4 maybe omission is OK for once.

Hah, that's funny.  :P I didn't think to include it, since this is indeed meant to go with tileset 4. Not sure what you'd do with a signpost inside a house anyways.

Well, I'll leave it up to one of you guys to start the next one. Thanks for coming back to finish this'n with me.

Oh, almost forgot. Sergio, what is the name of this set?
Title: Re: The Community Tileset Project
Post by: sergiocornaga on January 01, 2016, 11:40:37
Oh, almost forgot. Sergio, what is the name of this set?

How about just "Casa di Toffle"?
Title: Re: The Community Tileset Project
Post by: Fubaka on January 01, 2016, 19:15:11
Alright, CT5 is complete.

I may start another tileset soon, but no guarantees. If one of you guys has an idea, feel free to start one yourself.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 04, 2016, 19:44:40
Alright, here's a proposal for a new tileset. I thought it would be neat to make a KS level based on the Arabian Nights legends, so I started this "Prince of Persia"-style palace background thingy. If you guys fancy the idea, we could turn this into the next community project.
Title: Re: The Community Tileset Project
Post by: Fubaka on January 06, 2016, 19:57:39
Added an intermediate floor to the palace (so the height can be varied) and started on a base sand ground tile.

I also added my sign in there.
Title: Re: The Community Tileset Project
Post by: Firecat on January 06, 2016, 23:34:13
Added some more sand tiles.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 07, 2016, 18:23:20
Added the following:


Also, I thought the borders on my wall tiles were too dark, so I made them lighter to make the tiles look more like actual backgrounds instead of solid/foreground. Tell me if you prefer the original version.

Edit: Image replaced. I forgot to copy/paste Fubaka's sign into my GIMP file :oops:
Title: Re: The Community Tileset Project
Post by: Fubaka on January 07, 2016, 22:02:14
Added a big ol' crescent moon. You can't have an Arabian night without that.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 11, 2016, 17:09:15
Added some more intermediate tiles for the blue walls (with and without the mosaic pattern), and started a new set of tiles for solid floors.

How do you feel about reordering existing tiles, Fubaka? I think the palace wall tiles could be rearranged in a more intuitive way.
Title: Re: The Community Tileset Project
Post by: Fubaka on January 11, 2016, 18:23:47
Added some more intermediate tiles for the blue walls (with and without the mosaic pattern), and started a new set of tiles for solid floors.

How do you feel about reordering existing tiles, Fubaka? I think the palace wall tiles could be rearranged in a more intuitive way.

I can rearrange the tiles if you wish. I intend to add another piece to this later in the evening, so you can tell me if you like the rearrangement.
Title: Re: The Community Tileset Project
Post by: Fubaka on January 12, 2016, 01:06:14
As per Vegetal Gibber's request, I rearranged the palace wall tiles. I also added some silver spires and a doorway for the blue wall.

In addition, I started on a night variation of the sand tiles.
Title: Re: The Community Tileset Project
Post by: Fubaka on January 12, 2016, 01:18:00
While I was working on CT 6, something jumped out of my head, and it became this.

(Don't worry about the rest of the ground tiles. I will do those when it's my turn again.)
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 12, 2016, 13:53:19
As per Vegetal Gibber's request, I rearranged the palace wall tiles. I also added some silver spires and a doorway for the blue wall.

Much better now, thanks :) This should make the tileset easier to use for other people.

While I was working on CT 6, something jumped out of my head, and it became this.

Neat. What's the theme of this new set? Looks like something ice-based, at least from what I can see.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 12, 2016, 15:16:52
Finished the palace floor set and started a modular carpet overlay. It has an invisible collision mask on the corner, so you can put it on layer 3 on top of other tiles and make it work like a regular floor.

Please have Juni remove her shoes before stepping on the carpet, though.
Title: Re: The Community Tileset Project
Post by: Fubaka on January 12, 2016, 16:08:56
Neat. What's the theme of this new set? Looks like something ice-based, at least from what I can see.

It's kind of a cold stone/marble-like set, I kind of visualized a massive underground temple or something of the like. I was thinking of adding big pillars to it at some point.

Finished the palace floor set and started a modular carpet overlay.

M'lud, I think your palace floor could use a couple of inner corner tiles, so that the pattern stays consistent in such places.

Also, I added the rest of the night sand tiles.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 12, 2016, 20:26:45
M'lud, I think your palace floor could use a couple of inner corner tiles, so that the pattern stays consistent in such places.

Good point. I'm so used to building floors in a "discontinuous" way that I didn't even consider that.


Also, I took the incomplete tileset for a quick spin and made some early demo screenshots. There are still some intermediate tiles missing as you can see, but I think it's looking pretty good so far for a half-finished set.

Spoiler: CT 6 WIP Demo (click to show/hide)
Title: Re: The Community Tileset Project
Post by: Fubaka on January 12, 2016, 23:39:29

Attached is a demonstration of how this background works. Naturally, it's a bit flat now. Would recommend adding hills and other background features.

Also, we might want to make some more intermediate tiles for the sand, to make those corners more appealing.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 13, 2016, 13:52:25
Here's a contribution to CT #7. Added some semi-transparent tiles for fancy crystal/ice/marble background layers. I included a demo pic, because I heard they're all the rage these days.
Title: Re: The Community Tileset Project
Post by: Fubaka on January 13, 2016, 17:32:38
Added the rest of the ground tiles. I also added a dark background checker tile, and established the texture for a rocky ground tile.
Title: Re: The Community Tileset Project
Post by: Fubaka on January 17, 2016, 20:34:15
I finished the main square of the rocky terrain.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 20, 2016, 17:10:34
CT #6: Added some dune overlays to go with the background tiles Fubaka made, and the top part of a palm tree. It can be used as a short tree as it is now, but I intend to add two different sets of bottom tiles in my next turn: one for sand floors and a potted one for interiors, so you can use the tree as a decoration inside the buildings.

Spoiler: Quick demo pic (click to show/hide)
Title: Re: The Community Tileset Project
Post by: egomassive on January 21, 2016, 12:51:14
Added some treasure and decoration to set 6. I ran out of ideas after 7 tiles.
Edit: image removed
Title: Re: The Community Tileset Project
Post by: Fubaka on January 21, 2016, 20:10:22
To pick up Ego's slack, I did 9 tiles in my entry.

I added some plain color sets to be used behind windows. I also added some background tiles and shaders, for interiors.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 22, 2016, 01:53:21
Added two versions of the palm tree bottom part (one for sandy backgrounds and another for interiors), some stairs (complete with invisible pixels so you can walk over them), a piece of tapestry and a torch (which can be used in combination with Object #8 / Bank #8).
Title: Re: The Community Tileset Project
Post by: Fubaka on January 22, 2016, 04:16:17
I have finished this tileset, adding more shaders, detached doors for interiors, a silver tree pot, and a blue version of the wall mount.
Title: Re: The Community Tileset Project
Post by: Ultigonio on January 22, 2016, 21:37:19
Added some grime/moss/grass(?) and also a chain.  I feel like maybe the chain is too thin and the skull is too... cute/clean.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 22, 2016, 22:04:23
I added the missing tile to the icy background and a set of shiny cave crystals (missing one of the ceiling tiles).
Title: Re: The Community Tileset Project
Post by: Fubaka on January 22, 2016, 23:14:32
Added some corners for the rocky ground, and started a rocky background tile set.
Title: Re: The Community Tileset Project
Post by: egomassive on January 23, 2016, 01:45:29
Those cave crystals look amazing V.G.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 23, 2016, 17:03:25
Thanks! I wasn't happy with my previous attempts at drawing crystals, so I tried a different approach for these.

I gotta say, contributing to this thread is a fun way to get some practice.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 28, 2016, 14:44:13
Added the upper-right corner of the rocky background, the missing ceiling crystals and two wavy columns (with and without vines).
Title: Re: The Community Tileset Project
Post by: Fubaka on January 28, 2016, 19:54:59
Added more background tiles, a blue-vined version of the column, and a broken chain.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on January 29, 2016, 18:42:07
Added some diagonal light beams. Not a very flashy addition, but they can be used to pretty up screens (especially when using the overlay in KS+).

Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on February 06, 2016, 18:54:32
Added the following:

Title: Re: The Community Tileset Project
Post by: LPChip on February 06, 2016, 19:56:27
Please remember, once a new tileset has been posted, which is an updated version of an existing tileset, to remove the old tilesets from your posts. This takes up serverspace which isn't necessary.

I've skimmed through every post in this topic and removed all that I found an updated version of.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on March 15, 2016, 17:48:02
Added a curved version of the tiled ground (can be used to make bridges or ceiling arches) and a set of stairs (complete with invisible pixels).
Title: Re: The Community Tileset Project
Post by: sergiocornaga on March 15, 2016, 17:59:45
I believe the KS engine can handle two pixel increments by itself, so I'd be interested to see if invisible pixels make much difference.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 15, 2016, 19:04:30
I started on a massive background column. Obviously I will want that last piece for my next turn.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on March 15, 2016, 19:15:48
I believe the KS engine can handle two pixel increments by itself, so I'd be interested to see if invisible pixels make much difference.

They don't. In fact, I didn't even put them there in the first place! XD  I just assumed I used invisible pixels because that's what I usually do with stair tiles. I made this edit a month ago, but forgot to upload it for some reason :oops:
Title: Re: The Community Tileset Project
Post by: Fubaka on March 18, 2016, 16:25:22
Finished the massive column. I also built a smaller further background column, and added some small rocks.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on March 18, 2016, 17:51:34
Added some ceiling shaders, horizontal/vertical border tiles for the rocky background and a longer version of the hanging vines.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 18, 2016, 23:49:10
I filled in the rest of the squares. Added a purple plant (to match the column) and made a background tile piece for the checkered flooring.

I can't seem to come up with a good name though. Anyone have any suggestions?
Title: Re: The Community Tileset Project
Post by: egomassive on March 19, 2016, 08:32:13
How about Hypóstȳlos (https://en.wikipedia.org/wiki/Hypostyle) for a name for set 7.

Did Fubaka and Vegetal Gibber make this all by themselves? I really wanted to contribute to this one, but I was afraid I'd mess it up. The original tiles are so beautifully detailed that I felt I didn't understand them well enough to imitate their style. Anyway, congratulations on completing this great tileset.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on March 19, 2016, 14:22:22
Thanks! Ultigonio contributed to this set too.

I really wanted to contribute to this one, but I was afraid I'd mess it up.

I have to strongly disagree here. It'd have been great to see a contribution from you!

As for title suggestions... since Fubaka said the inspiration for this tileset was an underground temple, we could go with "Shrine of the Depths", "Crystal Sanctuary" or something along those lines.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 21, 2016, 21:55:18
Okay, I came up with a name.

The Ippostirix

Hope you guys like it.  :P

Feel free to start a new tileset at any time if the moment comes to you.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 23, 2016, 05:43:39
New tileset time!
Title: Re: The Community Tileset Project
Post by: Fubaka on March 28, 2016, 07:34:34
Added more pieces to the red walkways. Not quite done yet.
Title: Re: The Community Tileset Project
Post by: sergiocornaga on March 28, 2016, 11:23:17
How far do you plan to take this madness, Fubaka?

(http://i.imgur.com/Dohe6lh.png)
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on March 28, 2016, 15:56:52
What's the inspiration for this set? I'd like to make a contribution, but I'm not sure in which direction should I go for this. I was thinking either a factory structure or a volcanic landscape.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 28, 2016, 17:25:38
How far do you plan to take this madness, Fubaka?

(http://i.imgur.com/Dohe6lh.png)

Not too much further. Only a few more pieces to add.

What's the inspiration for this set? I'd like to make a contribution, but I'm not sure in which direction should I go for this. I was thinking either a factory structure or a volcanic landscape.

When I started, I kind of had this toybox aesthetic in mind. The red walkways could be seen as painted wood, like the old toy blocks we used to get. Don't let that impression restrict you too much though. I also intended to add some 'creepy' eyes to this set at some point.
Title: Re: The Community Tileset Project
Post by: Fubaka on March 31, 2016, 20:21:29
Added the rest of the red walkways, and added a few little background doodads.

Also, this is my third consecutive edit. I refuse to do more until someone else contributes.  :P
Title: Re: The Community Tileset Project
Post by: egomassive on April 01, 2016, 02:16:12
Started cyan version of the main blocks for set 8.
Title: Re: The Community Tileset Project
Post by: Fubaka on April 01, 2016, 02:27:54
Okay, I'll add more cyan platforms to help complete the set.
Title: Re: The Community Tileset Project
Post by: egomassive on April 01, 2016, 15:13:53
Oh no! You didn't notice that I changed the direction of the wood grain. :ohnoes: I'll fix that as I add more tiles if it's alright with you.

edit: Here it is! I went ahead and changed your blocks since I'm pretty sure that was an oversight. You can change them back if I was wrong. I finished up the cyan collision tiles and added spring platforms.
Title: Re: The Community Tileset Project
Post by: Fubaka on April 26, 2016, 23:13:48
Added a subtle black border, that can be used in backgrounds.
Title: Re: The Community Tileset Project
Post by: BanderAnder on May 05, 2018, 18:27:38
I feel like pixeling! But also like doing something cyber-social.
And so i wonder: anyone else want to do a round of this?
Title: Re: The Community Tileset Project
Post by: Talps on May 05, 2018, 21:42:20
If it doesn't get beyond my skill level I might participate.
Title: Re: The Community Tileset Project
Post by: Vegetal Gibber on May 06, 2018, 16:00:45
I'd be happy to contribute as well!
Title: Re: The Community Tileset Project
Post by: Fubaka on May 15, 2018, 06:13:18
Go ahead. I'm still watching this thread.
Title: Re: The Community Tileset Project
Post by: BanderAnder on May 21, 2018, 11:47:12
Nice! Im kicking this off then!
I'll just start by taking some pale ochre, mix it with a little ibt of grey, and just paint in som happy little tree trunks  ;)

So if you're all cool with it, my idea is a tileset with the main feature of modular trees. Each step up shrinks the width of the trunks by 2 pixels wich allows for building nice natural looking trees. I suggest that we add some personality to the branches and tuning the color. And we also need to add some ground and grass and plants and all that schtüff.


Title: Re: The Community Tileset Project
Post by: Fubaka on May 21, 2018, 20:43:09
I have collected all current outstanding projects and posted them on the first post.

I have also voided most of the rules for submission. Just do what ye want. :P
Title: Re: The Community Tileset Project
Post by: SilasMann on May 23, 2018, 06:18:59
Cool stuff

I tried to do something cool with the concept! (https://nifflas.lpchip.nl/index.php?topic=6980.0)