Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Editing Support => Topic started by: Fubaka on March 02, 2014, 12:21:55

Title: Official Beta Testing Recruitment Thread
Post by: Fubaka on March 02, 2014, 12:21:55
Gleetings Nifflasites, Knyttists, and/or other silly names that you could hang on your door!

I'd like to set this thread up as a place where people can officially request to have a level of theirs beta-tested.  Here's how it'll go.

A user makes a post with the following information in bold or otherwise highlighted:


Here is an example of what a user posting a request should roughly look like:

Quote
The Adventures of Anti-Juni (Working Title)

[Challenge/Scenic/Very Hard]
Large (Medium as of now)
Level is about 64% done
Looking for at least 3 testers
Uses Ego's KS +

I am looking to break typical Knytt conventions with this level, and make it unlike anything players have seen up to now.  I'd mainly like for my beta testers to play through it and then offer me their thoughts about how I could make it more unique and befitting my goals (which will be elaborated on in private), as well as spotting wallswims/voids as per usual.  Lemme know if you are interested and I will send you more info as well as a link to the level.

Once a posting has been made, users who want to beta test should follow the instructions given by the poster, which may involve making a post of their own to announce their interest in testing, or to send a PM to the original poster if that's what they want done.  Additionally, someone posting their beta test request can post a link to their level directly for a more public test, so long as they remember not to directly attach the level to the forum!

Remember that if you are beta-testing a level, you should ALWAYS respect the wishes of the person who is making the level, and don't post anything about it here that they don't want you to.

One last note.  Once a user requesting beta testers has finished testing, or acquired the testers they want, they should modify their post to let people know that more testers are no longer needed.  This can be done by simply placing a notice at the beginning, and/or placing the original post in a spoiler box.

That is all.  Here's to more well-polished KS levels!
Title: Re: Official Beta Testing Recruitment Thread
Post by: Fubaka on March 03, 2014, 09:43:43
Also, if it wasn't obvious from the making of this thread, I am currently working on a new KS level again, and will request beta testers when the time comes.

It's good to be back.  :)
Title: Re: Official Beta Testing Recruitment Thread
Post by: GrayFace on March 07, 2014, 02:55:56
Great idea. In addition to mentioned fields I'd propose the link to level thread, if it exists.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Salmoneous on March 28, 2014, 17:32:57
I have an idea for level which builds on the woods environment I made which is in released levels board. I have not started anything but idea is done so I came here to see if this thread will work or not and its good way to get forcestart projects haha :)
It is also like no other ks level and maybe like no game idk but excited to try it.

no name yet

[Challenge/Scenic/Horror/Easy]
Medium (I think 40-50 screens will suffice for this)
Level is not even started but I will like copypaste woods level because these screens take time to make haha.
Looking for any amount of testers, no chumps who don't leave feedback.
Uses Ego's KS +
Title: Re: Official Beta Testing Recruitment Thread
Post by: egomassive on March 28, 2014, 22:48:46
I have not started anything but idea is done so I came here to see if this thread will work or not and its good way to get forcestart projects haha :)
So, there's nothing to test but the idea? Well then, I volunteer to test nothing but the idea.
...
It's a smashing good idea! I like Horror games, and I enjoyed the look and feel of Woods by Andy A.K.A. Elder A.K.A. Slmoneous.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Caveflower on March 31, 2014, 04:07:30
I have an idea for level which builds on the woods environment I made which is in released levels board. I have not started anything but idea is done so I came here to see if this thread will work or not and its good way to get forcestart projects haha :)
It is also like no other ks level and maybe like no game idk but excited to try it.

no name yet

[Challenge/Scenic/Horror/Easy]
Medium (I think 40-50 screens will suffice for this)
Level is not even started but I will like copypaste woods level because these screens take time to make haha.
Looking for any amount of testers, no chumps who don't leave feedback.
Uses Ego's KS +

I volunteer to be a beta tester! (When it's ready.)
Title: Re: Official Beta Testing Recruitment Thread
Post by: GrayFace on April 08, 2014, 14:49:31
Me too.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Kira on September 21, 2014, 16:02:19
Me too.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on August 24, 2015, 21:43:03
Edit: Already got the two volunteers I asked for. Thanks guys! :)


This is not exactly a request for beta testers, but I figured it would be a much better idea to make use of this thread than starting a new one just for this.

I'm currently working on a KS level and I got to a point where I could definitely use some external input to help me see if I'm going in the right direction. I first thought about making a public preview thread, but since this level is quite gimmicky and experimental, I feel the "surprise" factor would be lost if I reveal too much beforehand. I'd rather keep everything a secret until the release, if possible :P

Would anyone be interested in trying a preview build of this level and giving me their general thoughts on it? It's a pretty short level (at least in its current incomplete state), so it shouldn't take much longer than 5 minutes to reach the end. Post here or PM me if you're willing to give it a shot. There's not much I can give in exchange, but I promise you a :hiddenstar: and a mention in the level credits.

[Misc/Challenge] [Easy]
[Small] (for now, but it'll probably stay that way)
Level is about 70% done
Looking for 1 or 2 testers
Title: Re: Official Beta Testing Recruitment Thread
Post by: Fubaka on August 25, 2015, 04:32:01
I'll take that offer, Mr. Gibber.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on August 25, 2015, 13:30:37
Thanks! :D I'll try to get the preview version ready today (just some cleaning up to remove temporary files and such). I'll then get back to you by PM with the download link and further explanations.

Ok, seems I already got the 2 volunteers I asked for, so I'll edit my original post.
Title: Re: Official Beta Testing Recruitment Thread
Post by: SC on August 26, 2015, 10:39:10
Okay, you know what? I think this is the PERFECT place to have people try out my unfinished level, cause I'm not sure if I should even finish it and I would love to have player input on it.

Runaround (title is not set in stone)

[Challenge/Misc/Medium]
Small
Level is about 60-70% done (maybe; rough estimate)
Looking for anyone who's willing to test and bring me feedback!
Works in vanilla KS, but wouldn't be against converting to KS+ if need be

This was originally going to be my entry for August's Knytt of the Month Klub over at GT, but since I'm such a lazy asshole who can barely finish what he starts, I've been sitting on it for the past two weeks. Whenever I go back to it, there's just something telling me that I shouldn't finish it. But I'm going to CHANGE that, because I actually DO want to get this level done. It's a short, humorous level, that takes inspiration from Don't Eat the Mushroom and the last part of My Super Secret Basement (even though I didn't know I copied those things at the time). :P
Title: Re: Official Beta Testing Recruitment Thread
Post by: Fubaka on August 26, 2015, 16:32:26
I'll test your level, SC. Should be fun.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on August 26, 2015, 18:17:20
If you need one more tester, I'd be glad to give it a shot too.
Title: Re: Official Beta Testing Recruitment Thread
Post by: plural on August 28, 2015, 09:43:50
Testing is no longer needed.
Spoiler: (click to show/hide)
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on September 03, 2015, 15:12:42
Curse of the Catacombs (working title)

[Environmental/Challenge] [Easy]
[Small]
Level is practically finished
(only lacking intro/ending cutscenes and a few extras)
Looking for 1-2 testers
KS+ not required, but recommended


Edit:

Level is already done and posted here (http://nifflas.lpchip.nl/index.php?topic=6644).



What started as a side project to experiment with an incomplete tileset has progressed much faster than I expected. It is now almost complete, so I'm currently looking for 1 or 2 betatesters willing to help me polish this before the release. If you're interested, feel free to PM me or post here to let me know.

This is mostly an environmental level with a side of exploration-based challenge (just power-up collecting and some platforming, no enemies/traps) and a dark/creepy theme. It also features a simple story with two different endings, although only one of them will reveal the details.
Title: Re: Official Beta Testing Recruitment Thread
Post by: egomassive on February 09, 2016, 10:59:33
Attention potential beta testers. Now is your chance to be immortalized in the credits of an egomassive KS+ level! :whoa: It is a small environmental level originally intended to showcase my previously unreleased swamp version of Fredrik Andersson's Thin Forest tileset. However, I went overboard an made something I'm extremely proud of. There is no preview thread for the level since I put it together in about 2 weeks. Don't worry about spoiling the level for yourself. The version you'll be playing will be the complete level.

Through the Swamp
[Environmental/Easy/Small] [KS+ only]
Looking for no more than 4 testers.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Ultigonio on February 09, 2016, 11:24:36
I'd be happy to test, Ego.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on February 09, 2016, 14:23:14
I've been in the mood for playing KS levels these days. Send me in, coach!
Title: Re: Official Beta Testing Recruitment Thread
Post by: Fubaka on February 09, 2016, 14:39:46
Sign me up, ego!
Title: Re: Official Beta Testing Recruitment Thread
Post by: StraightFlame on February 09, 2016, 14:46:59
I guess i'll also do the beta testing thing for the egomassive level thing then.
Title: Re: Official Beta Testing Recruitment Thread
Post by: egomassive on February 10, 2016, 00:05:45
Wow! Fast responses! Looks like I've got my 4 testers, so recruitment is closed. The level will be ready in about a day. I have 5 Custom Objects on my to-do list. I'll PM a link as soon as it's ready. I better hop to it. C)

ETA: I've finished it and sent out the PMs. *excited*
Title: Re: Official Beta Testing Recruitment Thread
Post by: Fubaka on March 02, 2016, 19:23:46
The Search For Silence (1st 5th)

[Challenge/Scenic/Normal]
Very Large
Level is about 20% done
Looking for at least 3 testers

PM me if you are interested in testing. I will deliver more details and the level link to you once you have.

EDIT: I have three testers now. I might accept more, but that will depend on what my current testers manage to do. Please stay tuned for updates.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Purple Ink on March 06, 2016, 20:13:38
Aw, looks like I missed out to beta another Fubaka level. Oh well maybe next time.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Ultigonio on August 27, 2016, 02:06:59
Hey, folks!  Deep Freeze is ready for one last playtest.

Deep Freeze is a very hard, large, Challenge/Puzzle level, and it requires KS+ to play.  I only need 1 person for this.


Okay!  I've got a person.
Title: Re: Official Beta Testing Recruitment Thread
Post by: ixMarcel on September 23, 2016, 17:34:13
Saving Thalanill (Preview thread) (http://nifflas.lpchip.nl/index.php?topic=6784.0)

[Challenge/Scenic/Normal]
Large (322 edited screens)
Level is about 95% done
Looking for 1 or 2 testers Found 'em
Uses Ego's KS+

I'm more interested in hearing feedback about the size, difficulty and pacing of the level. Also - grammar mistakes (if there are any, there isn't too much text to read anyway).
Title: Re: Official Beta Testing Recruitment Thread
Post by: Purple Ink on September 23, 2016, 22:47:37
I'd be willing to test Saving Thalanill if you still need someone.
Title: Re: Official Beta Testing Recruitment Thread
Post by: StraightFlame on September 23, 2016, 23:17:50
Me too.
Title: Re: Official Beta Testing Recruitment Thread
Post by: ixMarcel on September 24, 2016, 19:09:26
That's great, you'll receive your exclusive beta version of Saving Thalanill soon!

edit: Damn you, autocorrect!  >(
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on February 07, 2017, 23:54:14
Next Gen Knytt - Environmental DLC Pack

[Environmental] [Easy]
[Small]
Level is practically finished
(only missing 4 bonus screens and some minor details)
Looking for just 1 tester.
Needs to be tested with both KS+ and regular KS.


The bonus pack for Next Gen Knytt (https://nifflas.lpchip.nl/index.php?topic=6826.0) is almost ready, but I'd like to have someone give it a test run (preferably both on vanilla KS and KS+) before the release, to ensure that there are no serious issues. Some general feedback would also be appreciated. If you're willing to help me with that, please reply to this post here.

Already got a volunteer :D  Betatesting will begin soon.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Lucinda on July 03, 2017, 19:31:06
Shalev

[Challenge/Normal]
Medium
Level is at least 90% done (as I see it now, this obviously could all change)
Looking for 1 or 2 testers

Shalev is a themed world divided into six related parts. The level has an explorative element to it, but the main goal is to discover a secret metaphysical snowflake. It takes place at night, and there are a lot of waterfalls. Iím mostly looking for help catching wallswims and the like, but other advice is welcome too.


Edit: three lovely people have volunteered to test my level.  <3
Title: Re: Official Beta Testing Recruitment Thread
Post by: egomassive on July 03, 2017, 20:25:08
Welcome to the forum Lucinda. I'll take a look at Shalev for you.
Title: Re: Official Beta Testing Recruitment Thread
Post by: SilasMann on July 12, 2017, 00:50:51
DLFoDT (placeholder title)
[Misc/Easy]
Small
90% Completed, no sound yet
Want at least 2 testers
Uses KS+


There are a lot of shifts in this level, with the primary element being its story. Definitely looking for bad shifts, sequence breaking, wallswims, and SGEs, as well as an emphasis on feedback of the story. Does it make sense? Is it confusing? Which parts? Maybe ways to make it sound more natural, etc.

PM me!


Thanks to all people to volunteered to test for me!
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on April 10, 2018, 21:00:08
The CGA Temple (working title)

[Playground/Challenge] [Normal]
[Small]
Level is finished (only missing the title screen and a couple other minor details)
Looking for 1 tester
Requires KS+


Edit: Already got a volunteer for this one. Thanks!


This is a small, VERY retro-styled exploration level with some light jumping challenges and puzzles. It uses KS+'s map and collectibles (finding all the artifacts will unlock an extra area). I'm looking for someone willing to play through the entire level once and give me some general feedback before I release it.

PLEASE NOTE: The level was made to resemble a very old PC DOS game, complete with 4-color graphics and (fake) beeper SFX and music, so the aesthetics here may not be your cup of tea (and I wouldn't blame you!).

Title: Re: Official Beta Testing Recruitment Thread
Post by: LPChip on April 10, 2018, 23:15:10
Hey Vegetal Gibber, given that the CGA games are from my childhood, I'd love to test your level. I can probably provide suggestions on how to improve given that I have plenty of experience with CGA and games from that era. I guess the aesthetics would therefor actually be my cup of tea. :)
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on April 10, 2018, 23:30:05
Awesome! Thanks for volunteering :D  I'll send you a PM with a link to the beta very soon.
Title: Re: Official Beta Testing Recruitment Thread
Post by: LPChip on April 11, 2018, 11:22:00
Great. :) I'll await it patiently. :)

Is it there yet? No? How about now? Still no? Aw.... :nuts:
Title: Re: Official Beta Testing Recruitment Thread
Post by: Talps on May 06, 2018, 14:21:49
Gentlemen, a boon! (Also ladies. Ladies, a boon! Also!)

I have spent precisely some hours over the last couple of weeks adding a new feature to 'Dragon Myth'. In doing so, I have meddled with a lot of shifts, warps, flags and COs and before I release the new version I want to make sure I haven't broken everything anything everything.

I wonder if anyone would be willing to play through the level for me to check because I have played it waaaaaay too much in adding this feature. Ideally I would like you to play through it twice (more details will be given on this to anyone who volunteers) though if that hurts too much, once will be a big help, too.

Also, doing this for me will require you to collect the five hidden golden creatures and complete the Bonus Area unlocked by collecting the aforementioned golden creatures. This is because the New Feature is found by completing the bonus area. I will tell any volunteers how to find them, so you must either not mind having this spoiled, or have found them already by virtue of your incredible genius and also attractiveness.

Thank you in advance!
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on May 06, 2018, 16:03:02
I was actually thinking of replaying Dragon Myth sometime soon, so I wouldn't mind taking a stab at this :)
Title: Re: Official Beta Testing Recruitment Thread
Post by: canteven on April 21, 2019, 17:12:10
Iuno (now surpassed 3 testers - feel free to volunteer, but I'll probably have enough consensus on how the level is going by then)
[Challenge/Medium/Very Hard (think Dark Sea but a bit easier? Not much difficulty curve at the moment)]
Mostly need design feedback before I go any further. Looking for at least 3 testers, although that might be half of the active community at the moment. :P
Should work in vanilla KS.

PM me if you're on board.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Walc on June 06, 2019, 05:33:27
The Hidden Forest

[Challenge / Environmental] [Hard]
[Large]
Level is 100% finished
Looking for really anyone who wants to test it!

This is my first custom Knytt Level. As Juni, you explore a bunch of different environments. It's a simple "new region = new power-up" model, that requires a decent amount of back-tracking to places you couldn't access before. I'd love any thoughts people might have on the difficulty, story, et cetera.
One thing I'll note: There are two rooms in particular with a bunch of hidden spikes. Don't get discouraged! It might be super annoying, but I swear it gets better. I feel like a spike room is sort of obligatory...

http://knyttlevels.com/levels/Walc-TheHiddenForest.knytt.bin

Oh, and I saw that some dude decided to do a playthrough of the level on YouTube, so if you get stuck, check that out. (He actually solves the spike room a different way than I did...)

Thank you!
Title: Re: Official Beta Testing Recruitment Thread
Post by: PigeonVoyageur on June 06, 2019, 06:12:59
Oh, I thought I had played it by looking at the publication date on the archive but I guess not really.
Perhaps I will be going through this level this week or the next.
Title: Re: Official Beta Testing Recruitment Thread
Post by: Walc on June 08, 2019, 20:27:22
@PigeonVoyageur - Wonderful! That sounds great. Thanks. Let me know what you think!
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on September 30, 2019, 14:58:07
Forgotten Realms

[Challenge/Playground/Normal]
Large (~350 screens in current build)
Level is about 85% done
Works in Vanilla KS (playing in KS+ enables extra graphical features)
Looking for 1 tester

Forgotten Realms (https://nifflas.lp1.nl/index.php?topic=6978.msg74195) (click title to go to the preview thread) is a rather big exploration-based level with a bit of everything (some areas are purely environmental, whereas others are more challenge-based or contain some puzzles/mazes). I'm looking for one person willing to play through the current alpha version and then providing me with as much feedback as possible, as well as report any functional problems they might encounter. If you want to take on a more active role, suggestions about challenges, enemy placement and even themes for the upcoming bonus areas are also very welcome!

Reply here or PM me if you're interested.


Already got a volunteer. Thanks for the quick responses!
Title: Re: Official Beta Testing Recruitment Thread
Post by: LPChip on September 30, 2019, 15:24:50
Sounds interesting Vegetal Gibber. Can I be your tester?
Title: Re: Official Beta Testing Recruitment Thread
Post by: Vegetal Gibber on September 30, 2019, 15:55:27
@LPChip: Of course :D  Thanks for offering!  I'll prepare a clean copy of the level for testing and I'll get back to you via PM when it's ready (probably by this weekend).
Title: Re: Official Beta Testing Recruitment Thread
Post by: LPChip on September 30, 2019, 22:09:59
Aight. :) I'll await the PM. :)