OPINION UPDATED! (http://nifflas.lpchip.nl/index.php?topic=6229.msg67066#msg67066) - Played the game a second time through in a different way and most of this post doesn't apply anymore, especially the complaints.
I just finished Knytt Underground on the Vita (which is the best port IMO, thanks to the convenient controls and nice little features like moving the background scenery with the rear touch panel.) :)
The best quality of this game is the exploration of that serene underground world and its mystery, complemented by the beautiful music. So many thanks for making a vast environment like that! It's a perfect game to relax with.
Now the complaints... (SPOILER ALERT!)
I must admit the game started to feel a little silly when the bouncing ball appeared. I liked the freedom of movement though and continued to enjoy the game. I also hadn't played your previous games so I didn't know the "history" of the ball.
I kinda rushed towards ringing all the bells, and explored only like 50% of the world. I thought I would continue playing the rest of the game after I finished the main story, but the ending was a big "Fuck You!" from you. >(
Where it gets really frustrating, is when there are so many rooms with too many traps and puzzles. It becomes less about exploration and more about trying to figure how you wanted an area to be solved. Moments where the player has to guess the mind of the developer make a game annoying. :sick:
:rosa: Some requests and suggestions...
The Underground world and its sci-fi + fantasy history has a LOT of potential. I LOVED all those nameless little types of creatures in the background. <3
You could do a lot with that setting! Please let us return to that world in your next game, and preferably make it less arcade/puzzle-like but more about adventure and discovery, and hopefully with a more serious epic story.
P.S. Please try to update the Vita version!
(wow the "msg" number for this post is 66666! Do I win anything?)