Nifflas' Support Forum

Released Games => Knytt Underground => Topic started by: BinarySplit on February 12, 2013, 16:30:51

Title: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: BinarySplit on February 12, 2013, 16:30:51
I've done some crude renderings of the entire Knytt Underground game world. These are based on the "Tiles" data files, so they don't include any of the nice scenery (grass, smoke, backgrounds, etc.), or complex objects (lava, kill-zones, etc).

Small: 1/16th scale, 2,976px x 1,548px, 348kB: http://i.minus.com/iKXxdSAe7YUF2.png
Medium: 1/8th scale, 5,952px x 3,096px, 958kB: http://i.minus.com/iguPanjDEU0U8.png
Large: 1/4th scale, 11,904px x 6,192px, 2065kB: http://i.minus.com/ibhCtp9bBfwk5W.png

I've also attached the Python source code of my mapper. Note that PIL (Python Image Library) must be installed, and I use Python 2.7 (though other versions will probably also work).

EDIT: Added missing levels on the right and bottom sides. Changed level color to reflect actual in-game color a bit more. Note that this makes the boundaries between Utopioca and the normal levels look a bit messed up - can't really help this unfortunately.

Here are the old versions maps, in case you preferred their coloration:
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: PONTO on February 12, 2013, 21:12:40
Absolutely impressive. Thank you! :)
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: BinarySplit on February 12, 2013, 22:58:58
I've also marked off a map of parts of the "underworld" section that I recognize: http://i6.minus.com/ibj8GhlT5rzvEb.png (medium scale)

It's disturbing how many areas there are that I don't recognize... Like the tower at the bottom and, what I presume must be shortcut paths, between The Disorder and Interlude.

I wonder how many areas aren't actually visible without cheating? I imagine that HI PONTO and the 3 faces underneath The Disorder can't actually be navigable...

I think I'll bind my F9/F11 debug key functions to just cycle through all the levels of the underworld... My exploring days are over, so I may as well see the rest of the game as a tourist.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: LPChip on February 12, 2013, 23:12:37
Everything is accessible. The Hi Ponto is a secret in a secret though. You get to that screen and can walk through all the words if my memory serves me correct.

The tower is another secret area. Its the "toast" area.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: BinarySplit on February 13, 2013, 00:40:04
Everything is accessible. The Hi Ponto is a secret in a secret though. You get to that screen and can walk through all the words if my memory serves me correct.

The tower is another secret area. Its the "toast" area.

I feel like such an idiot for searching for hours in the wrong places, getting fed up and resorting to cheating; yet the secrets I've found while cheating have been some of the best parts of the game for me:
Spoiler: (click to show/hide)

I got my debug mode tourist thing working. It's definitely a game ruiner if you haven't finished exploring, so I'm not going to tempt anyone by posting the code here.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: SiamJai on February 13, 2013, 02:59:59
Nice job! I like seeing the miniature tile layouts all at once. This could even become the basis for a nano-scale KU spinoff! :nuts:

It's disturbing how many areas there are that I don't recognize... Like the tower at the bottom and, what I presume must be shortcut paths, between The Disorder and Interlude.
No shortcuts between the two; that place is an area of its own that just happens to have lots of shortcuts.

The reason why this map shows many areas as cut-off from the rest of the game is because those are normally accessible either directly via secret paths or indirectly via shifts (teleports triggered either by being at the right place or by fulfilling the right conditions).
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: sergiocornaga on February 13, 2013, 08:36:49
These are really great, thanks a lot for making them!
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: Miss Paula on February 13, 2013, 09:57:05
Absolutely impressive. Thank you! :)
+1
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: Zelakon on February 13, 2013, 18:08:50
Wow, these really put into context just how epic this game really is.

 :nuts:
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: Dj Gopher on February 13, 2013, 21:18:58
Neon fall?
Is that the thing I don't recognize on the bottom left?
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: BinarySplit on February 13, 2013, 23:35:13
Neon Fall is the place where you get to see
Spoiler: (click to show/hide)
On the map, it starts at the big brown mountain-like thing at the very bottom, about 1/3rd across from the left.

If you want to access it without cheating,
Spoiler: (click to show/hide)

Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: rrc2soft on February 14, 2013, 07:06:27
Thanks for the map! :D There are so many places I didn't explore yet...
(rrc2soft stops looking at the map and thinks on playing KU this evening :) )
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: BinarySplit on February 15, 2013, 11:52:09
I was really hesitant to release this, as it's serious game-experience-ruining stuff, but since I've now spent more time messing with KU's data files than playing the game, it'd be a shame for this to go to waste. I highly suggest you only download this if you feel you've finished everything in the game legitimately, or you've become so frustrated that you would otherwise never play the game again.

This has only been tested on the PC version. Probably will still work on Mac/Linux, but very unlikely to work on PSP.

With that, I present to you: BinarySplit's Debug Kit For Lame Cheaters!

What this does:

What this doesn't do:

Spoiler: Screenshots: (click to show/hide)


Spoiler: Installation: (click to show/hide)


Spoiler: Usage/Notes: (click to show/hide)
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: Nifflas on February 15, 2013, 20:41:24
I'm really impressed with the map renders, I've never seen Knytt Underground that way myself. Also, the cheat tool is pretty cool and it's nice to see what people can do with the scripting features in the game.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: Dj Gopher on February 17, 2013, 21:36:24
I couldn't get the cheat tool to work on OSX. I did override the files, but there is no noticeable difference in gameplay, map/inventory do not work everywhere, etc. Did I do something wrong?

Edit:
All dialogue is replaced with a black box at the upper left of the screen. This makes certain things undoable, such as getting into Mathias or doing quests.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: BinarySplit on February 17, 2013, 21:54:15
I couldn't get the cheat tool to work on OSX. I did override the files, but there is no noticeable difference in gameplay, map/inventory do not work everywhere, etc. Did I do something wrong?

Enabling map/inventory/transform is done through the F9 menu - select "More..." then "Enable powers". I don't have access to any OSX systems to test whether the F9 menu works though - it's possible it might not even be enabled on the Mac build. You may also have to press a modifier key with F9 (e.g. Ctrl+F9, Fn+F9 or ⌘+F9), as I think using plain F-keys in OSX goes straight to the OS functions (volume up/down, etc.)

The map/inventory/transform setting also gets reset every time you enter or exit a chapter or minichapter, and sometimes at predetermined points such as entering The Disorder.

If you can't get the menu working, another option could be to add this code to the end of global script.py file:
Spoiler: (click to show/hide)

Assuming that the text editor you use doesn't break the file's formatting (remember to backup! Text editors can be evil things), this should enable your map, inventory and transform ability every time you enter the menu or a new chapter. The map will probably get disabled again as soon as you move to an off-map room though.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: YoanP on March 30, 2013, 15:56:47
DISORDER MAP RENDER

(http://farm9.staticflickr.com/8403/8602342249_f81849a942.jpg) (http://www.flickr.com/photos/ypqtw/8602342249/)
Knytt Underground - Disorder Map (http://www.flickr.com/photos/ypqtw/8602342249/) por YpqTW (http://www.flickr.com/people/ypqtw/), en Flickr
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: aredhel on June 29, 2013, 08:25:30
New rooms in the infinite hype beta release:
Spoiler: (click to show/hide)

There are also some small changes to the main chapter 3 map, but I can't work out what they are yet.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: kilicool64 on May 07, 2014, 09:41:15
New rooms in the infinite hype beta release:
Spoiler: (click to show/hide)

There are also some small changes to the main chapter 3 map, but I can't work out what they are yet.

Could someone upload a map of the Infinite Hype version of the game in a higher resolution? It's a bit hard to recognize some of these rooms when they're so small.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: sergiocornaga on May 07, 2014, 10:49:47
Could someone upload a map of the Infinite Hype version of the game in a higher resolution? It's a bit hard to recognize some of these rooms when they're so small.

Did you try downloading the full version?
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: kilicool64 on May 07, 2014, 11:22:52
Could someone upload a map of the Infinite Hype version of the game in a higher resolution? It's a bit hard to recognize some of these rooms when they're so small.

Did you try downloading the full version?

Are you talking about the complete map? I did, but it's based on the original version of the game. And I have no idea how to use Python, so I can't use the script to create a map for the Infinite Hype version myself.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: sergiocornaga on May 08, 2014, 18:47:56
No, I just wanted to see if you were viewing InfitHypeBetaMap.png at 100% size, and downloading is probably the easiest way to ensure that. Since it's aliased, you don't lose too much by scaling it up / zooming in.
Title: Re: Crudely rendered maps of Knytt Underground [Spoiler]
Post by: kilicool64 on May 08, 2014, 20:01:17
No, I just wanted to see if you were viewing InfitHypeBetaMap.png at 100% size, and downloading is probably the easiest way to ensure that. Since it's aliased, you don't lose too much by scaling it up / zooming in.

I see. That does indeed make things a bit easier. Though it's still a bit hard to recognize some of the rooms. If anyone would be willing to make a map out of screenshots similar to what has been made for the vanilla version of the game, I'd be fully willing to provide some screenshots of my own.