Nifflas' Support Forum

Released Games => Knytt Stories => Topic started by: ixMarcel on May 19, 2012, 09:24:18

Title: Levels, that use advanced CO's / "Advanced Levels"
Post by: ixMarcel on May 19, 2012, 09:24:18
I'm looking for levels with advanced Custom Objects, like Shipwrecked or TEMP III (http://knyttlevels.com/levels/ITA84%20-%20Temp%20III.knytt.bin). Do you know any levels like them :huh:?
Title: Re: Levels, that use advanced CO's.
Post by: Healy on May 19, 2012, 10:55:50
Oh wow, I know there were at least a couple, but I can't think of any right now. Uh, OH MAN GO TIIIM3 (http://knyttlevels.com/levels/Sergio%20Cornaga%20-%20OH%20MAN%20GO%20TIIIM3.knytt.bin)? That uses some advanced techniques.
Title: Re: Levels, that use advanced CO's.
Post by: sergiocornaga on May 19, 2012, 15:50:47
Oh, Healy, you flatter me!

ixMarcel, can you explain what you mean by "advanced" custom objects, perhaps give some examples? Do you mean like Shipwrecked's skeletons that explode when you get too close (as in, custom graphics that cover existing objects) or something else?
Title: Re: Levels, that use advanced CO's.
Post by: ixMarcel on May 19, 2012, 16:02:39
I mean levels with things like: cinematic intro in TEMP III, or innovative cutscenes in Shipwrecked.
Title: Re: Levels, that use advanced CO's.
Post by: sergiocornaga on May 19, 2012, 18:09:43
OK, let's see... I'm sure at least some of these will be what you're looking for. Less appropriate examples are towards the bottom of the list.
Title: Re: Levels, that use advanced CO's.
Post by: egomassive on May 20, 2012, 01:06:42
I made a level that is a simple demonstration of animating character movements for Knytt Stories 1.2.1 (That's the current official version of KS.) Automation Technique (http://knyttlevels.com/levels/egomassive-AutomationTechnique.knytt.bin) It's the same premise my animated cutscenes are based on. Temp III uses a different method which is just as effective.

There are similar cutscenes to those in Shipwrecked in A Knytt in Time, but without visible animations. The automation technique is used in Something with Snow AKA: Tundra Trek, an unfinished collaboration level.
Title: Re: Levels, that use advanced CO's.
Post by: Healy on May 20, 2012, 02:54:23
Is Tundra Trek ever going to get finished? I'd love to see it someday...
Title: Re: Levels, that use advanced CO's.
Post by: egomassive on May 20, 2012, 05:28:02
I may have mentioned that I'd take a turn on it after finishing The Dying Core. I'm buried in so many other projects that I've been avoiding it though. I guess I ought to do something about it since I had a hand in it, and I'd hate for one of my projects to go unfinished. [/offtopic]
Title: Re: Levels, that use advanced CO's.
Post by: B-Man on June 20, 2012, 17:52:47
Camping by Farik had some pretty nice CO's, but I can't seem to find a link to it.
Apocolyptic City (http://nifflas.lpchip.nl/index.php?topic=1053.0) was an environmental level I started way back when with a healthy amount of CO's in the first few screens. Still tinkering with it on occasion.
Title: Re: Levels, that use advanced CO's.
Post by: Raicuparta on June 20, 2012, 20:07:10
Camping by Farik had some pretty nice CO's, but I can't seem to find a link to it.
I wanted to try this but I can't seem to find a download link anywhere :/
Title: Re: Levels, that use advanced CO's / "Advanced Levels"
Post by: egomassive on June 20, 2012, 23:36:32
Camping by Farik had some pretty nice CO's, but I can't seem to find a link to it.
I wanted to try this but I can't seem to find a download link anywhere :/
I put it on the archive. (http://knyttlevels.com/levels/Farik%20-%20Camping.knytt.bin)