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Level Editing Support => Knytt Stories Level Editing Support => Knytt Stories - Custom Content => Topic started by: Raicuparta on January 19, 2012, 20:29:04

Title: A tileset
Post by: Raicuparta on January 19, 2012, 20:29:04
For some reason the only thing I felt like doing was a tileset, so I made one. I think it looks pretty good, but I'd like to have an external point of view on it. I'm not sharing the tileset right now, but only a screenshot using it.
(http://i.imgur.com/J3Gw3.png)
Spoiler: first version (click to show/hide)
If I ever make a completely new level, it will have a lot more detail than what I've done before, so now I use the tileset in 3 different levels of depth, and I think it looks pretty good so far. I think that tree is the most detailed thing I've done in a tileset, in my other level I had to use a tree from one of the stock tilesets, but maybe I won't have to do that anymore.
Also, I'm still working on some stuff, like grass on the floor (layer 2).
I'd be grateful to hear some suggestions from people who are used to making this stuff :)
Title: Re: A tileset
Post by: Healy on January 19, 2012, 20:51:36
That looks pretty good. I especially like the tree; most tilesetters, for some reason, seem to have trouble with trees. I'm looking forward to when you release this.
Title: Re: A tileset
Post by: Raicuparta on January 19, 2012, 20:59:09
That looks pretty good. I especially like the tree; most tilesetters, for some reason, seem to have trouble with trees. I'm looking forward to when you release this.
I totally believe that, that tree took me like an hour to get right. I'm not sure if I will release the tileset by itself or only together with a future level.
Title: Re: A tileset
Post by: egomassive on January 19, 2012, 22:06:17
The biggest problem I see is the sun is on the dark side of the tree. That's really more of a problem with how you used the tileset, than a problem with the tiles themselves. The rounded spires in the foreground look a bit pointy. Most of what I think this set needs you have already decided to add. It's really nice so far.
Title: Re: A tileset
Post by: Raicuparta on January 19, 2012, 22:11:28
The biggest problem I see is the sun is on the dark side of the tree.
Yeah I noticed that. That background is temporary, I'll probably want to use something more pixely, or even have the sun in the tileset so I can adjust that kind of stuff.
Title: Re: A tileset
Post by: LordMarzog on January 20, 2012, 03:58:31
No offense intended, but the color and pattern reminds me of nutter butter cookies.

Still very nice looking though I must say   :^^:
Title: Re: A tileset
Post by: Raicuparta on January 20, 2012, 13:12:06
New screenshot on the main post. Not sure about those vines, what do you think?
Title: Re: A tileset
Post by: sergiocornaga on January 20, 2012, 13:15:54
New screenshot on the main post. Not sure about those vines, what do you think?

I like 'em. The new grass is the highlight, though.
Title: Re: A tileset
Post by: egomassive on January 21, 2012, 01:42:03
The vines look good to me. They match the tree well. I'd suggest for further development ground tiles without grass overhanging. As you get back into the cave the grass should stop growing. This would be a huge demand on tiles, so you may want to make a separate set for spelunking. Then, you'd have more room for new plants and things on the surface set. This is just my personal preference, but a little shading can go a long way. See attachment.
Title: Re: A tileset
Post by: Raicuparta on January 21, 2012, 10:50:56
I'm not sure if I'll make tiles without the grass or if I'll make a completely different tileset for the caves, but it sure won't have grass in there. Also, it's funny, I actually was working on shading but not exactly like you did on the screenshot, I'm trying to stay away from gradients and smoothness in general and keep everything pixelized (strill trying to figure out what I'll do with the background gradient), so my shadows are sharper, I'll post a screenshot when I'm happy with them.
Title: Re: A tileset
Post by: GrayFace on January 23, 2012, 05:33:30
Looks really cool, but I the new sun looks bad. The one in the first version was good.

Here's my vision of ceiling shading and grass. The shading is the border two pixels in height with 35% opacity. With the grass I just replaced the border color with one of grass colors.
Title: Re: A tileset
Post by: Raicuparta on January 23, 2012, 11:03:10
The grass does look better that way, but I though it was some sort of "rule" to have dark lines say what is solid and what isn't. As there is stuff in the background that uses the same color scheme as the grass, shouldn't I try to make it easy to tell what is solid?
About the sun, I'm really trying to find a way to make the sun completely by hand, without other automated tools, so I get the pixelated style, I'll see if I can do better.
Title: Re: A tileset
Post by: GrayFace on January 23, 2012, 15:04:01
Here's another version of grass. I only changed it where in-ground grass was easily separable from over-ground grass. Otherwise, just lighter colors for grass in the ground.
Title: Re: A tileset
Post by: Raicuparta on January 23, 2012, 17:00:55
Not sure what you were trying to do on that last one, you're suggesting that I make all the grass on the solid tiles lighter, or just on the parts that don't have the dark background? I don't think I want to make a new tileset just for that small change :/
Title: Re: A tileset
Post by: GrayFace on April 18, 2012, 19:02:28
I mean making bottom part of all grass lighter. How is the tileset going?
Title: Re: A tileset
Post by: Raicuparta on April 26, 2012, 16:37:47
This is what I have right now. Still not happy with the sun... I want it to look sharp and pixelized and this is the best i could do. A circle.
I probably won't make a lot more changes to it, I already made a variation underground and cave stuff, and I plan on making more for other areas. The darker brown makes this one look less happy happy yay yay so I'll try to make one that has happier colors in it.

Oh and I changed the shadows on the trees (only one tree visible in the screenshot) so that I wouldn't have to worry about the position of the light source, but I think it looks worse now :/
Title: Re: A tileset
Post by: sergiocornaga on April 26, 2012, 18:55:54
Even if you aren't entirely happy with it, I feel this latest iteration is streets ahead of the last one you posted. Keep it up!
Title: Re: A tileset
Post by: GrayFace on April 27, 2012, 02:08:47
The sun needs anti-aliasing and maybe 1 halo (like you did before, but only one). It would also need to be a bit smaller if you do the halo. The darker color, clouds and tree look very good, but the grass is bad, the previous one was much better.
Title: Re: A tileset
Post by: LPChip on April 27, 2012, 09:19:17
I actually disagree. The rest of the image isn't anti-aliased either. As far as the halo goes... I dunno. Not required to have I think unless in the same level it was done also.
Title: Re: A tileset
Post by: GrayFace on April 27, 2012, 09:36:53
I actually disagree. The rest of the image isn't anti-aliased either.
The sun is in the background, so there shouldn't be an inconsistency. What makes it need anti-aliasing is that there's no dark border on the edge and the border isn't pixeled well. A bit smaller radius may make the pixelation better.

As far as the halo goes... I dunno. Not required to have I think unless in the same level it was done also.
Yes, I myself doubt it would look good. At first I thought it may look better with halo, but now I think it probably wouldn't.
Edit: Here's a subtle manual antialiasing. As I thought, it doesn't make an inconsistence, but I have a feeling as if the sun became duller with such a round shape.
Title: Re: A tileset
Post by: egomassive on April 27, 2012, 16:32:36
I think the new tree looks great, as does the new grass. I prefer your original sun though. In real life when you can see the sun clearly, it turns orange at the edges, but the sky isn't blue at those times.
Title: Re: A tileset
Post by: LPChip on April 27, 2012, 17:15:35
I think the new tree looks great, as does the new grass. I prefer your original sun though. In real life when you can see the sun clearly, it turns orange at the edges, but the sky isn't blue at those times.

Hmm, I actually think I agree. The old sun looks better.
Title: Re: A tileset
Post by: Raicuparta on April 29, 2012, 13:12:46
Thanks for the feedback, everyone.
This should be the final version of this screen, wasted enough time with that freaking sun. Everyone seems to have completely different opinions on it so I just messed a bit more with it until I saw something that I liked. Also flowers.
Title: Re: A tileset
Post by: LPChip on April 29, 2012, 15:45:51
I like it. :)
Title: Re: A tileset
Post by: GrayFace on April 30, 2012, 19:55:18
I like this sun. I think you've nailed it :) Flowers are good, but too bright.
The main problem stays, it's the grass. Grass in the bright variant of the tileset was so much better than this one. Now it just looks like it's crudely painted with a spray tool. One quick thing you may try is putting a semi-transparent layer of grass-less ground over it. I mean, top and bottom parts of the grass would then be different and there would be a sort of border between them.
Edit: I've tried and made it look better, but not too much...
Title: Re: A tileset
Post by: Raicuparta on April 30, 2012, 20:40:41
So what you are saying makes it look bad is the missing line between solid and non-solid grass? Because everything else is the same.
I'll try to make it as you suggest, but I think you were supposed to have an attachment there, or did I miss something?
Title: Re: A tileset
Post by: sergiocornaga on April 30, 2012, 21:32:47
The grass looks fine to me...
Title: Re: A tileset
Post by: GrayFace on May 04, 2012, 07:48:50
Yay, I like the final grass: http://nifflas.lpchip.nl/index.php?topic=5264.0
Now everything is beautiful.

I'll try to make it as you suggest, but I think you were supposed to have an attachment there, or did I miss something?
I hadn't posted it, because I did it on a small part of the picture and I didn't really like the result.