Nifflas' Support Forum

Temporary => Knytt Stories Level Releases => Topic started by: LordMarzog on January 03, 2012, 06:17:36

Title: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 03, 2012, 06:17:36
After a month or so of work, it's finally ready!  C)p

This here is the next part to Run the Gauntlet: Prologue.

It's bigger and better than any other level I've made yet.

It features:
-6 of my own custom objects.
-4 of my own custom tilesets.
-2 secret areas.
-1 custom enemy.
-And one custom song played by me!

Well, what are you doing reading this still? Go! Download! Run the Gauntlet!!!!

Important Note: You will need KS Ex for Part 1 to work 100%. You can find it  here (http://nifflas.lpchip.nl/index.php?topic=4253.msg47407#msg47407)
You can play the level without KS Ex, just the final area won't have a very cool custom enemy I made.

Oh, right. You'll want to play the Prologue before you play this level.
Run the Gauntlet : Prologue (http://knyttlevels.com/levels/LordMarzog%20-%20Prologue%20v1.1.knytt.bin)
 Run the Gauntlet : Part 1 (http://knyttlevels.com/levels/LordMarzog%20-%20Run%20the%20Gauntlet-Part%201%20v1.1.knytt.bin)

Enjoy!!

Spoiler: Update History (click to show/hide)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: egomassive on January 03, 2012, 17:48:51
Really nice. I like how it's still about running the gauntlet. I hope you continue (and complete) the series. Only found one hidden area. Are there more?
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: Raicuparta on January 03, 2012, 18:15:38
Very good :)
I still find the text a bit anoying, if it were only on cutscenes I wouldn't mind, but there were a lot of text boxes throughout the playable screens.
Still, the story is really interesting, I'm looking forward to the next part.
Theres one thing though, maybe you should have a little more faith in the player. By that I mean, don't give us all the answers right away, let us think and explore a bit.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 03, 2012, 19:52:31
Really nice. I like how it's still about running the gauntlet. I hope you continue (and complete) the series. Only found one hidden area. Are there more?

I plan on starting the next part rather soon. Once school starts next week, I'll wait until I get into the swing of things before I begin another level project. Yes, there are more secret areas. The "secret" area that you have to find in order to proceed
Spoiler: (click to show/hide)
I don't reall consider a secret since you have to find it.

But the 2 real secret areas area hidden elsewhere. One is easier than the other to find. One is rather, counter-intuitive.

Glad you liked it  :)
Very good :)
I still find the text a bit anoying, if it were only on cutscenes I wouldn't mind, but there were a lot of text boxes throughout the playable screens.
Still, the story is really interesting, I'm looking forward to the next part.
Theres one thing though, maybe you should have a little more faith in the player. By that I mean, don't give us all the answers right away, let us think and explore a bit.

Thanks for the feedback. I was wondering if I was leading the player around by the nose too much. I guess I got too caught up in wanting the player to think exactly what I wanted.

I will definitely keep your feedback in mind for my next project.
Thanks for playing  8)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: yohji on January 03, 2012, 22:46:43
Haven't played the prologue before, so I just played that, and then this level. I'm impressed! A lot of great work on custom tileset stuff here, gameplay was quite engaging, and the story interesting. I'm looking forward to the next installment!

If you want criticism, though, here's some. It's always nice to have many different environments in a level, and while you certainly had all kinds of areas - busy ones, empty ones, linear, non-linear, etc. - running around the same tileset all the time becomes a bit tiring.
Spoiler: (click to show/hide)

That said, I enjoyed the level very much. I didn't think dialogue boxes ruined the dynamics - they were very nice, and you have a great sense of humor. I laughed a lot :D And it was great to find all the little details you've worked on - the flashing lights, SFX stuff,.. So yeah, like I said, I'm very much looking forward to the next part in the series, or any other level you're working on  :)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: Widget on January 04, 2012, 01:11:00
I don't really have anything to add that hasn't already been said but, all the same, thankyou for both your levels. I didn't mind the limited visual style but I do tend to play more challenge levels than environmentals, so maybe I'm just very tolerant  :^^:

I am excited to hear that I missed one of the secrets.
Spoiler: a really major one (click to show/hide)
I thought I'd been everywhere I could, though... I'll have to replay it and hunt around a bit more  C)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 06, 2012, 00:03:58
If you want criticism, though, here's some. It's always nice to have many different environments in a level, and while you certainly had all kinds of areas - busy ones, empty ones, linear, non-linear, etc. - running around the same tileset all the time becomes a bit tiring.
Spoiler: (click to show/hide)

I figured that the tileset would get rather tiring. But it does serve a small purpose. Like you said, you were glad to leave the facility just like Juni said she was. Thus, I get the player to relate to Juni on a deeper level :P However, for the next part, I will definitely be using a bigger variety of tilesets because even I was getting tired of looking at that concrete  X)

Spoiler: (click to show/hide)
Glad you enjoyed it though! Thanks for the feedback as well. Without such feedback, I wouldn't know how to improve.

I don't really have anything to add that hasn't already been said but, all the same, thankyou for both your levels. I didn't mind the limited visual style but I do tend to play more challenge levels than environmentals, so maybe I'm just very tolerant  :^^:

I am excited to hear that I missed one of the secrets.
Spoiler: a really major one (click to show/hide)
I thought I'd been everywhere I could, though... I'll have to replay it and hunt around a bit more  C)
You're very welcome!  :^^: And yes there is one more secret hidden somewhere.  :shifty:

Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: yohji on January 08, 2012, 21:59:37
Thus, I get the player to relate to Juni on a deeper level :P

Haha, yeah, that does indeed work extremely well  :D

However, for the next part, I will definitely be using a bigger variety of tilesets because even I was getting tired of looking at that concrete  X)

Man, I wonder how you're going to expand that storyline. Seemed very much complete to me.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 08, 2012, 23:14:35
Man, I wonder how you're going to expand that storyline. Seemed very much complete to me.

That was the idea really. I wanted to give the level an ending that would suffice for a real ending, yet leave it open enough for me to add on to it.

Although, I must admit, trying to continue the storyline while sticking to the feel of "Run the Gauntlet" will be a challenge in and of itself. But I have a few ideas  :shifty:
Plus, with my discovery of being able to make custom enemies with KS Ex... Well, let's just say the next level could be rather...interesting hehehe
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: sergiocornaga on January 09, 2012, 11:17:00
I've now played this and its predecessor and I'm very impressed. I liked the story and the amount of dialogue was just right for me. You've got quite a few typos, but that's not something that phases me too much.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 09, 2012, 18:01:22
I've now played this and its predecessor and I'm very impressed. I liked the story and the amount of dialogue was just right for me. You've got quite a few typos, but that's not something that phases me too much.

Typos?!  O_o Oh dear... Mind telling me where they are so I can fix them in a future update? Thanks :)

To think...I was positive that I had double check my grammar in every sign and cutscene... guess I'll have to triple check next time  X-P
Glad you thought the dialogue was balanced properly.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: egomassive on January 10, 2012, 04:00:46
I looked through them for spelling errors and here is what I found:
Spoiler: spelling errors (click to show/hide)

This list ignores punctuation, capitalization, and similar errors that are too numerous to list. I'm considering them part of your poetic style because that's what most of them appear to be.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 10, 2012, 07:28:37
I looked through them for spelling errors and here is what I found:
Spoiler: spelling errors (click to show/hide)

This list ignores punctuation, capitalization, and similar errors that are too numerous to list. I'm considering them part of your poetic style because that's what most of them appear to be.

Ah geez. That is the mistake I make the most with writing. I think what I want to say, but forget to write one of the words -_- It doesn't help that Photoshop elements 2.0 has no spell check...

As for the other mistakes you mentioned, they might be part of my style. (Weird thing is, I have no problems with grammar in my writing classes)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: egomassive on January 10, 2012, 21:45:58
A mistake I kept seeing was punctuation around exclamations. You'd have something like "Wow." instead of "Wow!" or you'd have "Wow that's great!" instead of "Wow, that's great!" Although not grammatically correct, your versions could very well be how you intended the character to say them. Call it stream of consciousness and you can get away with anything punctuation wise. Just ask William Falkner.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: mechamind on January 11, 2012, 01:47:27
I looked through them for spelling errors and here is what I found:
Spoiler: spelling errors (click to show/hide)

This list ignores punctuation, capitalization, and similar errors that are too numerous to list. I'm considering them part of your poetic style because that's what most of them appear to be.

Spoiler: spelling errors (click to show/hide)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: egomassive on January 11, 2012, 03:09:00
More bugs: There's some light glow on layer 3 in the conference room. It also appears to be on another layer, so don't be fooled when you look with the editor. There's also a monitor brace on layer 3 in the final room. The other braces are not solid, which makes me think it's a mistake.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 11, 2012, 03:40:53
More bugs: There's some light glow on layer 3 in the conference room. It also appears to be on another layer, so don't be fooled when you look with the editor. There's also a monitor brace on layer 3 in the final room. The other braces are not solid, which makes me think it's a mistake.

Yeah that's a goof. The way it happened is that the room itself wasn't reachable in the prologue so I put some stuff on layer 3. When I copied and pasted that screen into part 1, the layer 3 stuff stayed there. I thought I had gotten all those but I obviously missed a few. Thanks.
I looked through them for spelling errors and here is what I found:
Spoiler: spelling errors (click to show/hide)

This list ignores punctuation, capitalization, and similar errors that are too numerous to list. I'm considering them part of your poetic style because that's what most of them appear to be.

Spoiler: spelling errors (click to show/hide)

Nope. I hadn't noticed those ones yet. Gee, I clearly need to spell check much more often.

A mistake I kept seeing was punctuation around exclamations. You'd have something like "Wow." instead of "Wow!" or you'd have "Wow that's great!" instead of "Wow, that's great!" Although not grammatically correct, your versions could very well be how you intended the character to say them. Call it stream of consciousness and you can get away with anything punctuation wise. Just ask William Falkner.

I would use "Wow.' if I was trying to give the impression of sarcasm. Since "Wow" is normally used with a "!" by using a "." I hoped to show that they are rather uninterested. But indeed you are right, it is not grammatically correct. Tone is a very difficult thing to convey through text.

Thanks for all the feedback everyone! I'll be updating the level soon!

Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: egomassive on January 11, 2012, 04:00:46
...
I would use "Wow.' if I was trying to give the impression of sarcasm. ...

That's pretty much what I figured. Perfect grammar doesn't equal perfect communication. I've yet to see an grammar book that covers the use of emoticons.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 13, 2012, 00:41:24
Just a quick info message: I'm currently updating the level. I'll be fixing all typos and glitches. Also,


Plus I'll be adding some fun facts to one of the secret areas.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: GrayFace on January 13, 2012, 06:40:37
Nicely done! This part seems more text-heavy to me.
Spoiler: (click to show/hide)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 13, 2012, 07:09:24
Nicely done! This part seems more text-heavy to me.
Spoiler: (click to show/hide)

I think I'll take a few of the needless signs out. Like the "Lava? Why is there always lava in these places?" and similar lines.

Spoiler: (click to show/hide)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: egomassive on January 13, 2012, 23:04:49
...
I think I'll take a few of the needless signs out. Like the "Lava? Why is there always lava in these places?" and similar lines.
...

I thought that was funny. Also, pointing out obvious cliches makes them more acceptable. It's like reverse psychology.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 14, 2012, 02:58:12
Well, I just posted the updated level! You'll find the link in the first post.

Even if you just played the level, I insist that you play the updated version! The section after the town has been majorly updated and improved.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: Widget on January 14, 2012, 03:12:41
Spoiler: Spelling&Punctuation (click to show/hide)

x1000y1006, x999y1006 and x1000y1005 - It's possible to double-jump up to the gaps in the ceiling and climb up into a wallswim.
x998y1005 and x999y1005 - Ditto up into a void.

As to my actual reaction to the changes, I'm really impressed with the work you've done on the Administrator's Facility; it feels a lot fuller and significantly more challenging now. I did miss a few of the messages in the first half but I think you've probably made the right call for the level there.

On a side-note, sorry for leaping right in and picking holes in what must have been a lot of hard work. I promise you I really like this level and I only mention these things in the spirit of bringing them to your attention... not that the post looks very good-natured but I assure you that's a relic of using it as notepaper during my playthrough, not any indication of intent to be hyper-critical  ;)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 14, 2012, 05:43:52
Spoiler: Spelling&Punctuation (click to show/hide)

x1000y1006, x999y1006 and x1000y1005 - It's possible to double-jump up to the gaps in the ceiling and climb up into a wallswim.
x998y1005 and x999y1005 - Ditto up into a void.

As to my actual reaction to the changes, I'm really impressed with the work you've done on the Administrator's Facility; it feels a lot fuller and significantly more challenging now. I did miss a few of the messages in the first half but I think you've probably made the right call for the level there.

On a side-note, sorry for leaping right in and picking holes in what must have been a lot of hard work. I promise you I really like this level and I only mention these things in the spirit of bringing them to your attention... not that the post looks very good-natured but I assure you that's a relic of using it as notepaper during my playthrough, not any indication of intent to be hyper-critical  ;)

Hmmm...those gaps are supposed to filled with a custom enemy... For example x1000y1006 should look like this. (See attached picture)

This might be a problem with KS Ex. If you see this Greyface I might need your help here. Does Widget need KS Ex in order to see the custom enemy?

But no worries Widget! You're doing exactly what I want you to do. Play the level, find mistakes, and tell me those mistakes so I can fix them. :) I'll get to work on those typo's right away.
As it turns out you do need KS Ex to see the custom enemies... -_- sooo...yeah...
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: GrayFace on January 14, 2012, 05:50:49
This might be a problem with KS Ex. If you see this Greyface I might need your help here. Does Widget need KS Ex in order to see the custom enemy?
Sure. Moreover, he needs to (re-)install the level using KS Ex, because the original KS won't install Lua scripts.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: GrayFace on January 14, 2012, 07:38:52
Now the ending sequence is very cool. I hope you'll post the smasher in templates objects thread. BTW, I'm using your foreground glass cylinder in my level :)
Spoiler: (click to show/hide)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 14, 2012, 08:35:21
Now the ending sequence is very cool. I hope you'll post the smasher in templates objects thread. BTW, I'm using your foreground glass cylinder in my level :)
Spoiler: (click to show/hide)

Glad you liked it! :) And cool  8) Just be sure to mention that LP Chip made the original glass cylinder. I Just made it a custom object.

Spoiler: (click to show/hide)

I think I will post the smasher in the template objects thread. Should I provide the folder itself? Or will just the picture be sufficient?
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: Widget on January 14, 2012, 13:49:55
Oops, I didn't realise it was now a KSEx level.. though I did think it seemed a little strange to have such obvious holes in it  <_<
Sorry, I should've guessed I'd done something wrong.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: LordMarzog on January 14, 2012, 18:40:48
Oops, I didn't realise it was now a KSEx level.. though I did think it seemed a little strange to have such obvious holes in it  <_<
Sorry, I should've guessed I'd done something wrong.

Nawh. It wasn't you. I didn't realize that you would need KS Ex until after you mentioned holes in the ceiling.   
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: Widget on January 14, 2012, 21:51:26
Just rerun it as it was supposed to be played and I'm even more impressed with your work on the gauntlet. I think it's definitely a hard level, no normal about it anymore  :^^: The custom enemies are really good and very fitting; they make it a much more interesting area.

Oh, yes; not that it really gets used but I added your level to the list of levels for KS mods earlier. It's nice to see it filling out still  ;)
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: GrayFace on January 15, 2012, 00:07:34
I think I will post the smasher in the template objects thread. Should I provide the folder itself? Or will just the picture be sufficient?
The whole folder of the object, so that level designers would just extract it, add a line to world.ini and be done with it.
Title: Re: [Challenge/Size:Med/Dif:Normal to Hard] Run the Gauntlet: Part 1
Post by: Adryen on February 05, 2012, 13:40:05
Amazing, I really loved it ! I don't have anything more to say, can't wait for the sequel ! :)