Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Previews => Topic started by: Headgrinder on June 18, 2011, 02:47:42

Title: White City [Environmental]
Post by: Headgrinder on June 18, 2011, 02:47:42
My first long level!  Yeah!  It only took me 6 months!   <_<

This level started out being for the level competition back in January, but got too big to be completed for that.  It is very loosely based off of a dream I had, more like it is based on the idea behind the dream than the dream itself.  

I'm looking for beta testers before I release it.  Errors, and copious thoughts on the feel of the level are my goals.  I am waiting for a friend to get back to me on music for the cut scenes, but other than that, unless everyone hates the story, I think it is done.

Any takers?



  
Title: Re: White City [Environmental] beta testers wanted
Post by: 60FourMaster on June 18, 2011, 04:06:14
I'm a taker. :D I'd love to beta test.
Title: Re: White City [Environmental] beta testers wanted
Post by: PeppyHare4000 on June 18, 2011, 04:11:59
eh... what the hell... ill give it a try :)
Title: Re: White City [Environmental] beta testers wanted
Post by: Ultigonio on June 18, 2011, 12:34:34
*Raises hand*
I'd be happy to give it a shot.
Title: Re: White City [Environmental] beta testers wanted
Post by: yohji on June 18, 2011, 14:21:48
Woah. I'm so glad you've finished that. Much as I would like to return the favor, I can't volunteer to beta-test, I simply don't have that time now :( Good luck and I hope that the final version will be released soon :)
Title: Re: White City [Environmental] beta testers wanted
Post by: Headgrinder on June 18, 2011, 16:03:00
I've done the PMing, so please enjoy and critique!  C)P

Oh shoot, yohji can't beta test???   :sad: :sad: :sad:  Well, I look forward to what you think of the finished project then.
Title: Re: White City [Environmental] beta testers wanted
Post by: sergiocornaga on June 18, 2011, 16:03:26
This is visually amazing. If you need another beta tester, I should be able to.
Title: Re: White City [Environmental] beta testers wanted
Post by: Headgrinder on June 18, 2011, 16:04:54
I think I should probably draw the line now.  After all, if I get too many more beta testers, the whole knytt community will have played it.  C)p
Title: Re: White City [Environmental] beta testers wanted
Post by: Talps on June 20, 2011, 00:18:43
Hey, I'll help te-

Aw.

:P Looks good. I look forward to playing it. Which particular competition was this originally for?
Title: Re: White City [Environmental] beta testers wanted
Post by: Headgrinder on June 20, 2011, 04:20:40
This was originally for the urban theme back in January.

So, update, I've gotten a lot of feed back, and copious amounts of errors where found, including my horrendous spelling in cut scene screens.   :oops:  I'll try to get everything ironed out in a month or so.  I still have tons of RL stuff hitting me right now, so I can't commit to any time frame.

Many thanks to the beta testers who's review work I'm still looking over.  You guys rock.   8D
Title: Re: White City [Environmental] beta testers wanted
Post by: Dj Gopher on June 20, 2011, 06:36:39
That scene is very beautiful
Very creatively refreshing.
Title: Re: White City [Environmental]
Post by: Headgrinder on July 18, 2011, 23:44:59
Update, I've got all the fixes done except for the world.ini stuff.  Sigh, that is my achille's heel.  So, that part may take me an equal amount of time.  Plus we are closing on our house and frantically looking for another to buy.  Soooooo busy.

Oh yeah, I'm also waiting for my muscly gifted friend to get a bit of modified music back to me for the cut scenes. 
Title: Re: White City [Environmental]
Post by: Strange Darkness on August 20, 2011, 15:07:34
How have i not seen this... ? Cause i am blind.
anyway.
I love that screen and the subtle word "dream" was mentioned in the original post.
So i'm defiantly interested.
Btw i loved the colors in the screenshot, kinda reminds me of a sunset/pastels.
Good luck with the completion  ;)

(also i love and hate doing this but ...  i can't wait for your muscly gifted friend to get that music to you  X-P ) unless this friend is indeed muscly as well as musically gifted and i apologize.  :oops:
Title: Re: White City [Environmental]
Post by: Headgrinder on August 24, 2011, 14:00:58
Well, since he is a poetry major good enough to win a study abroad trip to Scotland, I'm guessing he's musically gifted.   :oops:
Title: Re: White City [Environmental]
Post by: Headgrinder on September 03, 2011, 16:10:11
This is pretty much done, I just feel like it isn't.  Maybe I need to do one more round of beta testing...
Title: Re: White City [Environmental]
Post by: jetio4 on September 03, 2011, 19:17:52
I'll test it.
>.>
Title: Re: White City [Environmental]
Post by: PeppyHare4000 on September 03, 2011, 19:18:32
This is pretty much done, I just feel like it isn't.  Maybe I need to do one more round of beta testing...

I am up for it... Once again...
Title: Re: White City [Environmental]
Post by: Headgrinder on September 04, 2011, 23:38:09
Hmm... quick question for the technical among you before I bundle this up for the final beta:  I just did a test run, and there is a weird error I can't figure out.  I added a shift that replays the starting cutscene, and it works fine initially.  However, if you go and shift into another cutscene and then return to the first cutscene, when the first cutscene ends you find yourself at the previous cutscene not the first.  ???  There is no flag work or anything...  Any ideas?
Title: Re: White City [Environmental]
Post by: sergiocornaga on September 05, 2011, 07:25:15
This is just a hunch, but if one of the cutscene folders is called Intro, try renaming it.
Title: Re: White City [Environmental]
Post by: Headgrinder on September 05, 2011, 16:28:51
Does that mean I'll need one intro and one other folder with the same content?
Title: Re: White City [Environmental]
Post by: sergiocornaga on September 06, 2011, 11:53:04
Does that mean I'll need one intro and one other folder with the same content?
Yes, you could try that. I can't guarantee it will work, but it's worth a shot. If it does work you can then work on a more elegant workaround.
Title: Re: White City [Environmental]
Post by: egomassive on September 09, 2011, 09:37:31
Are you saving on the shift that replays the intro? If not, the player will return to the last place the game was saved after the cutscene.
Title: Re: White City [Environmental]
Post by: Headgrinder on September 09, 2011, 13:43:49
Aaaahhhh... haha, that was it.  That's fixed, but I've noticed a few rough things going on I still have to fix.  Man, it seems really hard to get the music to play the way I want it to.  Right now it plays on the cutsceens (which I don't want) and doesn't play while you play (which I do want).  I'll have to hunt down that PM you game me ego and try the music as ambiance thing.
Title: Re: White City [Environmental]
Post by: Headgrinder on October 29, 2011, 02:09:52
Well, I think I've got all my errors fixed, and I've got a hold of my music making friend, and he is trying to through together one last piece of music.  As soon as I've got that, I'll release it.  

I'm not entirely satisfied with my upside down water as it doesn't flow very well, but it is at least not blocky.  I added 3 or 4 more "memories" as well.
Title: Re: White City [Environmental]
Post by: Headgrinder on January 08, 2012, 22:43:57
Finally released:  http://nifflas.lpchip.nl/index.php?topic=5135.0