Nifflas' Support Forum

Being Creative => Collaborations => Topic started by: 60FourMaster on May 28, 2011, 02:40:48

Title: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on May 28, 2011, 02:40:48
So, I've had this idea on my mind for a while. I've always wanted to do a 'pass the level' sort of project with a bunch of fellow Knytters.  The idea is, everyone who wants to participate takes a section of a level (about 10x10 or 25x25) and creates their own small world within.  One person does this, then passes it to the next participant, then the next and the next until eventually we have a massive, gorgeous level.  

The general layout would look something like this:
(http://oi54.tinypic.com/kdpkep.jpg)
Mostly underground areas.  You can make open areas that seem like outdoors underground, but for organizational purposes, pretty caves, underground cities, volcanoes, subterranean jungles, etc. are what should be going on.  Now, on the map there are some terms:

-The Crease: Where the world warps around.  There will be a few areas that I will open up at the edges of the map to create a fast lane from one side of the world to the other. They won't be everywhere, but they will be there.

-The Edge: The 'end'.  This area is a flat out "bottom of the world" type zone.  Again, this will be something that I add once we're done passing the map.  I'm currently working out how I will make that look but I'm thinking something that looks like a graphical glitch...

-Ancient Temple: The ultimate 'goal' of the map.  This will be a moss-covered underground temple where a true challenge will be implemented.  It will need to be accessed by means of four keys.  Here, the player will also find the eye which will aid them in finding said keys.  

Like the title says, this is an environmental map, so anyone who adds to it should make it pretty. Pleasing to the eye.  I've seen some great looking levels here on the forums, and I'd like to see something similar in the entries.  Things like keys and power-ups will be added once the map gets done being passed around.  Contributers should also name each distinct area they create.  I will add some CO's to show the names of each area upon entry.  Don't know what I'm talking about? Play SecretGlitch's 'Dark Sea 2' and get to the communications tower, then you'll know what I'm talking about.  We will pass the level around via Skype, so if you're interested add me on there. My user is x60fourmaster.  Each area should have at least  two clearly defined entrances, but no more than 4. 
Any further questions should be asked on here, and I will answer them.

Sincerely, 60FourMaster
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: sergiocornaga on May 28, 2011, 14:48:32
I like your proposal and would be keen to participate. Too busy right now though, maybe in a month's time!
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Healy on May 30, 2011, 03:54:15
I too am interested in this, and would like to make something for it. I neither have nor care for Skype, though; is there any other way I could join in?
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: sergiocornaga on May 30, 2011, 05:03:05
Just thought I'd chime in that I'm also not interested in using Skype... what's the point?
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on May 30, 2011, 05:21:27
I too am interested in this, and would like to make something for it. I neither have nor care for Skype, though; is there any other way I could join in?

I only thought of using Skype because that's the best way I know to pass around the knytt.bin file and keep tabs on it.  Does anyone else have an idea for how to pass it about?
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: sergiocornaga on May 30, 2011, 08:09:36
The forum PM system combined with file hosting sites would probably be a simple solution. Alternatively, we could share a Knytt Stories folder through Dropbox (which would mean everyone participating would automatically have access to the latest version of the level as long as they have an Internet connection) and work in shifts to ensure no loss of data.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Ultigonio on May 31, 2011, 00:38:39
I'm absolutely interested since I haven't really messed with KS lately.  I totally failed at the last collaborative project, but that's just 'cause I was so busy. :/  I would absolutely LOVE to contribute something like music or whatever, though (if not actually partake in the level design).  That'd be great.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 02, 2011, 13:31:26
The forum PM system combined with file hosting sites would probably be a simple solution. Alternatively, we could share a Knytt Stories folder through Dropbox (which would mean everyone participating would automatically have access to the latest version of the level as long as they have an Internet connection) and work in shifts to ensure no loss of data.
I've had nothing but problems with Dropbox... But then again, that was a long time ago. We could try that, instant access would be a very good thing.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 02, 2011, 23:16:05
I'm absolutely interested since I haven't really messed with KS lately.  I totally failed at the last collaborative project, but that's just 'cause I was so busy. :/  I would absolutely LOVE to contribute something like music or whatever, though (if not actually partake in the level design).  That'd be great.
Welcome aboard! Am I right in understanding that you can make music?
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Ultigonio on June 04, 2011, 02:48:18
I'm absolutely interested since I haven't really messed with KS lately.  I totally failed at the last collaborative project, but that's just 'cause I was so busy. :/  I would absolutely LOVE to contribute something like music or whatever, though (if not actually partake in the level design).  That'd be great.
Welcome aboard! Am I right in understanding that you can make music?
You absolutely are!  If not one of the things I am best at doing, it's certainly one of the things I enjoy doing most.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 04, 2011, 21:58:40
I'm absolutely interested since I haven't really messed with KS lately.  I totally failed at the last collaborative project, but that's just 'cause I was so busy. :/  I would absolutely LOVE to contribute something like music or whatever, though (if not actually partake in the level design).  That'd be great.
Welcome aboard! Am I right in understanding that you can make music?
You absolutely are!  If not one of the things I am best at doing, it's certainly one of the things I enjoy doing most.
This is excellent.  :^^: Custom Music is not only accepted, but highly encouraged! That said, could you make a slow, scary sounding song with an organ and heavy bass drum for an underworld themed area?
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Ultigonio on June 05, 2011, 00:45:05
I'm just gonna' stop the quote pyramid right here.

I put a little something together to fit your request. How does this sound?
http://www.mediafire.com/?h5gprys0j4ei7ol

Too sinister?  Not sinister enough?  Needs more development?  Too short?  Should it loop?  So many questions aaaah.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 05, 2011, 01:19:35
I'm just gonna' stop the quote pyramid right here.

I put a little something together to fit your request. How does this sound?
http://www.mediafire.com/?h5gprys0j4ei7ol

Too sinister?  Not sinister enough?  Needs more development?  Too short?  Should it loop?  So many questions aaaah.
Start the quote pyramid again! xD And yes, it should loop. Perhaps a bit slower, a bit longer too.  Here's a little taste of what the underworld area will look like (http://oi53.tinypic.com/9zumj8.jpg) And while that's there, what does everyone think of that image? The underworld will be a 3 screen high area just before The Edge.  Also, here are some areas I was thinking could be implemented:
-Concrete Jungle
-Oil Well
-Upside-down Town
-Cave of Erasure

I'll edit this list when I think of/remember more.  Feel free to post your ideas as well.  Also, we need a story. Should we go generic or come up with something original?
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: sergiocornaga on June 05, 2011, 10:26:29
I really like the general visual style of the screenshot you posted. But with those two enemies, I don't think this level can be classified as environmental.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 05, 2011, 17:10:47
True, true. Perhaps it could be Challenge [Easy]/ Environmental? Or I could remove those enemies altogether.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: LPChip on June 05, 2011, 18:00:38
The old: environmental/challenge debate again...

Basically environmental isn't just a beautiful level. Its a level only made to explore with no enemies or other kinds of challenge. If you want challenge, then its just not an environmental level. There's no rule that prevents you from making your challenge level look pretty though.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 06, 2011, 05:10:32
I see... Then I'm gonna make the decision to remove the enemies and keep this an Environmental project.  Thanks LPChip.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: LPChip on June 06, 2011, 11:28:18
Bytheway: An enemy, such as a plant can be part of the level (as scenery) as long as you do not have to pass it in order to beat the level. The level cannot be labeled challenge due to the plant being there either.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Salmoneous on June 06, 2011, 13:19:42
I always thought of it more as a guideline then a rule. It's not against the rules to misslabel a level.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Ultigonio on June 06, 2011, 18:23:22
Alright!  I'm getting better at not procrastinating so much.  Here's a revised version of the Underworld song, now... double in length, because I just couldn't help myself.  I'm bad with a "little bit" sometimes.  It IS just a little bit slower (5 BPM, to be exact) as well.  And it can loop!  Though... it might not sound so great outside of Cubase, now that I think of it.  Take a listen, try to loop it, if it sounds alright, no worries, but if the loop sounds weird, I think I'll know how fix it, and it'll take like... literally a minute to do that, if it's necessary.
http://www.mediafire.com/?z3ku2nji3u0dhu3

I'd be more than happy to contribute other types of material, particularly level design and similar "idea-based" mediums (MAYBE some gradients or tiles (or even CO's!) here or there), but I want to finish Pouring (which shouldn't take TOO long) before I get to that, so, for now, music is all I'll put in.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: sergiocornaga on June 07, 2011, 01:05:53
Nice track. It seems to loop very well. You might not want to do this, but you can take the OGG quality down to about 1 without affecting the song audibly and it cuts down on file size a lot.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 07, 2011, 04:58:19
That is perfect, Ultigonio. 8) Thank you!  I'd be glad if you could contribute more to the project, all the help we can get is good help.  I'm almost done with my school year, so I'll be able to start working on laying down the base for everyone (by that I mean the surface.)  I'd like everyone who is considering building the world to please put their ideas for themes down and when they will be able to work on it.  Also, I have an idea for a storyline.  Here it goes:

Juni is participating in a hometown bike race in hopes of (some sort of motivational item or quality).  At some point during the race, her brakes give and she falls into a rushing river.  She falls unconscious after trying to fight the current and awakens to find herself in an underground lake.  Not knowing where she is, she sets out to explore the land which she has fallen into, trying to find her way home.

Note: Juni is unaware of the Ancient Temple or any sort of civilizations in the area, so it is assumed that she is in a foreign area, not inhabited by Knytt.  This means, go wacky with CO animals and creatures.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Ultigonio on June 08, 2011, 20:08:59
Note: Juni is unaware of the Ancient Temple or any sort of civilizations in the area, so it is assumed that she is in a foreign area, not inhabited by Knytt.  This means, go wacky with CO animals and creatures.
This last bit makes me rather tempted to have us take a look at Egomassive's Knytt Stories Mod, despite it being unfinished.  It might be a little extra effort, but it'd be great to test out the functionality of having custom enemies and the like.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 08, 2011, 20:16:47
Well as I stated before, I'd rather keep this to a true environmental level.  If anyone wants to add an enemy here or there I personally do not mind, but others may.  As for mods, could we steer clear of those? I've never had good luck with them.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: LPChip on June 08, 2011, 21:34:30
As for mods, could we steer clear of those?
Oh, but Jace is a really nice guy, once you get to know him. :nuts:

-- Sorry, I just couldn't resist here. :)
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 09, 2011, 00:57:17
Clever Chip... Clever.  X-P I think you know what I mean though.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: egomassive on June 09, 2011, 22:17:06
Well as I stated before, I'd rather keep this to a true environmental level.  If anyone wants to add an enemy here or there I personally do not mind, but others may.  As for mods, could we steer clear of those? I've never had good luck with them.

*cries* Hey, at least try out the demo level of my KS mod (http://nifflas.lpchip.nl/index.php?topic=4175.0) before you shoot it down. If you want lots of custom creatures then it is perfect for that, they can have behaviors from original creatures rather than animation loops. Also, if you're familiar with editing the World.ini directly or using Custom Objects, then the implementation is rather easy.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 11, 2011, 06:05:47
Alright, as long as I don't have to do anything than I'm completely fine with using a mod.  I just don't wanna have to install it.  /lazy  X-P
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Ultigonio on June 11, 2011, 07:26:54
*raises hand*

I SERIOUSLY want to mess with Ego's mod anyway; I'd love to do any work with implementing it and all that.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 11, 2011, 22:39:10
Alright, well will you have to make a new level to be able to use it? Or can you just install it and have it work with a pre-existing level?
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: Ultigonio on June 13, 2011, 10:34:53
It'll work with a pre-existing level.  I'll have to be the last one to have the level before it's actually made into its final, downloadable form (if you don't want to mess with the mod AT ALL, that is), but that's really no big deal at all.  We can coordinate the mod's use a little more effectively as we get started on utilizing its features.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 13, 2011, 21:14:51
It'll work with a pre-existing level.  I'll have to be the last one to have the level before it's actually made into its final, downloadable form (if you don't want to mess with the mod AT ALL, that is), but that's really no big deal at all.  We can coordinate the mod's use a little more effectively as we get started on utilizing its features.
That's cool with me. Anyone else who wants to use it should go after we've all gone. Now for something completely different; what does everyone think of that plot line?  All cool with that? Or should we go with something more simple like...

"Juni was out one day picking apples for a pie her mother was going to make her.  She stumbled across an old well whilst looking for her apples.  'What is this?' she thought 'I've never seen it before!' As she peered further into the well, her hands slipped and she tumbled down into the deep well.  When she came to, she was on the shore of a small underground lake.  Entirely unaware of what had just happened in the last hours, or what time it was for that matter, she set out to find a way out of this cavern.  This is what happens next..."

Personally, I like this story a little better.  Seems more realistic imo.
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: PeppyHare4000 on June 14, 2011, 01:28:34
This plotline screams out "Multiple Endings"
Ex: One ending could be her getting out of the well. Another involving the underworld or the edge...
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 14, 2011, 01:50:37
This plotline screams out "Multiple Endings"
We're on the same train here. :D
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: egomassive on June 15, 2011, 09:27:34
It'll work with a pre-existing level.  I'll have to be the last one to have the level before it's actually made into its final, downloadable form (if you don't want to mess with the mod AT ALL, that is), but that's really no big deal at all.  We can coordinate the mod's use a little more effectively as we get started on utilizing its features.
Actually, mod users don't have to be the last ones to take their turns. There is no special editor for the mod, meaning anyone can edit/"compress" a level with a KS1.2.1 compatible editor. A levels made for my mod will run in KS1.2.1 as long as an image is declared for custom colored nature effects. However, none of the special features will work so it's not a good idea to play it without using the mod.

...I just don't wanna have to install it.  /lazy  X-P
Try it. It's easy. (http://nifflas.lpchip.nl/index.php?topic=4175.0;topicseen)
Title: Re: The World In Which We Explore (Environmental Collab)
Post by: 60FourMaster on June 17, 2011, 04:29:07
Try it. It's easy.
....Oh fine. Might as well.