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Temporary => Knytt Stories Level Releases => Topic started by: Emeraldfire7 on November 20, 2010, 10:42:18

Title: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on November 20, 2010, 10:42:18
Hey everyone! im back , sortof... most of you guys probably dont know me but i've been here a while recently taking a break from KS for other games... life and such.  but i have returned with a new level :D

This one is called Depths its a challenge level and is... small XD (20-30 screens small) about the difficulty, its based upon the fact that most "rooms" range from normal to lunatic, its not really classifiable in terms of difficulty, BUT! if you can find a good classification go for it :)

and to think you thought that PipeDream was my last level... who'da thunk it

Right onwards to download link along with screenie (see attached)

(Someone made a gradient... im not sure who it was... just saying so you dont think i left you out of the credits!)

Link:http://www.mediafire.com/?sbf7wq6xgk5k3qr (http://www.mediafire.com/?sbf7wq6xgk5k3qr)
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: yohji on November 20, 2010, 20:16:14
Well, Purple Pineapple hasn't been active for about a month now. So I'm not sure there are too many people left who'd want to tackle this difficulty  :/  Anyway, I'm not really a fan of hard/lunatic levels, especially when they're constructed just to give challenge after challenge in each screen with not much environment work going on... So I cheated my way through!  :crazy: And I particularly liked the challenges where a mass of creatures is flying towards you and you have to jump through them... I actually did those instead of cheating :) Also, the keys were nicely done.
Spoiler: (click to show/hide)

Anyway, it's nice to see more people returning to KS after a break :)
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on November 21, 2010, 20:30:08
why thank you yohji :P shame not many people are willing to try something this hard xD

the red key is possible to get... im pretty sure unless i made a mistake o.O but it should be possible xD
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: saba on November 21, 2010, 21:40:57
I have to say this is too hard for me too. To me it is just not fun having to do challenges over and over again. That said, I do like how this level looks.

I would definitely say this is lunatic.  :^^: I think how hard a level is is defined by the hardest challenge anyway, isn't it?
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on November 23, 2010, 07:48:38
its been a while since ive attempted at making a ludicrously hard level,  and to be completely honest i wanted this level to be normal or hard at the most except for the final challenges...

but i got bored/lazy and just made the whole thing hard.... which i find took alot more work xD
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Purple Pineapple on November 24, 2010, 23:57:40
Well, Purple Pineapple hasn't been active for about a month now. So I'm not sure there are too many people left who'd want to tackle this difficulty  :/
You wish.

Now, then. Third screen. I can't seem to get any farther than the second floaty block. The one in between it and the third floaty block has spikes, which was a rather nasty trick <_<, but there's no way to get past the lasers on the last one.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on November 25, 2010, 00:09:08
there is a way... its just REALLY hard xD

Spoiler: (click to show/hide)

:P
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: GrayFace on November 25, 2010, 23:16:18
 O_o I can't imagine even in theory how screen 2 could be beaten.
Edit: It's actually the 3rd screen. I didn't count the first one.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 04, 2010, 00:38:08
I have some complaints about this level.

1 - I checked in the level editor and it is not possible to get the red key
2 - There is no solid ground in x1000y1017
3 - On the third screen. How do you get past the beginning. The laser that goes on/off ranging from the entire screen complicates things.
4 - On the fifth screen. It is impossible to get to the fourth pit. When you are about to go to it, The marble is in your way by then.
5 - On the sixth screen, It seems to be impossible to get through the right-moving lasers. They are just too close to each other.
6 - On the seventeenth screen, Those bugs that move left to right and kill seem impossible to get through.

So far, I thought the concept of your level is good but it is just seems impossible to get through. The things highlighted in blue are problems that make it impossible to complete the game.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 04, 2010, 10:20:03
hmm... i swore you could... ill go take a peek at that xD

wow... i must have rushed this level a bit... ill fix the aforementioned bugs and re-upload :D

Sorry about that folks :D
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 04, 2010, 10:32:46
sorry for double post...

New link is here :P first post will also be edited

See first post for newest version!

Now im 99% sure that all screens included in the new version are JUST POSSIBLE to complete...  although VERY hard ;P
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 04, 2010, 15:59:53
CHALLENGE ACCEPTED :)
You didn't really change the third screen with all the lasers. Not to bother you but can you at least get rid of the no climb tiles.
On the seventh screen, Its only possible to go through right-moving lasers like that when going left to right, NOT vice versa.
If these traps are possible, can you explain how.

Thanks
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 05, 2010, 15:15:40
IF theres an lets player out there id REALLY enjoy someone trying this out lol... would be fun to see XD

right for the third screen since everyone is having such a hard time on it...

Spoiler: (click to show/hide)

Hopefully that helped somebody XD
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Purple Pineapple on December 06, 2010, 04:00:02
I don't think step 5 is possible without highjump.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 06, 2010, 04:01:51
I don't think step 5 is possible without highjump.

Just what i was about to say...
Tip when level editing: Test your trap to see if you can do it yourself before confirming its possible
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 06, 2010, 13:21:04
Step five is indeed possible -_- i did test it out... and it IS possible... i wouldn't lie to you guys XD
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 06, 2010, 19:23:51
Step five is indeed possible -_- i did test it out... and it IS possible... i wouldn't lie to you guys XD

Video Proof
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 06, 2010, 20:52:42
lol video proof? D: your going to make my head explode... it is possible

OMG... lol... your right D: xD ill re-write step five... you can still make that jump without dropping down to the lower blocks...

just if you go from the bottom you cant jump back up... i could have sworn i made that jump when i tested it...

SORRY :oops:

Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 06, 2010, 23:26:34
lol video proof? D: your going to make my head explode... it is possible

OMG... lol... your right D: xD ill re-write step five... you can still make that jump without dropping down to the lower blocks...

just if you go from the bottom you cant jump back up... i could have sworn i made that jump when i tested it...

SORRY :oops:



Well, Sorry if i am annoying you but i am trying to help you make this level possible.
I have two more complaints though

x1000y1002 - When you are going to the wall near the exit and getting across from the right block to the left, It seems impossible to double jump to the destination because i can't stay above the laser long enough until it dissappears.
x1000y1005 - Where those two moving lasers are, getting to the loading button is impossible. Instead of the second set of moving lasers, Put a vertical laser that doesn't move that goes from floor to ground.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: GrayFace on December 07, 2010, 03:14:48
Here's my plan for the screen 3:
Spoiler: (click to show/hide)
As you can see, it involves dyeing on the horizontal laser at the end. :D Other steps are possible, but I doubt I would even try to do them all together.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 07, 2010, 04:08:01
When this is actually possible, put a save point after you get past the first vertical laser somewhere near the wall you hang onto afterwards.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 07, 2010, 09:22:23
screen three IS possible... it is! all the jumps are possible every single one (aside from step five... from the bottom to the top but still xD)  i make an incredibly hard screen... perfectly made for a lunatic level,  and everyone wants me to nerf it lol... but fine if you want a save point put in...

Also as for the lasers that move and dissappear on screen five,  thats possible aswell... you jsut have to time your jump REALLY well, this trap is tested and ive done it a number of times,  used it in an old (Reall crappy) level of mine

SO!

ill add a save point on screen three... and maybe make it a bit easier... BUT THATS IT! (Screen three is the hardest screen in the game lol i dont want to make it real easy)

EDIT: what do you guys think of the music though? XD thats the biggest excuse i had to make this level lol...

EDIT 2: New link: SEE FIRST POST!
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: GrayFace on December 07, 2010, 16:35:49
I'm absolutely sure both jumps from step 5 are impossible.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: yohji on December 07, 2010, 19:24:24
Eh, I wish my very hard level got this level of attention  :moody: Anyway, I'm glad I was right about the red key. Also, I liked the second (a.k.a. unused  :sad: ) piece of music more, the first was kind of too rhythm-insistent (not a real word, sorry) for a brooding ambient track that would suit the level. And on a related note, I think KS music works best with really polished sound, the way the original tracks were made... it fits the pixel art style more, methinks.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 08, 2010, 11:58:41
i cant remember the second track... ill have to go look XD but yeah i dont hav a proffessional recording studio...

My "studio" consists of whatever i can find to make sound and a $5 microphone from the 90's XD (Late 90's but its still probably worth -50 cents lol (id have to pay someone 50 cents to buy it)

EDIT: listened to music... yeah the second track was supposed to be used for the final area... i guess i forgot about it XD

Link for new version:http://www.mediafire.com/?h52rrlwors2pyud (http://www.mediafire.com/?h52rrlwors2pyud)

I nerfed a screen or two... cause everyones complaining XD BUT screen three is still the hardest,  also changed the music int eh final levels :3
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 08, 2010, 14:01:27
Can you nerf screen three a little, Put a two wide long block above the horizontal laser so you go there.
So the screen doesn't get too easy though, Get rid of the savepoint.

and THANK YOU FOR FIXING SCREEN SIX! I declare it possible now!

Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 09, 2010, 01:40:03
Overall, Most of your traps are possible but i have a few things that i might declare impossible.

Here Is what i like to call the possible/impossible chart:
SCREEN ONE - POSSIBLE
SCREEN TWO - POSSIBLE
SCREEN THREE - NOT POSSIBLE
- Put two blocks above the horizontal laser near the left wall. Put them together. The first one connecting to the left wall one pixel above the horizontal laser. The second connecting to the first one
- Get rid of the savepoint and the block above it.
SCREEN FOUR - POSSIBLE but a minor glitch
- There is a pillar in the middle of the room that is not solid. Get rid of it so there isn't a SGE (Unless it is an evil trick)
SCREEN FIVE - POSSIBLE but RIDICULOUS HARD!!!
Get rid of the spikes and the solid tile below it near the marble trap. Put a permanent laser where those deleted solid tiles were so the trap is possible but nobody skips the trap.
SCREEN SIX - POSSIBLE but QUESTIONABLE
- I can go through the trap without the longjump. Whats the point of the longjump if you get rid of it right after we complete the screen?
SCREEN SEVEN - POSSIBLE
SCREEN EIGHT - POSSIBLE
SCREEN NINE - POSSIBLE
SCREEN TEN - POSSIBLE
- Was about to declare this not possible but i realize it takes very good timing
SCREEN ELEVEN - POSSIBLE
SCREEN TWELVE - POSSIBLE
- I see the trick now...
SCREEN THIRTEEN - POSSIBLE
SCREEN FOURTEEN - POSSIBLE
SCREEN FIFTEEN - POSSIBLE
SCREEN SIXTEEN - POSSIBLE
SCREEN SEVENTEEN - POSSIBLE
SCREEN EIGHTEEN - POSSIBLE
SCREEN NINTEEN - POSSIBLE
SCREEN TWENTY - POSSIBLE
THE LAST SCREEN - POSSIBLE

All screens except twelve are possible without the longjump
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: GrayFace on December 09, 2010, 03:18:03
I haven't noticed any changes in screen 3 since the last version, except sound. And only now I understood that the block under the save point makes yet another step impossible. The save point itself should stay!

Eh, I wish my very hard level got this level of attention  :moody:
BTW, I finished it back then, but haven't commented. Very good level AFAIR.

SCREEN FIVE - NOT POSSIBLE
Get rid of the spikes and the solid tile below it near the marble trap. Put a permanent laser where those deleted solid tiles were so the trap is possible but nobody skips the trap.
I've skipped the screen 3 and got stuck here too, but I'll keep trying to do it unnerfed. Technically it is possible.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 09, 2010, 03:47:24
Honestly though, screen five will be too frustrating for everyone if he doesn't get rid of the spikes. Keep one of the pits spikes okay but all of them is just too much...
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: GrayFace on December 09, 2010, 22:54:03
I've managed to do it :) I've finished the level except screen 3 and blue key.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 10, 2010, 05:05:09
I've managed to do it :) I've finished the level except screen 3 and blue key.

Did you get frustrated during your attempts. I know that i got very frustrated while trying this. Still failed :sad:
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: GrayFace on December 10, 2010, 10:44:47
Yes, these accurate key strokes lead to tension and a bit of nervousness. I din't try as much continuously as to get really frustrated. I do such fully Lunatic screens in occasional series of attempts. Like up to 3 per day. Sometimes I don't return to a level for more than a week.
I do prefer less lunacy though, and like being able to complete a couple screens per gaming session.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 10, 2010, 15:05:15
SCREEN 4:  The sge IS intentional as an attempt to let your guard down,  only to see the flying things fly through the wall :P

SCREEN 5: is possible... i dont see why this would have to be nerfed...  you just need to keep juni between the laser and the spikes at the bottom... i tested it and its possible albeit hard :D

SCREEN 6: The highjump power up is designed to trick you... either A: you jump to it and get stuck on the block and die, or B: your smart and do the double jump trick and get it but realize you cant get out of this room and have to die... maybe its a bit of a cheapshot but i think it was worthy :P

SCREEN 12:  you can climb on those blocks... and it is possible to get the blue key without highjump, as you can climb on the horizontal blocks...

Spoiler: (click to show/hide)



So thats that :)
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 10, 2010, 16:05:48
SCREEN 4:  The sge IS intentional as an attempt to let your guard down,  only to see the flying things fly through the wall :P

SCREEN 5: is possible... i dont see why this would have to be nerfed...  you just need to keep juni between the laser and the spikes at the bottom... i tested it and its possible albeit hard :D

SCREEN 6: The highjump power up is designed to trick you... either A: you jump to it and get stuck on the block and die, or B: your smart and do the double jump trick and get it but realize you cant get out of this room and have to die... maybe its a bit of a cheapshot but i think it was worthy :P

SCREEN 12:  you can climb on those blocks... and it is possible to get the blue key without highjump, as you can climb on the horizontal blocks...

Spoiler: (click to show/hide)


So thats that :)

Screen 3 is the only screen needed to be fixed. No matter how people do it, They cannot climb on to the left wall.
Put two blocks above the horizontal lazer attached to the left wall, put a spike on the second block that you put from the wall and a white laser so nobody can get access there. Also, get rid of the savepoint and the block below it to make it possible.

Example
|
|--
|--------------------------------

- Bottom Line - Horizontal laser
- Top Line - New blocks
- Left Line - Left wall.
or prove that it is possible :)
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: yohji on December 10, 2010, 18:37:49
Eh, I wish my very hard level got this level of attention  :moody:
BTW, I finished it back then, but haven't commented. Very good level AFAIR.

Wow, thank you! I'll be celebrating since I thought noone really played it because of the depressing difficulty :)
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 10, 2010, 18:58:59
Eh, I wish my very hard level got this level of attention  :moody:
BTW, I finished it back then, but haven't commented. Very good level AFAIR.

Wow, thank you! I'll be celebrating since I thought noone really played it because of the depressing difficulty :)

what is this hard level you talk about. I want to try it >)
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: yohji on December 10, 2010, 19:53:24
Eh, I wish my very hard level got this level of attention  :moody:
BTW, I finished it back then, but haven't commented. Very good level AFAIR.

Wow, thank you! I'll be celebrating since I thought noone really played it because of the depressing difficulty :)

what is this hard level you talk about. I want to try it >)

http://nifflas.lpchip.nl/index.php?topic=3111.0
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 10, 2010, 20:57:46
SCREEN 4:  The sge IS intentional as an attempt to let your guard down,  only to see the flying things fly through the wall :P

SCREEN 5: is possible... i dont see why this would have to be nerfed...  you just need to keep juni between the laser and the spikes at the bottom... i tested it and its possible albeit hard :D

SCREEN 6: The highjump power up is designed to trick you... either A: you jump to it and get stuck on the block and die, or B: your smart and do the double jump trick and get it but realize you cant get out of this room and have to die... maybe its a bit of a cheapshot but i think it was worthy :P

SCREEN 12:  you can climb on those blocks... and it is possible to get the blue key without highjump, as you can climb on the horizontal blocks...

Spoiler: (click to show/hide)


So thats that :)

Screen 3 is the only screen needed to be fixed. No matter how people do it, They cannot climb on to the left wall.
Put two blocks above the horizontal lazer attached to the left wall, put a spike on the second block that you put from the wall and a white laser so nobody can get access there. Also, get rid of the savepoint and the block below it to make it possible.

Example
|
|--
|--------------------------------

- Bottom Line - Horizontal laser
- Top Line - New blocks
- Left Line - Left wall.
or prove that it is possible :)

I ASSURE YOU that screen three is possible... it is possible! it is it is it is it is it is XD,  i tested if its possible to jump real close to a laser and not die, i tested if you can make all the jumps in that screen,  i tested a whole bunch of things,  screen three IS possible!
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 10, 2010, 23:09:20
i took a look at the help you put up. It seems like you tested it while you had the highjump without realizing it.
I looked at your map strategy then tested it with the highjump. It was exactly equivalent to the pathway of step five. For the rest of it though, It seems like you tested it without the highjump

Getting to the save point is possible though.

Can you please test it one more time without the highjump before saying it is possible.
How many times have you succeeded with step 5?

Also for screen six, I can get the highjump and make it back to the loading button near the save point unharmed...
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 11, 2010, 14:24:04
just tested without highjump... it IS possible all teh jumps are completely possible!

Step five is to be ignored and replaced with

Spoiler: (click to show/hide)

You dont need to go down and in fact youll get stuck if you go down... so stay up!

Right this level is now completely possible you'll need to download this version (fixed a musical error which wasnt right...)

LINK: http://www.mediafire.com/?sbf7wq6xgk5k3qr (http://www.mediafire.com/?sbf7wq6xgk5k3qr)
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 11, 2010, 16:29:39
i did stay up to get to the second floaty block. I just have trouble making that specific jump from the second floaty block to the left wall.
It might be possible now that i analyzed something. Im thinking you must land on the edge of the second floaty block but juni's foot must not be in the air then you must jump just right when the horizontal laser is about to come up so you can get more distance during the first jump of the double jump then double jump JUST AT THE RIGHT TIME to get on the wall...

Then climb up the wall for safety and SAVE YOUR PROGRESS.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: GrayFace on December 11, 2010, 23:38:08
SCREEN 12:  you can climb on those blocks... and it is possible to get the blue key without highjump, as you can climb on the horizontal blocks...
Indeed. I had no idea that not all floor is sticky.

SCREEN 6: I did that screen with the highjump too.

I ASSURE YOU that screen three is possible... it is possible! it is it is it is it is it is XD,  i tested if its possible to jump real close to a laser and not die, i tested if you can make all the jumps in that screen,  i tested a whole bunch of things,  screen three IS possible!
There are 2 impossible jumps:
1) The one already being talked about.
2) The first similar jump where you have to climb on the wall from the other side. It was possible before you put that block under the save point.
In fact, if you go down you aren't stuck, you can jump on the spiky block. There's one save pixel you can stand on.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 11, 2010, 23:45:36
The one with the savepoint under the block is possible. I completed it myself. You have to time it right and not be afraid to jump too far :)
I agree with you for the jump to the left wall though

and the spiked block is possible in your worlds. i bet its RIDICULOUS HARD though

EmeraldFire7 says it is possible. I don't get how it's possible though.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 12, 2010, 22:15:34
Okay, This is getting ridiculous :moody:
that specific jump in step 5 is just too specific for anyone but you to succeed in.

Can you PLEASE, i mean PLEASE put one block right above the horizontal laser connecting to the left wall. The challenge will still be hard for everyone. If you do that, you will have nothing else to edit in the game. The other thing you have to do is put the music to 255 on screen three (assuming it is a mistake).

Can you please edit the trap once more and then the level is done for good PLEASE.

I have been trying to succeed in this trap and i can never succeed at all.
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 12, 2010, 22:32:31
OK! i see one mistake...

Spoiler: (click to show/hide)

Hopefully this works now yes? :D

P.S.  It IS! possible!
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: PeppyHare4000 on December 12, 2010, 22:59:42
The vertical laser prevents you from doing that method and
its not possible for your jump to be long enough so you wait for the horizontal laser to turn off mid-air...
Can you map it out because i might not understand what you said
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 13, 2010, 16:23:36
are you sure its not possible? o.O now that you say it it makes sense... hmm... well i guess im nerfing it AGAIN! D:

ill re-upload it later today though... have to go to real life things right now XD
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: Emeraldfire7 on December 23, 2010, 05:24:39
Well... here it is XD the FINAL release of Depths...  hopefully... probably not :S

heres the link:http://www.mediafire.com/?720ovjpeirbt70v (http://www.mediafire.com/?720ovjpeirbt70v)

Fixed a few things...  the impossible screen for one XD,  the music on the impossible screen... thats about it...

Anyways enjoy :D
Title: Re: [Challenge - Hard-Lunatic] Depths
Post by: GrayFace on December 23, 2010, 16:00:29
Yay! Now I've completed it. The first challenge in the ex-impossible screen wasn't as hard as I thought, just my tactics was a bit wrong.
You've also changed the screen below ex-impossible to include that red thing. Now it would be really confusing for someone who doesn't know the wall is an illusion.