If I learned anything from KS levels, it's that many times the run powerup is taken for granted, and players complain if it's not there. So this Knytt-type character could perhaps come with it as default, making slow movement optional (button-triggered).Yeah, running is always on by default now.
Also, the dual-character setup presents an opportunity for each char to come with its own unique limited set of movements with little overlap. Ie. the Knytt-type guy could lack high jump/double jump, making the ball to be the only choice to cover larger vertical ground. The Knytt guy could then cover more horizontal ground either with a 'longjump' powerup or with a tool (in the way of the Knytt-kite, for example).That's the idea actually!
That's the idea actually!
Strange, I would have thought of it the other way around! This Knytt can climb, right? I really like that ability. I'd think that would make it a better choice for tackling high-up things, while I'd associate the generally fast and floaty WaDF ball with covering long distances through the air.Yeah, it can climb, but not jump high or double jump. In other words, the ball might need to be used to reach a certain height, then you can transform to a ball up in the air and grab onto a wall.
How about digging? I would love to see a knytt character dig tunnels through the ground. Of course I have no idea if it's possible.There could be special walls, which could be digged, or mask to set the area which could be digged. Using it, knytt will be able to dig to the cave area, dig trough wall to some special part of level or something like it.
Climbing gloves, being able to climb walls.
Hiking shoes, being able to run faster.
Flashlight, Pressing "F" will make your character flash brighter and repel certain enemies.
Happy mask, Acquiring this will make enemies smile. Smiling enemies tend to shoot less projectiles.
Broken typewriter, your character has a knack in repairing items. Only this hunk of junk is irrepairible. Slows your character down.
Good world wrench, press down on screws in the ground and you will tighten them, making bridges come down, or trapdoors open up.
Hover bracelets, press S and hold down and you will hover in air for three seconds. Let go of S to drop down. Use arrow keys to slowly navigate.
Flimsy balloon pack, Press B to bring out the balloon. You will start rising up and while doing so, gaining momentum. Hitting anything upwards will pop the balloon.
Bouncy shoes, press S to jump, and when you land press S and you will bounce off of the ground.
Also it's a nice way to force people to look at the environment and listen to the music more :P2If you have to force players onto that, you're doing it wrong. :P
Pretty much this. They're not enjoying the environment if they're angry at being forced into it.Also it's a nice way to force people to look at the environment and listen to the music more :P2If you have to force players onto that, you're doing it wrong. :P
I think the biggest reason one would want to use the Knytt would be a ceiling with spikes or something. :D
Apart from the hologram power, Knytt Stories practiced this.Actually, the hologram power also worked under that principle, as it could be summoned by pressing down twice. ;)
In that case, how about pressing horizontal arrow twice makes it run? Then you'll have both walk and run. (I haven't play Kyntt Stories yet, so don't know if it's already like that :P)
Actually, the hologram power also worked under that principle, as it could be summoned by pressing down twice. ;)Yeah, the W button was added to an update if I don't remember wrong since I got reports from people who couldn't hit the button twice fast enough, which was to me unexpected. I learnt my lession though, avoid double button hits.
It's not, but what are you waiting for??
How about Kyntt being able to fall into holes too small for regular balls?How is that a power?
also I think there really really has to be the option to make him rock out. like headbanging. Likeyep, definitely. :|Spoiler: (click to show/hide)