Nifflas' Support Forum

Released Games => Knytt Stories => Topic started by: SiamJai on November 11, 2010, 07:07:18

Title: TIGSource Features KS Levels
Post by: SiamJai on November 11, 2010, 07:07:18
A recent article on the notable indie gaming site TIGSource features six KS levels, along with the forum and the archives.

Which levels? Click here to find out! :) (http://www.tigsource.com/2010/11/09/recent-good-knytt-stories/)
Title: Re: TIGSource Features KS Levels
Post by: ortoslon on November 11, 2010, 12:27:43
another collaborative indie game blog links to my tigsource article http://www.diygamer.com/2010/11/6-great-alternative-knytt-stories-games/

since the release of shipwrecked, i've been trying all levels released on the forums (i don't keep up with the archive though, the archive is a mess). are there good levels that are released somewhere else (personal blogs, other forums etc)?
Title: Re: TIGSource Features KS Levels
Post by: yohji on November 11, 2010, 12:44:12
Great news! More publicity is something the current KS community could use. It's a bit sad that some of the older classic levels don't get a mention in the lists the TIGSource blog linked to. I'm thinkning of adding a page to my website linking to some of those, with descriptions. Hmm.
Title: Re: TIGSource Features KS Levels
Post by: Pick Yer Poison on November 16, 2010, 17:47:46
Woe be those of us who make Environmental levels. Always passed up for the trickjumps. ._.
Title: Re: TIGSource Features KS Levels
Post by: egomassive on November 17, 2010, 02:31:31
@ Ortoslon: Glorious Trainwrecks (http://www.glorioustrainwrecks.com/search/node/knytt+stories) is a game making forum that hosts a few KS levels which aren't announced or hosted elsewhere.
Title: Re: TIGSource Features KS Levels
Post by: ortoslon on February 21, 2011, 22:15:10
#2 (The Other Side, Antsy, Enemy Mine, Race to the Pumpkin Patch, Pestilence) (http://www.tigsource.com/2011/02/21/more-good-knytt-stories/)
Title: Re: TIGSource Features KS Levels
Post by: jetio4 on February 22, 2011, 14:55:55
Wasn't Enemy Mine made for the levels competition? Also, grats to Healy and Yoshji, and anyone else of the community that made it onto the list that I missed! Continue to make good levels! :D

Edit: Oh, just noticed that ortoslon got all of them from this website. Grats all, anyways!
Title: Re: TIGSource Features KS Levels
Post by: Salmoneous on March 23, 2011, 18:25:49
I'm happy coming back seeing there is still good levels being made. Keep it up guys  :)
Title: Re: TIGSource Features KS Levels
Post by: ortoslon on July 08, 2011, 11:41:26
#3 (Dark Sea, Another Strange Dream, Coldmist Mountain, Advanced, Petals of a Dying Flower) (http://www.tigsource.com/2011/07/07/recent-good-knytt-stories-3/)
Title: Re: TIGSource Features KS Levels
Post by: Talps on July 12, 2011, 01:22:34
Wow, two on the list! Thanks a ton, Ort; this is really encouraging!
Title: Re: TIGSource Features KS Levels
Post by: ortoslon on November 18, 2011, 09:49:44
#4 (Oxi, The Extinct Bird, Super Juniland, The Greying Tower) (http://www.tigsource.com/2011/11/17/recent-good-knytt-stories-4/)
Title: Re: TIGSource Features KS Levels
Post by: sergiocornaga on November 18, 2011, 10:00:10
This is turning into a formidable record, Talps! It makes me want to strive to beat you... unfortunately, I'm too lazy to put in the high level of effort that would require.
Title: Re: TIGSource Features KS Levels
Post by: Talps on November 18, 2011, 15:50:26
So there is an advantage to having no life! :D

Thanks, Ortoslon; it's really great to get recognition from you. It's nice that something I do for fun is actually enjoyed by other people, too. Good list of great levels, you got there.
Title: Re: TIGSource Features KS Levels
Post by: jetio4 on November 19, 2011, 00:39:33
Talps, I wanna work with you again. It's the only way I'm ever getting on that list...
Title: Re: TIGSource Features KS Levels
Post by: Talps on November 19, 2011, 02:43:27
Coldmist Mountain got on the list! You will remain where you deserve to, peasant: at the foot of my mighty Throne of Knytt Awesome! (Now who's ego's massive?)

Actually I think you'll get on the list the same way I did; make levels until you work out what works and what doesn't, listen to the feedback you receive, work out rough guidelines for that fine line between challenging and annoying, and then make a good level.

The first level I made was probably longer than Eurydice, and while it had some great moments, it was also often frustrating, really, really hard, unnavigable and generally not much good. I learnt a lot from that first level, the biggest bit of which was that I wish I'd done my learning in smaller chunks, so more than 1 person would have finished it.
Title: Re: TIGSource Features KS Levels
Post by: egomassive on November 23, 2011, 01:45:42
Did someone call my name? Hmm... No, I guess I'm just hearing things.

This list was certainly another solid line up, but I was surprised that Raicuparta's Aperture Science (http://nifflas.lpchip.nl/index.php?topic=5024) didn't make the list. Maybe Ortoslon didn't enjoy it. At any rate, congratulations to all who made the list.
Title: Re: TIGSource Features KS Levels
Post by: ortoslon on November 23, 2011, 07:39:27
Maybe Ortoslon didn't enjoy it.

correct
Title: Re: TIGSource Features KS Levels
Post by: Raicuparta on November 23, 2011, 12:45:14
Maybe Ortoslon didn't enjoy it.
correct
Well that's a shame.
I hope I get a level in one of these lists some day, maybe the one I'm working on right now :)
Title: Re: TIGSource Features KS Levels
Post by: ortoslon on January 30, 2012, 11:00:36
#5 (Snow Machine, The Dying Core, White City, Do Not Pick Up The Key) (http://www.tigsource.com/2012/01/30/recent-good-knytt-stories-5/)
Title: Re: TIGSource Features KS Levels
Post by: jetio4 on January 30, 2012, 23:40:59
I see a theme going on; every time Talps makes a level, ortoslon malkes a new TIG post with it in the group!
Kidding, ofc.
Title: Re: TIGSource Features KS Levels
Post by: Widget on January 31, 2012, 02:09:18
A nice selection, as ever. It's really good of you to write regular features showing a selection of great levels; I'm sure there are plenty of people who enjoy playing them but wouldn't otherwise find out  :)
Title: Re: TIGSource Features KS Levels
Post by: Talps on January 31, 2012, 11:40:54
Just shows every fifth level is mine these days :P
Title: Re: TIGSource Features KS Levels
Post by: egomassive on January 31, 2012, 20:45:30
Thanks for the mention Ortoslon. I'm finding it interesting to see how people outside our community view our levels in the comments on your articles and videos.
Title: Re: TIGSource Features KS Levels
Post by: Talps on February 02, 2012, 02:45:41
Well most of the comments aimed at DNPUTK on the TIGSource and Youtube are pretty negative. I wonder if that would be the case if Ort had shown the good ending to the level like I requested he would.

The question of 'But what would happen if he had picked up the key?' is the much more intriguing one, the one that makes you doubt the warnings in the game. Sure, you've been given a lot of advice and you're used to listening to all advice you're given in computer games, especially when the advice is telling you how to win. But curiosity about what would happen if you did pick up the key wars with the obvious response, hence the fun of the dilemma.

Plus the cruel bad ending text doesn't work without the context of the nice ending, which is why I think I'm getting such massive amounts of aggro from everyone who's watched the video without playing the level.
Which, in turn, is why I asked Ort to show the good ending in the video, and okayed him to distribute it if he agreed to that. Pretty annoyed that he decided to ignore my request in the end, and tempted to ask that he hide the video like he did with the one for 'Petals of a Dying Flower'. Better no one sees it than for so many people to see it and hate it.
Title: Re: TIGSource Features KS Levels
Post by: ortoslon on February 02, 2012, 03:16:37
ahem,

Quote from: PM from Talps (highlighting is mine)
[...]if you play and decide you like this level, and then decide to make a video of it, I'd like to request that you end said video in the room containing the key, without showing the viewers whether or not you picked it up, or what happens afterwards. If you like, you could cut to the neutral credits in one of the ending cutscenes. But generally I'd appreciate it if you didn't show the consequences of picking up or not picking up the key.

This is, of course, if you choose to make a video of the level at all.

If it goes massively against your grain not to show the thing and the whole of the thing, then I'd request you pick up the key in the video.
to which i responded that i don't despoilerify my videos, and i'd record and upload with the keyful ending after a two week delay.

Quote from: next PM from Talps
Ok, that's fine :) And I don't mind you uploading the video to the thread and the TIGSource; the point of the playthroughs is to be seen so I'm ok for you to go for the with-key ending. A two-week delay would be good though.

2 thumbs down and 3.5 comments are not massive amounts of aggro, even if you ignore 6 thumbs up. of course those who get butthurt from the ending comment and those who don't don't. i hid the Petals of a Dying Flower video because i had to remove audio that youtube detected as copyrighted and i don't want muted videos to show up on my channel
Title: Re: TIGSource Features KS Levels
Post by: egomassive on February 02, 2012, 10:53:04
The biggest negative comment I saw about Do Not Pick Up the Key was written by a person who complained about not having any choices at the end. This means that they did not try the level themselves or they'd know better. Which also means they never had any choices about how the level was played. It's pretty unbelievable when you think about it. Ortoslon sorted them out properly. It's not the sort of level you can enjoy from a video anyway. If you're not personally facing the temptation and final decision, then there isn't much in it for you. Another note, Talp's level is drawing the most views and comments of the four, showing that it has the most immediate attraction at a glimpse.

I fully support Ortoslon's playthroughs. Once we release our games to the public we don't have much say over what happens to them. People are going to make videos if they want to. Ortoslon's videos are pretty good compared to a lot of Let's Play vids I've seen. There's no critical commentary and his gaming skills are superb. Having such well made videos out there already is the biggest deterrent against people making more, and probably terrible, videos of the same thing. Finally, if the player has a choice of how to play the game, then why shouldn't Ortoslon? He is a player after all.
Title: Re: TIGSource Features KS Levels
Post by: Widget on February 02, 2012, 12:29:36
Well most of the comments aimed at DNPUTK on the TIGSource and Youtube are pretty negative. I wonder if that would be the case if Ort had shown the good ending to the level like I requested he would.

Youtube and the TIGS frontpage are both notoriously negative, I'd recommend trying to take the critical comments with a pinch of salt.
Title: Re: TIGSource Features KS Levels
Post by: Talps on February 02, 2012, 19:31:14
Ok, apologies.
My original PM did say that if you weren't happy with cutting out the end then I'd prefer it if you could show the ending without the key, and I'd still rather have done so. But I'll accept that I'm overreacting about the negative criticism.
Title: Re: TIGSource Features KS Levels
Post by: ortoslon on February 03, 2012, 05:03:42
stop accusing me of misquoting your message. i copypasted from an email notification
Title: Re: TIGSource Features KS Levels
Post by: Talps on February 03, 2012, 23:42:43
I'm not. I misread your message. I'm just saying what I said, but then I misread what you said and didn't realise 'til after I watched the video.